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261. Thread under Construction - in Feedback/Requests [original thread]
Incoming massive Fax post. Working on reserving posts for it.
- by Fox Gaden - at 2015.01.09 19:41:00
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262. Fix Collision damage! - in Feedback/Requests [original thread]
This morning I saw a Dropship on its side, so I gently nudged my LAV up to the side of it until I was just touching, then I pushed gently to right it. It did roll upright, but then it blew up! I felt so bad! I was only moving at about 1m per secon...
- by Fox Gaden - at 2015.01.09 11:04:00
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263. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Multistage Approach to taking Districts in PC I would like to propose a Planetary Conquest winning condition revamp to make Clones a secondary wining condition rather than the primary winning condition as they are in PC now. This is based on ...
- by Fox Gaden - at 2015.01.08 20:04:00
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264. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thought about it for a bit and realized that the splash resistance to sentinels was primarily for fighting tanks... Which mostly no longer do splash. Missile tanks aren't HORRIBLE for fighting infantry... But they aren't gr...
- by Fox Gaden - at 2015.01.08 15:45:00
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265. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
One thing to consider is that the necessity to equip a NanoHive prevents Sentinels from using Mass Drivers. With a 25% resistance to explosive damage Sentinels would have a lot more leeway to use Mass Drivers in Close Quarters. That is the only ...
- by Fox Gaden - at 2015.01.08 15:42:00
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266. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Her Chosen wrote: I'm sorry, but any weapon that allows you to miss your opponent 6m to the left, or right, does not need a buff. It's a low-skill weapon, meant for casual players. It should not generate as many kills or have the same effects ...
- by Fox Gaden - at 2015.01.08 15:25:00
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267. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: I guess my question is then is it possible to give the flotilla a location for the purpose of limiting the range of clone packs launched from them or other planetary conquest game play mechanics? That...
- by Fox Gaden - at 2015.01.01 17:48:00
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268. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: For some reason I envision personal warbarges almost like garrisons in WoW and this makes me hopeful as the game will feel like less of a lobby shooter. Maybe there'll be a way to use them to travel ...
- by Fox Gaden - at 2015.01.01 17:37:00
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269. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: The lynchpin to this step is the introduction of the Warbarge Clone Vats Module (name TBD) where Clonepacks can be built with regular intervals, allowing Corporations without Districts to launch relatively risk free attacks o...
- by Fox Gaden - at 2015.01.01 17:09:00
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270. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Fox Gaden - at 2014.12.30 17:59:00
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271. HMG balance - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Ive been think8ng about making the reticle getting alot smaller the more its fired. Forcing aim. But meh whateves If you don't have the dot in the center on target, then you only doing half damage or less.
- by Fox Gaden - at 2014.12.30 14:57:00
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272. So you can rep armor through MagSec fire - in Feedback/Requests [original thread]
Reading the title I would never have predicted that this would become an AV threadGǪ
- by Fox Gaden - at 2014.12.26 00:04:00
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273. Proficiency, it needs to change - in Feedback/Requests [original thread]
Pokey Dravon wrote: The True Inferno wrote: Personally, I would rather have this up to the community, but my idea for it would be, proficiency would help make up for some of a weapons drawbacks. An example would be that the RR proficiency ...
- by Fox Gaden - at 2014.12.25 17:13:00
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274. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Sequal's Back wrote: Range is actually way too high and most of you guys don't want to admit it either. I'm not saying that the range should be down to the shotgun's one, but 20-25m should be the maximum range of such a powerful weapon. Cutti...
- by Fox Gaden - at 2014.12.24 16:50:00
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275. To Rattati: HMG balance. - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Nothing about heavies changed in the last few months besides a heat build-up nerf. Why the nerf threads now? Nothing better to nerf? Strongboxes could only distract the QQ'ers for so long. A nerf is coming. It is importa...
- by Fox Gaden - at 2014.12.24 16:36:00
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276. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Kallas Hallytyr wrote: +1 to the high heat = lower ROF idea. Sounds like a reasonable way to make HMGs more skill dependent. Could also introduce it earlier (ie, lower heat) with a lower penalty and build up as the heat...
- by Fox Gaden - at 2014.12.24 13:08:00
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277. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Her Chosen wrote: Simple solution: Cut its range in half. Its a tanked out point defense. Vaporizing anything with that DPS beyond 20m is unbalanced Scouts can be successful with short ranged weapons because they are fast and stealthy. A S...
- by Fox Gaden - at 2014.12.24 12:57:00
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278. Proficiency, it needs to change - in Feedback/Requests [original thread]
ScI-Iurk wrote: Fox Gaden wrote: Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing. I don't think you can say this...
- by Fox Gaden - at 2014.12.24 12:49:00
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279. Chat - in Feedback/Requests [original thread]
Squad Chat? Team Chat? All Chat? Exclude Local?
- by Fox Gaden - at 2014.12.23 17:43:00
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280. Make the little Shield on the Laser Rifle work. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Just make it so that any rounds that hit the shield only do 10% damage. Just add a tiny vehicle hitbox to it, so that and really heavy weapons like Forges, Plasma Cannons, and Vehicle Turrets would still just go straight tho...
- by Fox Gaden - at 2014.12.23 16:57:00
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