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181. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: There is just no way that a dedicated heavy can look at this post and not think " nerf " . I hate to break it to you, but a nerf is coming . It is up to the dedicated Sentinel community to determine...
- by Fox Gaden - at 2015.01.16 18:30:00
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182. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
My only serious concern with this proposal is the 0.5 second of slow speed after you stop firing. In those "OH ****!" moments being slowed down while you are trying to dive for cover would be incredibly frustrating. It would be the Sprint Glitch...
- by Fox Gaden - at 2015.01.16 18:04:00
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183. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Looks like we are on the same page Kain. If the attackers No-Show, the Defenders will blow up their MCC (twice if they no-showed in Phase 3) until they are pushed back to the beachhead. Then the defende...
- by Fox Gaden - at 2015.01.16 16:20:00
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184. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Looks like we are on the same page Kain. If the attackers No-Show, the Defenders will blow up their MCC (twice if they no-showed in Phase 3) until they are pushed back to the beachhead. Then the defenders hack the attackerGÇÖs CRU, denying them a...
- by Fox Gaden - at 2015.01.16 13:37:00
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185. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Well Kain, it would make sense that if the attackerGÇÖs MCC does not get into Armor before the Attackers take out the District Defense Network, then there would be no need for the Attackers to pull back to switch out or repair their MCC. So, if th...
- by Fox Gaden - at 2015.01.16 12:00:00
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186. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
Here is the Fox proposal for Timers : My Proposal is clearly a compromise between the Soraya Xel position and the Jaysyn Larrisen position. -4 hour vulnerability window for Raids, and the first phase of an Attack. -Ability to open defense up t...
- by Fox Gaden - at 2015.01.15 20:09:00
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187. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
This is the only image I was able to find. I am not even sure if that is accurate or if it is female. Screen shots would help to illustrate this discussion. I don't really know what a Female Min Scout's chest looks like. When I encounter a Fema...
- by Fox Gaden - at 2015.01.15 19:51:00
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188. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Swarm Missiles in the air within 100m: Flashing Yellow. Swarm Missiles in the air within 50m: Flashing Red. I also support a beep when someone has a lock on you.
- by Fox Gaden - at 2015.01.15 19:28:00
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189. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
Basically a vehicle mounted Swarm Launcher. I like the idea, but I still wish we had counter measures. It would make the lock-on missile mechanic more fun for both sides.
- by Fox Gaden - at 2015.01.15 19:06:00
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190. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
steadyhand amarr wrote: Fox Gaden wrote: I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev developmen...
- by Fox Gaden - at 2015.01.15 18:39:00
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191. More Heavy Weapons - in Feedback/Requests [original thread]
I know that we already have a Caldari Heavy weapon butGǪ The Swarm Launcher model could be used to make a rocket launcher (heavy version of the Flaylock pistol). Make it very high damage, low splash (to prevent it from being OP against Infantry...
- by Fox Gaden - at 2015.01.15 15:58:00
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192. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: Honestly I'd save "earning" a warbarge for later or legion. It can be a rite of passage storyline for new mercs. You want a warbarge/new warbarge/better warbarge? You must singlehandedly infiltrate, assault and requisiti...
- by Fox Gaden - at 2015.01.15 15:19:00
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193. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development. For instance, the first time a player is in...
- by Fox Gaden - at 2015.01.15 15:16:00
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194. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions. 1) No Aurum Warbarges prior to rite of passage. I feel this will just cheapen the game. Yes you...
- by Fox Gaden - at 2015.01.15 14:25:00
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195. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: MINA Longstrike wrote: Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space. Orca's have a total volume of just over 10million m3, the...
- by Fox Gaden - at 2015.01.15 14:17:00
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196. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Fox Gaden wrote: Warbarge Progression proposal Fantastic ideas...for a huge dev team Well from a Dev perspective, I am talking about 30 small .jpg images, a similar number of ship names, and five variations on the War...
- by Fox Gaden - at 2015.01.15 13:50:00
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197. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
MINA Longstrike wrote: Fox Gaden wrote: -Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the i...
- by Fox Gaden - at 2015.01.15 13:42:00
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198. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
steadyhand amarr wrote: can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo. i think getting the war-barge in your first 10-15 hours of gam...
- by Fox Gaden - at 2015.01.15 13:27:00
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199. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Imp Smash wrote: Edit: How is this NOT stickied? Rattati likes to let stuff bob around. If the community likes it, it stays near the top without glue. He did Blue Tag it though.
- by Fox Gaden - at 2015.01.15 13:20:00
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200. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modu...
- by Fox Gaden - at 2015.01.15 13:08:00
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