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41. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
What about a Shield Stabilizer ?
- by Fox Gaden - at 2015.07.13 15:38:00
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42. Shield Stabilizer, Dropsuit module - in Feedback/Requests [original thread]
The Shield Stabilizer would supplement shield regen at a lower rate when normal shield regen has been interrupted from incoming damage. Shield Stabilizer would not have any effect on regen speeds when shields are regenerating naturally. The Shiel...
- by Fox Gaden - at 2015.07.13 15:23:00
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43. Militia Discrepancies - in Feedback/Requests [original thread]
The definitely need to fix the modules to have the same stats as standard. The Equipment should be looked at. I am not sure that Militia and Standard Equipment are supposed to be exactly alike or not (aside from fittings) as Militia and Standard ...
- by Fox Gaden - at 2015.07.10 14:09:00
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44. Equipment: Webifier - in Feedback/Requests [original thread]
DUST Fiend wrote: It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, maybe a little slower. Sounds like it runs off a capacitor which is charged by a small power generator. *I say capacitor ...
- by Fox Gaden - at 2015.07.10 13:59:00
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45. PVE + Strengthening the EVE link - in Feedback/Requests [original thread]
I have both read and written similar suggestions. It suggests a theme where many players are dreaming the same dream. I would say that if DUST is successful on the new platform, and there is both sufficient hype and financing, then CCP may ventur...
- by Fox Gaden - at 2015.07.10 13:52:00
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46. The bubble shield and officer equipment - in Feedback/Requests [original thread]
Z3dog wrote: Bubble shield: Lay it down like a nanohive. Damage coming from the outside in is reduced by x percentage. Damage coming from the inside out is increased by x percentage. Also officer equipment.... When? Even an officer logi suit...
- by Fox Gaden - at 2015.07.10 13:37:00
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47. To the Devs, new battle mode. EvE - in Feedback/Requests [original thread]
Someone would stack Damps on a Gal Scout and go AFK in some hidden corner. It will go from a Deathmatch to a game of Hide and Go Seek! Actually if they are serious, instead of going AFK they will just set remote explosives for when the second to...
- by Fox Gaden - at 2015.07.09 18:30:00
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48. Possibly a bad/good redline fix - in Feedback/Requests [original thread]
If one side gets Red-Lined you don't want to add insult to injury by having the Red-Line itself start killing them too. As an alternate suggestion, how about have two Red Lines. - Boarder zone will be just like the current Red Line with enemy b...
- by Fox Gaden - at 2015.07.09 18:25:00
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49. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Count- -Crotchula wrote: Bright Cloud wrote: Im gonna pretend that there will be more issues then one cause i allready found one: 1. Caldari sentinel got its slot layout changed from 4/1 to 3/2 which was not supposed to happend 2. All proto...
- by Fox Gaden - at 2015.07.07 15:24:00
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50. Should we change swarms to deal kinetic damage? - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Hah. The Minmatar Scouts also get a bonus for a Caldari weapon. There is concept art for all four racial variants of the Nova Knife. Only the Caldari version made it into the game before a freeze was put on additio...
- by Fox Gaden - at 2015.07.06 19:23:00
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51. Should we change swarms to deal kinetic damage? - in Feedback/Requests [original thread]
How about the direct damage be Kinetic, and the splash damage be Explosive, so the Caldari Commando gets a bonus to direct damage, and the Min Commando gets a bonus to the Splash damage?
- by Fox Gaden - at 2015.07.06 19:19:00
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52. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: Veg Hegirin wrote: RoF affects different weapons in different ways, and there's really no need for it who defines that? ROF makes more sense for a module than a suit bonus because you can chose to only use the module...
- by Fox Gaden - at 2015.07.06 12:40:00
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53. Raiding + New game mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Not a bad idea. Something to consider though. If you are saying that a CRU would add 25 clones (for example), then you'd technically have to limit the amount of spawns from that CRU to whatever number your team gains. ...
- by Fox Gaden - at 2015.07.03 12:11:00
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54. Kill Reports - Isk killed - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? Ok, ISK value of destroyed items, or ISK Destroyed then.
- by Fox Gaden - at 2015.07.02 13:08:00
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55. Raiding + New game mode - in Feedback/Requests [original thread]
Tebu Gan wrote: While I won't comment on your new game mode idea, I will say that raiding shouldn't be a typical skirm match up. Something more like acc and skirm. And I agree with the idea that raiding should be a way to weaken clone reserves...
- by Fox Gaden - at 2015.07.02 12:41:00
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56. Oh the anticipationGǪ. - in Feedback/Requests [original thread]
We are down to only 4 Sticky/Announcement threads on this forum, and Rattati is not postingGǪ He is up to something. Working on a Blog or prepping for a feature release I am sure. There is something big coming. I can feel it!
- by Fox Gaden - at 2015.06.30 19:03:00
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57. Raiding + New game mode - in Feedback/Requests [original thread]
Piercing Serenity wrote: Fox Gaden wrote: I am glad to get all the positive feedback. I was thinking that this could provide more of a tactical role for Tanks as well. Destroying a CRU would not always be the best tactical decision, but w...
- by Fox Gaden - at 2015.06.30 18:57:00
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58. Raiding + New game mode - in Feedback/Requests [original thread]
I am glad to get all the positive feedback. I was thinking that this could provide more of a tactical role for Tanks as well. Destroying a CRU would not always be the best tactical decision, but when it is, it is best to use a Tank.
- by Fox Gaden - at 2015.06.29 14:01:00
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59. Flux Grenades Should Disrupt Equipment - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The Repair Tool and Active Scanner should be disrupted and be unable to function for five seconds. The cloak should also be overheated and people should be unable to activate remote explosives. Thank you Galvan. I supp...
- by Fox Gaden - at 2015.06.29 13:57:00
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60. [Channel Suggestion] Why has nothing been done for this? - in Feedback/Requests [original thread]
I have to admit that I would love to have an explanation of what the Learning Coalition is post automatically in the Learning Coalition channel when you first join the channel.
- by Fox Gaden - at 2015.06.29 13:50:00
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