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1. ECM Burst module & Target Painter - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: That target painter might completely **** over ADS pilots and the ECM Burst may help in countering that BUT it'll also make the dropship very vulnerable to forge fire by taking away a mod slot. In a ADS a good Forgegun us...
- by Fox Gaden - at 2015.11.25 13:23:00
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2. ECM Burst module & Target Painter - in Feedback/Requests [original thread]
Here is an idea for Swarm Launcher balance. ECM Burst module for vehicles which breaks lock within a 100m radius, but has a cooldown. Target Painter equipment which improves Swarm Missile tracking, and allows missiles to reacquire lock, but requ...
- by Fox Gaden - at 2015.11.24 17:47:00
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3. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
True Adamance wrote: In regards to the above...... the game took a massive turn for the worse once Hardeners became the core HAV module and Repairs went purely passive. Totally agree. There should be both low rep passive repair modules and hi...
- by Fox Gaden - at 2015.10.09 12:55:00
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4. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Under the topic of The Vehicle Community Not Understanding I was a tanker for a very long time (This account wasn't my first account either as you can tell by the name) and at this stage of my dust career I've played eve...
- by Fox Gaden - at 2015.10.09 12:48:00
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5. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
Georgia Xavier wrote: HOLY PERFECTION wrote: OHH BUT YOUR FINE THAT A HOTFIX AGO THE OP SCRAM RIFLE GOT A STAT BUFF. BUT A TANK CANNOT? I CANNOT UNDERSTAND THE IGNORANCE THAT GOES BEHIND EVERY POST. This is the same concentration of sodiu...
- by Fox Gaden - at 2015.10.09 12:14:00
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6. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
There was a good discussion of the Gal Sent on Page 51 of The Bastion .
- by Fox Gaden - at 2015.10.08 14:27:00
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7. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
GENERAL FCF wrote: Caldari have 30/sec 1sec depleted delay. And that's without any mods. Stick some regulator mods and that sucker and your doing almost 100/sec?! But honestly people will just stack damage mods. Gallante Sentinel's currently ...
- by Fox Gaden - at 2015.10.08 14:21:00
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8. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: OHH BUT YOUR FINE THAT A HOTFIX AGO THE OP SCRAM RIFLE GOT A STAT BUFF. BUT A TANK CANNOT? I CANNOT UNDERSTAND THE IGNORANCE THAT GOES BEHIND EVERY POST. Maybe there has been no Tank buffs because Rattati does not rea...
- by Fox Gaden - at 2015.10.08 12:30:00
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9. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: YOU ARE NOT LISTING ANY BONUSES TO THE ACTUAL TANK AT ALL. YOUR BASICALLY SAYING f*** TANKERS. I SHOULD GET A HIGHER CPU / PG OR LESS SPEED PENALTY. YOUR SUGGESTION MAKES NO SENSE TO ME AT ALL. Then allow me to clarif...
- by Fox Gaden - at 2015.10.08 12:22:00
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10. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
Sicerly Yaw wrote: there is one thing to consider tho if a pilot suit is ment to be only used inside of vehicles it could drastically put itself in danger when using an LAV and when not inside protected vehicles meaning they would not be battl...
- by Fox Gaden - at 2015.10.08 12:06:00
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11. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I'd reckon the PS3 doesn't have the memory budget to render Dust twice as a PiP. This is a nifty tactical awareness option for suits. Although I did not say it in my original post, I am sort of thinking of this being mor...
- by Fox Gaden - at 2015.10.07 19:30:00
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12. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would not make vehicle balance even more difficult? Well, it occurred to me that maybe a Pilot suit shou...
- by Fox Gaden - at 2015.10.07 14:59:00
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13. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
I found myself nodding in agreement with the changes several times while reading the original post, particularly on the rifle section. I am looking forward to trying the Magsec again.
- by Fox Gaden - at 2015.09.24 18:41:00
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14. Warbarge upgrade idea, - in Feedback/Requests [original thread]
CCP Rattati wrote: Scotty AI MatchMaker wrote: A recycling center, something we can use to recycle the mangled coils and other usless salvage into warbarge components or other equipment Recycling Facility subsystem, creating Nanites, this...
- by Fox Gaden - at 2015.09.16 18:04:00
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15. Stop tracking K/D and watch the game improve. - in Feedback/Requests [original thread]
If they removed the K/D stat from the game I could pretend to be a Good Player, rather than simply a Knowledgeable Player.
- by Fox Gaden - at 2015.09.10 12:49:00
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16. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
saxonmish wrote: Currently: - The 'Command Node' is around for 5 Minutes, with a 60 Second double point boost. Changes: - The 'Command Node' should move every 2 Minutes With a 20 second point boost Maybe reduce from 5 min to 3 min. ...
- by Fox Gaden - at 2015.09.02 17:46:00
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17. [request] Idea for Hmg - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: Megaman Trigger wrote: CRO' OLACHAN wrote: Megaman Trigger wrote: CRO' OLACHAN wrote: Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require a...
- by Fox Gaden - at 2015.08.25 14:12:00
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18. [request] Idea for Hmg - in Feedback/Requests [original thread]
Megaman Trigger wrote: Hector Carson wrote: I believe HMG are balanced and should not be messed with but what they probably should do is reduce the damage to the Assault HMG against infantry just a tad and keep the same damage against vehicl...
- by Fox Gaden - at 2015.08.25 14:02:00
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19. [request] Idea for Hmg - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: The HMG is an effective CQC weapon, a great point defense weapon, and the aHMG is an amazing AV weapon. However, their is a horrible handicap.. The seize duration will kill even the most heavy of sentinels. There are many we...
- by Fox Gaden - at 2015.08.25 13:55:00
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20. New gamemode idea that will blow your mind! - in Feedback/Requests [original thread]
Megaman Trigger wrote: TooMany Names AlreadyTaken wrote: Megaman Trigger wrote: So a free for all Slayer only mode? Basically. How would Logis work? Would they even work? Rather than everyone being Red, everyone should be yellow. M...
- by Fox Gaden - at 2015.08.19 15:19:00
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