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581. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Breakin Stuff wrote: dispersion is going to make or break the gun. at it's max optimal it's utter sh*t because of the dispersion. any closer use a boundless, you'll do it faster. Bluntly the assault HMG needs to shoot as far as a battle rifl...
- by Fox Gaden - at 2014.10.18 00:18:00
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582. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Also, I have seen pictures of the Caldari Production Facility. HMG Sentinels are going to need a longer range option. That place looks very open!
- by Fox Gaden - at 2014.10.17 20:27:00
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583. Assault HMG (What is needed) - in Feedback/Requests [original thread]
It needs another 10m of Optimal and Effective range. That is it! (Well, maybe reduce dispersion if that is limiting its effective range.) (Range is needed for maps such as Manus Peak where HMG is otherwise useless.) Damage if fine. It eats pe...
- by Fox Gaden - at 2014.10.17 19:22:00
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584. . - in Feedback/Requests [original thread]
Haerr wrote: You're biased against purple, aren't you? Prove you aren't! Would buying a GÇÿQuafeGÇ¥ BPO dropsuit prove it?
- by Fox Gaden - at 2014.10.15 19:09:00
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585. Possibly fixing PC - in Feedback/Requests [original thread]
PC District ownership rewards (alternative to Passive ISK) The basic idea is that Districts would generate Salvage rather than ISK, and the amount of Salvage generated is tied to how active the Corp and the individual players within the Corp...
- by Fox Gaden - at 2014.10.11 15:40:00
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586. Possibly fixing PC - in Feedback/Requests [original thread]
Gabriella Grey wrote: The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side! The best positive changes to effect PC should ...
- by Fox Gaden - at 2014.10.10 19:36:00
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587. Possibly fixing PC - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Fox Gaden wrote: Make Location Matter! Change Clone transport attrition rates to what they were originally. Change Clone Packs so that they are deployed like clones from a district accept that: 1)You have to p...
- by Fox Gaden - at 2014.10.10 19:15:00
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588. Possibly fixing PC - in Feedback/Requests [original thread]
Moorian Flav wrote: Quote: What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. That's a cool i...
- by Fox Gaden - at 2014.10.10 19:07:00
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589. Possibly fixing PC - in Feedback/Requests [original thread]
Derpty Derp wrote: What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. Lets say once per day (down...
- by Fox Gaden - at 2014.10.10 19:00:00
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590. Possibly fixing PC - in Feedback/Requests [original thread]
Derrith Erador wrote: Soraya Xel wrote: Moorian Flav wrote: Quote: Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it...
- by Fox Gaden - at 2014.10.10 18:39:00
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591. Possibly fixing PC - in Feedback/Requests [original thread]
Derrith Erador wrote: Fox Gaden wrote: Mod 4 : Change the map for subsequent battles in a district. NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a Dist...
- by Fox Gaden - at 2014.10.10 17:47:00
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592. No speeding up/canceling your reload animation - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oh once you push the slide forward the animation is technically over. That is where you can sprint. Once that completes the eight second load time has passed. Waiting for the gun to settle is closer to 10 seconds. Every si...
- by Fox Gaden - at 2014.10.09 20:37:00
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593. No speeding up/canceling your reload animation - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: Yes, the reload animation gives a bit of leeway where you can start sprinting or switch weapons near the end of a reload animation, and you still get a full clip. This is being exploited however, particularly by HMG an...
- by Fox Gaden - at 2014.10.09 20:30:00
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594. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: One Eyed King wrote: I can't get behind anything that will make all scouts visible even when they are making a significant sacrifice to max their dampening. Especially when the only sacrifice the Gal Logi needs to scan...
- by Fox Gaden - at 2014.10.09 18:50:00
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595. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
I like the suggestion of having your Profile be modified by distance. So the farther away someone is the lower their profile is. Then having a higher Precision means you can see people from farther away, and having a lower Profile means you can ...
- by Fox Gaden - at 2014.10.09 18:36:00
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596. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Vell0cet wrote: Fox Gaden wrote: Further to your suggestion, I think Logi should specialize more in EWAR than Assault. I respectfully disagree. Assaults should be decent at Ewar with passive scans, while Logi should use scanners for Ewar....
- by Fox Gaden - at 2014.10.09 17:55:00
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597. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
I agree that Passive Scans should not be shared on the Tac-Net. However, I think visual scans should be shared. When you aim near an enemy (enough to get their health bar to display) their position should be shared on the Tac-Net, and it should c...
- by Fox Gaden - at 2014.10.09 17:45:00
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598. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
BL4CKST4R wrote: This still gives scout a complete monopoly on EWAR. I would, pwrsonally, much rather ewar be split three fold between each suit tier. Medium gets best scans, scout best dampening, and heavy best scan radii. That would allow ...
- by Fox Gaden - at 2014.10.09 17:36:00
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599. Reward for consecutivive days bonus - in Feedback/Requests [original thread]
PhantomStranger74 wrote: I have 317 consecutive days .is there any way CCP can give guns or suits for every 100 days of play (a hat,t-shirt,replica of favorite gun, a poster). it can be random items too.need something to inspire me to keep my c...
- by Fox Gaden - at 2014.10.09 17:18:00
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600. Bolt Pistol, the Fox says GÇ£What!?!GÇ¥ - in Feedback/Requests [original thread]
It is basically a pocket Sniper Rifle. Maybe we should add a little bit of swayGǪ
- by Fox Gaden - at 2014.10.09 15:14:00
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