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281. A idea for the HMG - in Feedback/Requests [original thread]
I am confused... What is this Alex HMG? I feel like I should know this...
- by Fox Gaden - at 2014.12.23 16:53:00
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282. [Request] A Fix for Vehicles! - in Feedback/Requests [original thread]
A solid proposal. It is issue 4 that gets me. 15 seconds seems to take for bloody ever when you are trying to be nice and give a Blueberry a lift.
- by Fox Gaden - at 2014.12.23 16:41:00
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283. Proficiency, it needs to change - in Feedback/Requests [original thread]
Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing. If you have a clever alternative to recommend, that would be an interes...
- by Fox Gaden - at 2014.12.23 16:28:00
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284. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Godin Thekiller wrote: Why. Why the hell does these things still exists. EDIT: Since some people thinks it's perfectly fine, a question to them: Would you say that DS crushing should be brung back to the game? It's quite literally on the same ...
- by Fox Gaden - at 2014.12.23 16:17:00
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285. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The ARR is performing better comparatively to the other assault variants, but I still don't see it as often as, say, the ACR which seems to be the most popular choice. Therefore, I was wondering if it would be possible t...
- by Fox Gaden - at 2014.12.23 16:13:00
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286. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Alena, your first solution is problematic. Increasing dispersion will shorten the range at which the HMG is effective while making it even easier to hit your target in close quarters. Since the current Heavy 514 meta is primarily a problem in conf...
- by Fox Gaden - at 2014.12.23 15:42:00
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287. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
How about if after you get out of the Academy you have access to Tier 1, Tier 2, and Tier 3. Then when you hit 5 million Skill points you lose access to Tier 1, and when you hit 10 million Skill points you lose access to Tier 2. Since there are l...
- by Fox Gaden - at 2014.12.23 15:06:00
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288. Split Dust OFF of the tranquility server. - in Feedback/Requests [original thread]
As far as concerns over there being too much load on Tranquility, you should keep in mind that Tranquility is not just a "server". Tranquility is actually better decried as a "cloud" as it consists of many computers networked together in a massiv...
- by Fox Gaden - at 2014.12.18 17:44:00
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289. Split Dust OFF of the tranquility server. - in Feedback/Requests [original thread]
deezy dabest wrote: Lately I have discovered there is actually more to the district selection for FW than what meets the eye. If I could be certain I would share but I have not been able to test more in depth. The location of DUST FW battles ...
- by Fox Gaden - at 2014.12.18 17:39:00
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290. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: Fox Gaden wrote: Well I mostly used the Burst HMG anyway, so this is a buff for me, but I am concerned that increasing heat buildup that much on the base model HMG will greatly reduce its effectiveness as a sustained fire ...
- by Fox Gaden - at 2014.12.18 17:29:00
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291. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: CCP Rattati wrote: We have contemplated an ammo module. Would you automatically regenerate ammo? I'm down for that. I think it just means you could carry more ammo. Like the ammo modules for vehicles.
- by Fox Gaden - at 2014.12.18 15:50:00
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292. update 1.1o - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, the user experience is not as good as it could be for the new warbarge strikes. We hope to improve it one day. Yes, while in the old days I would never notice the notification to tell me that I had a Warbarge strike av...
- by Fox Gaden - at 2014.12.18 15:26:00
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293. Analysis of the Burst HMG - in Feedback/Requests [original thread]
One comparison I would like to look at: The heat number for the Proto Burst HMG is now 39.6. What was the heat number for the Advanced Burst HMG in Charlie, when it was OP? I ask because in Charlie most people used the Advanced Burst HMG. I am w...
- by Fox Gaden - at 2014.12.18 14:55:00
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294. Analysis of the Burst HMG - in Feedback/Requests [original thread]
Burst HMG Mechanics : If you hold down the trigger on a Burst HMG it will fire a burst, then pause for a set time before firing another burst, and will repeat this pattern until it overheats. Unlike other Burst weapons in DUST, pulling the trigg...
- by Fox Gaden - at 2014.12.18 14:28:00
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295. [Request]How Swarms should work - in Feedback/Requests [original thread]
Pokey Dravon wrote: Grimmiers wrote: Fox Gaden wrote: Actually if there was some player skill based way of causing Swarms to lose lock during flight, that would be an interesting AV dynamic. It would have to rely on good timing or some o...
- by Fox Gaden - at 2014.12.18 00:29:00
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296. use nanite injector on enemy corpses - in Feedback/Requests [original thread]
It would be more fun if this created zombies...
- by Fox Gaden - at 2014.12.17 20:15:00
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297. [Request]How Swarms should work - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: He does have a valid point: Swarms never lose their lock,and that removes skill from the equation. I can never evade a missile in my DS unless I'm hovering right next to a building and even that is not reliable (for some ...
- by Fox Gaden - at 2014.12.17 18:17:00
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298. I'd Pay To Change My Name In This Game. - in Feedback/Requests [original thread]
Summa Militum wrote: Fox Gaden wrote: Summa Militum wrote: I think if CCP wants to make some money they should offer a way for people to change their name in this game. Who else would pay a little to change their name in this game? Summ...
- by Fox Gaden - at 2014.12.17 18:07:00
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299. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
Jadd Hatchen wrote: As everyone one knows, the top 3 players (on both the winning and loosing sides) of every match, as shown by the end of match screen, will receive more combined ISK than the ISK earned by the other 13 players in the match!!...
- by Fox Gaden - at 2014.12.17 17:53:00
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300. [Request]How Swarms should work - in Feedback/Requests [original thread]
Atiim wrote: The fun part about idiotic ideas is that I don't need to argue against them, as they won't be implemented. Well the part about the longer you hold the lock the more more missiles are fired is sort of interesting, even if his unde...
- by Fox Gaden - at 2014.12.17 17:41:00
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