Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 |
121. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Even with a heat building increase, existing LR damage output would likely be extremely overpowered compared to existing AV. I can't facepalm hard enough whenever this idea comes up. A Laser Ri...
- by Fox Gaden - at 2015.04.07 14:43:00
|
122. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
They already have Drone art assets, so lets start with Drones and see where it goes from there.
- by Fox Gaden - at 2015.04.02 14:34:00
|
123. skip academy option - in Feedback/Requests [original thread]
danthrax martin wrote: I don't really like being "that guy" when creating characters for events, or just messing around. I think that's all I need to say? Yes Rattati, make me feel ... You can squad with a Vet to avoid Academe.
- by Fox Gaden - at 2015.04.02 14:33:00
|
124. Reasonable RE fix. - in Feedback/Requests [original thread]
I think the activation delay may be shorter than it is supposed to be. I have seen RE's deployed and immediately started running the other way and still not managed to get out of the blast radius before the went off. It is hard to say though, as t...
- by Fox Gaden - at 2015.04.02 14:29:00
|
125. 150wp minimum is stupid - in Feedback/Requests [original thread]
Hijinxqld wrote: Ok i understand the reasoning behind it is to stop mcc campers, and get ppl more involved in the battle, but some rounds are so unplayable, especially alot of one sided ambush rounds, that better then half the team ends up gett...
- by Fox Gaden - at 2015.03.23 19:11:00
|
126. Relocation for AUR - in Feedback/Requests [original thread]
Templar XIII wrote: GåÆ Race change for AUR (something for the RPers) The RP'er in me can't support Race Change. I would support a change of Citizenship though. A subtle difference I know. As long as you keep your helmet on no one would kno...
- by Fox Gaden - at 2015.03.22 13:11:00
|
127. Relocation for AUR - in Feedback/Requests [original thread]
New players in DUST are placed in one of 48 stations (12 stations per race) and have access to Local Chat for the system that station is located in. But some people may not like the vibe in their home system, or find there are not a lot of people ...
- by Fox Gaden - at 2015.03.20 15:15:00
|
128. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by Fox Gaden - at 2015.03.20 12:01:00
|
129. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: shaman oga wrote: Any chance to have a little AoE back (2-3 meters) with large rails? Increased heat build up is a very huge nerf, heat sink are on high slots wich means less HP-regen-hardener, i th...
- by Fox Gaden - at 2015.03.13 13:08:00
|
130. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) AHMG accuracy and range, plus heat decrease maybe It sounds awesome now, but it would be nice to be able to have the bullets actually hit the target at a decent range, so the weapon would be effective on open maps, part...
- by Fox Gaden - at 2015.03.13 13:04:00
|
131. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
CCP Rattati wrote: I think this may infringe on logis a little. I have noted this down ( a long tima go really) but need a real discussion going., Infringe? Its an introductory logi suit. Logi is the only play style you can't get fully into w...
- by Fox Gaden - at 2015.03.12 12:57:00
|
132. Flux Granades vs Cloak Field - in Feedback/Requests [original thread]
infiniterangue bosconovitch wrote: Hello, first of all I belong from the Spanish-speaking forum so my English is not very good. i have an idea in mind for quite and today I come here to expose it: first at all, i'm a scout ck.0 and mk.0 I under...
- by Fox Gaden - at 2015.03.12 12:36:00
|
133. [SUGGESTION] Stealing enemy vehicles - in Feedback/Requests [original thread]
Cypher Nil wrote: The game also keeps tabs on who owns what vehicle as it prevents allies from stealing what you've just called in and allows you to recall your own vehicle from the game. Currently the owner of a vehicle is always the person ...
- by Fox Gaden - at 2015.03.11 18:08:00
|
134. [SUGGESTION] Stealing enemy vehicles - in Feedback/Requests [original thread]
Cypher Nil wrote: thehellisgoingon wrote: Bpo lav? Also because welcome to Farmington, Mississippi. Yes they dont have bpo dropships and tanks. But you gotta be fair. All or nothing. I honestly like the idea. I have taken many vehicle us...
- by Fox Gaden - at 2015.03.11 17:25:00
|
135. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
There is good complexity and there is bad complexity. Good Complexity adds a depth of interest to the game where you feel like you can gain an advantage by knowing the mechanics better than the next guy. Good complexity makes a sub mechanic of ...
- by Fox Gaden - at 2015.03.05 13:45:00
|
136. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
CCP Rattati wrote: This is happening. I hope you just mean for PC?
- by Fox Gaden - at 2015.03.04 19:22:00
|
137. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Your logic is sound and I agree with it. I do not agree with the method. It has been done four times before and was an unmitigated disaster each time. I would MUCH rather have the DPS sharply nerfed...
- by Fox Gaden - at 2015.03.04 19:02:00
|
138. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. Interesting...
- by Fox Gaden - at 2015.03.04 18:44:00
|
139. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Jump Portals ... this game just got 20% more Sci-Fi.
- by Fox Gaden - at 2015.03.04 18:36:00
|
140. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Could act as an alternative to ladders...
- by Fox Gaden - at 2015.03.04 18:23:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |