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Alena Ventrallis
Vengeance Unbound
2356
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Posted - 2014.12.30 06:16:00 -
[31] - Quote
I'm not too familiar ith the AScR, but apparently the consensus is that it kicks too much.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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GLOBAL fils'de RAGE
Consolidated Dust
119
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Posted - 2014.12.30 06:23:00 -
[32] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
if your product is great and you're looking for market share, what do you do?
I thought that CCP had an economist on staff.
The OP stated interest in helping shield suits. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11867
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Posted - 2014.12.30 06:25:00 -
[33] - Quote
manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alena Ventrallis
Vengeance Unbound
2356
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Posted - 2014.12.30 06:40:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11872
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Posted - 2014.12.30 06:53:00 -
[35] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot. Sooooo your argument relies on a proficiency lv4, triple damage modded, charge headshot from a prototype version? Under any similar circumstances, any weapon would look OP. You're still ignoring that it takes 2 full seconds to charge the SCR. A headshot also takes quite a bit of skill or at least luck.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Vell0cet
OSG Planetary Operations Covert Intervention
2742
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Posted - 2014.12.30 07:05:00 -
[36] - Quote
Ydubbs81 RND wrote:...nerf the Scr or introduce a gun that does the same sort of damage to armor. Direct hits with the mass driver will melt armor (+20). I think a flaylock rifle would be cool to add someday, but it's not critical anytime soon.
Best PvE idea ever!
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Heimdallr69
Imperfects Negative-Feedback
4075
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Posted - 2014.12.30 07:05:00 -
[37] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. How many players do you see that don't armor tank? 80% DMG nty I even have pro 5 scr and Amarr 5 The scr has enough DMG to smash armor whereas the ascr doesn't. In most case. This game is revolved around armor not shields atm. When/if shields become popular you will see an increase in ascr users
Removed inappropriate content - CCP Logibro
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11872
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Posted - 2014.12.30 07:15:00 -
[38] - Quote
Vell0cet wrote:Ydubbs81 RND wrote:...nerf the Scr or introduce a gun that does the same sort of damage to armor. Direct hits with the mass driver will melt armor (+20). I think a flaylock rifle would be cool to add someday, but it's not critical anytime soon. Not just direct hits, splash damage does +20% to armor as well.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Alena Ventrallis
Vengeance Unbound
2357
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Posted - 2014.12.30 07:51:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot. Sooooo your argument relies on a proficiency lv4, triple damage modded, charge headshot from a prototype version? Under any similar circumstances, any weapon would look OP. You're still ignoring that it takes 2 full seconds to charge the SCR. A headshot also takes quite a bit of skill or at least luck. It's not very difficult. And the argument of the charge shot assumes you have to charge it mid fight. Of course I can fling lasers everywhere if caught off guard, but it is little effort to charge it while roaming looking for a fight.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6068
|
Posted - 2014.12.30 08:38:00 -
[40] - Quote
Try basing your numbers off of standard DPS per shot rather than the outlier charge shot that most people can't figure out how to use properly.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Tesfa Alem
Death by Disassociation
665
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Posted - 2014.12.30 08:44:00 -
[41] - Quote
Just to explain why players don't use the ASCR, as opposed to the SCR. They do have the same damage profile, but while i can charge shot and hurt armor tankers, the ASCR just slowly trys to whittle them down.
Did the math a few weeks ago, and yes the newly buffed Proto type Carthum Assault Scrambler rifle puts out the same damage vs armor as the Advanced rail rifle does vs shields. It still does less damage vs shieldsthan the Duvolle.
Killing cal scouts is weaksauce, of course it can annihilate something that doesn't use armor plates. Armor damage however is why people dont use it.
Redline for Thee, but no Redline for Me.
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Alena Ventrallis
Vengeance Unbound
2357
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Posted - 2014.12.30 08:51:00 -
[42] - Quote
Breakin Stuff wrote:Try basing your numbers off of standard DPS per shot rather than the outlier charge shot that most people can't figure out how to use properly. As you wish.
71.5x1.5204 (3 complex mods and proficiency which for me registers at 134% on shield in game) nets us 108.7086 damage per shot on shield. I will say a ROF of 480, not too difficult to achieve for a sustained amount of time. With these numbers, we get 869 DPS vs shields.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6068
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Posted - 2014.12.30 08:53:00 -
[43] - Quote
Check the dispersion values on the AScR. They might have an unintended error.
I've seen people complaining that it outperforms the vanilla AR in CQC and has less accuracy than the SMG at more than 30m.
Higher dispersion helps in CQC but can torch the weapon at longer ranges and inability to concentrate ranged fire could sharply affect performance versus armor which it is weak to.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Alena Ventrallis
Vengeance Unbound
2359
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Posted - 2014.12.30 10:46:00 -
[44] - Quote
KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? 395 is 88% of 450. How is that not close? I spitballed the 450 (notice the "about") and I was a little over.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
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Posted - 2014.12.30 10:52:00 -
[45] - Quote
You're going to lose any argument you base off of faulty or anecdotal evidence.
Is the scram utterly deadly to shield suits?
Yes.
Will your profile change kill the laser's usefulness?
No.
Can the laser be beaten by shield suits?
Absolutely.
Unfortunately this will be an uphill battle. I'd recommend dropping extender penalties by 25% before dumping the scram.
Dont get me wrong, I like the idea of evening the performance out against the minmatar. But there are other ways to mitigate this that would make shields more viable rather than making lasers less viable.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1863
|
Posted - 2014.12.30 10:59:00 -
[46] - Quote
Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you can in CQC with it, it kills at a respectable rate. Its Damage and crap are great. Leave that alone.
The problem is that its is abnormally difficult to land rounds with it at long or even medium ranges. Not that it is difficult, its just more difficult than the others.
The role of Caldari suits is to whine on the forums.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
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Posted - 2014.12.30 11:03:00 -
[47] - Quote
Fizzer XCIV wrote:Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you can in CQC with it, it kills at a respectable rate. Its Damage and crap are great. Leave that alone.
The problem is that its is abnormally difficult to land rounds with it at long or even medium ranges. Not that it is difficult, its just more difficult than the others.
This is why I think the dispersion is hinky. The dispersion is tgere to simulate weapon vibration and environmental effects altering the flight path of shots.
Recoil/kick is the angled barrel climb.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Feedback369
Capital Acquisitions LLC
0
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Posted - 2014.12.30 11:46:00 -
[48] - Quote
Hey guys im not sure about you guys but ive heard of this amazing thing assaults have called a sidearm slot where you carry weapon. Seriously guys you all need to start carrying magsecs,SMGs,Bolt pistol or even flaylock along with that shield based weapon this trend among rookies of relying on a singular weapon and complaining when it does not do enough damage to armour or shields is annoying.For example OMG my Combat rifle does not drop shields fast enough, in this scenario you can run with a buddy that runs a scr rifle or laser.You can also try running a Scr Pistol or Ion Pistol.CMON people CCP made this awesome sidearms to help you in battle so use em.And stop the trend of relying solely on primary weapons unless your commando.Logis arent ment to slay.That is all.
TOILET
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
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Posted - 2014.12.30 12:46:00 -
[49] - Quote
Feedback369 wrote:Hey guys im not sure about you guys but ive heard of this amazing thing assaults have called a sidearm slot where you carry weapon. Seriously guys you all need to start carrying magsecs,SMGs,Bolt pistol or even flaylock along with that shield based weapon this trend among rookies of relying on a singular weapon and complaining when it does not do enough damage to armour or shields is annoying.For example OMG my Combat rifle does not drop shields fast enough, in this scenario you can run with a buddy that runs a scr rifle or laser.You can also try running a Scr Pistol or Ion Pistol.CMON people CCP made this awesome sidearms to help you in battle so use em.And stop the trend of relying solely on primary weapons unless your commando.Logis arent ment to slay.That is all.
You missed the point of the thread. The concerns addressed are valid if poorly explained.
The proposed change was to make it less efficient vs. Shields without changing it's impact on armor.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vell0cet
OSG Planetary Operations Covert Intervention
2742
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Posted - 2014.12.30 15:06:00 -
[50] - Quote
Fizzer XCIV wrote:Seriously. If you want people to start using th AScR, the best way to do that would be to get rigpd of the shaking, of just tone it down a lot. Its DPS and damage profile are fine. If you are landing all the rounds, like you can in CQC with it, it kills at a respectable rate. Its Damage and crap are great. Leave that alone.
The problem is that its is abnormally difficult to land rounds with it at long or even medium ranges. Not that it is difficult, its just more difficult than the others. I agree. It's the muzzle flash and the reticule shake that makes it akward to use in ADS. Tone those down and it would be a lot more desirable.
Best PvE idea ever!
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Ku Shala
The Generals
1094
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Posted - 2014.12.30 17:43:00 -
[51] - Quote
the ascr doesnt have kick problems, the muzzle flash is distracting and because more suits are armour based or brick tanked the increased time to kill armor make the gun feel like its not doing its job.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1456
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Posted - 2014.12.30 17:54:00 -
[52] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. I agree with this the only thing that upsets me is the lowered ammo in a clip
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Fox Gaden
Immortal Guides Learning Alliance
5614
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Posted - 2014.12.30 17:59:00 -
[53] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. You know it is not a bad thing to have good weapons which are undiscovered.
... Or I could just write a guide about it like I did with Remote Explosives and the SMG. Those were once undiscovered weapons with little usage too, before I wrote guides on how to use them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:12:00 -
[54] - Quote
Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag.
...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. |
Nocturnal Soul
Primordial Threat
4901
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Posted - 2014.12.30 19:14:00 -
[55] - Quote
Vesta Opalus wrote:Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag. ...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. Correction: RR has the longest range
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:15:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless.
EDIT: A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198.
Mass driver WAS nerfed a while back because it had the same profile against armor that scramblers have now.
And mass driver actually had damage you had to wait on instead of being able to crap out 1000+ damage in under a half second.
Very few people use pure shield tanking right now and its pointless to do it. If someone with a scrambler rifle comes after you, you are pretty much guaranteed to lose. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:16:00 -
[57] - Quote
Nocturnal Soul wrote:Vesta Opalus wrote:Fizzer XCIV wrote:Only if they reduce heat buildup by an equal amount. 5% in this case.
The ScR already has a pitiful amount of damage it can do per volley, about 1300. 1600 with Amassault. Compared to the other Rifles, which can output up to 2200 per mag, but usually about 1800 per mag. ...So you can slaughter just about any suit that isnt a heavy with the longest effective range of any rifle weapon in the game that isnt a laser? And you can do with in a flurry of R1 clicks within a quarter of a second? Oh you poor thing, clearly it needs a buff. Correction: RR has the longest range
I think the scrambler rifle has 2m better effective range according to the little HUD readout. I might be wrong since I havent looked at this in a while, but I dont think I am. |
Vitantur Nothus
Nos Nothi
1425
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Posted - 2014.12.30 19:16:00 -
[58] - Quote
Fox Gaden wrote: ... Or I could just write a guide about it like I did with Remote Explosives and the SMG. Those were once undiscovered weapons with little usage too, before I wrote guides on how to use them.
With respect, there's a good chance that RE usage increased in direct response to the 1.7 Tankocalypse. I suspect it has remained elevated on account of an overpopulation of heavies. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:24:00 -
[59] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
There is something wrong with it, it wrecks shields at huge ranges and makes shield tanking suicidal.
Is that intended? I run a min assault with ~400-500 shields and every time someone with a scrambler rifle comes around Im instantly stuck at 200 armor with no shields until he stops chasing me around, its obscene how effective it is at range with zero drawbacks. The only other weapons that compare in taking chunks that large are sniper rifles and shotguns, shotguns are limited heavily by range and sniper rifles by rate of fire, but a scrambler can follow up a charge shot with 5+ additional shots, so if you are pure shield tanked you can always be killed by a scrambler in one <.25 second volley. It just makes shields worthless, is that working as intended?
It may be fine overall but against shields its much more overpowered than the mass driver used to be when its profile was 135% to armor.
Do me a huge favor and take a look at this in game, it makes running shields a nightmare.
If you dont care, hell neither will I soon because Im about to start sinking points into Gal Assault, but it feels wrong to always want to have 2 basic plates on my min/cal assault just so a scrambler can't wreck my **** from 100% to zero in no time at all. |
Buwaro Draemon
WarRavens Capital Punishment.
520
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Posted - 2014.12.30 19:50:00 -
[60] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Just because it isn't used as often as another doesn' t mean that it sucks. If you say, it's a tad OP, then it should be nerfed "a tad". I realize you're a gallente guy and the scr doesn't affect you like it does to caldari mercs. But that gun needs to be tweaked. People probably don't use it as much because they probably don't have the amarr assault suit for it. And the amarr suit isn't as appealing as the min or the gal.....who knows. But when I have 600 shields, and I lose it almost as fast as if I've been fluxed and I don't have a weapon that deals that sort of damage to armor, then something is wrong. nerf the Scr or introduce a gun that does the same sort of damage to armor. I'm pretty sure if there was a gun that would make your armor disappear like a scr rifle does to shields, you would nerf it immediately. Edit: Reading the other posts in this thread....I'm not even going to bother. I feel like I'm playing another game than everyone else. I'm out this thread. The weapon you are looking for is explosives.
You know, they deal -20% against shields but +20% against armor and can even hit you behind cover?
Yeah that weapon.
Changes to Damage mods!
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