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161. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it ...
- by Fox Gaden - at 2015.02.04 14:11:00
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162. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Hopefully if this proves to be the case, you will find a way to automatically close channels that donGÇÖt have Voice Active when you enter battle, and automatically reopen those channels when you get out of battle. I regularly have to close chann...
- by Fox Gaden - at 2015.02.02 16:59:00
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163. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
I would be happy just to see Assists listed in the end of match leader boards so people can see your contribution when you are not lucky on getting the final blow.
- by Fox Gaden - at 2015.01.17 22:32:00
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164. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: Edit: I noticed you were moving fast, also noticed that assault HMG. Respect the fact that you actually got it to work, never seems to do anything other than make loud noises when i use it. On Line Harvest I can do as well with ...
- by Fox Gaden - at 2015.01.17 21:12:00
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165. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: GLOBAL fils'de RAGE wrote: ASYMETRY is what makes DUST fun, intellect with experience beats asymetry. location dictates tactics, and direct counters along with indirect counters should be increased with additional content. ba...
- by Fox Gaden - at 2015.01.17 21:04:00
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166. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I was thinking about the Burst HMG mechanics while walking the dog, and I realized that it can be handled the same as the regular HMG. The key is to consider the pause between burst as part of the firing cycle. So the slowing effect would be in e...
- by Fox Gaden - at 2015.01.17 20:45:00
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167. Super Points - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fox Gaden wrote: Pokey Dravon wrote: Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctl...
- by Fox Gaden - at 2015.01.17 18:15:00
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168. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: Im not sure increasing burst HMG heat generation would do very much. It really doesnt matter how often you overheat if your target is dead before that. Well, it seemed like there was only a handful of us still using it after the...
- by Fox Gaden - at 2015.01.17 18:10:00
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169. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Lady MDK wrote: The issue as i see is the weapon not the suit. Sentinals were billed as anti vehicle platforms which is fine the forge gun does this job well. The commando is a heavy class that can ...
- by Fox Gaden - at 2015.01.17 18:04:00
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170. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Lady MDK wrote: The issue as i see is the weapon not the suit. Sentinals were billed as anti vehicle platforms which is fine the forge gun does this job well. The commando is a heavy class that can field multiple light weapons and does its jo...
- by Fox Gaden - at 2015.01.17 16:59:00
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171. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: Imp Smash wrote: I also want to ask -- how do you imagine these changes affecting Assault HMG and Burst HMG? Assault HMG is already in need of alittle love - id say buff its damage a tiny bit and either a: keep the increased...
- by Fox Gaden - at 2015.01.17 16:55:00
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172. new guns - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: CRO' OLACHAN wrote: Well, for almost every secondary there's a primary and vice versa. Scrambler pistol, scrambler rifle. Flaylock, mass driver. Why not a bolt rifle? Something kinda like a sniper but with c...
- by Fox Gaden - at 2015.01.17 00:33:00
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173. new guns - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: Oh also. It's be nice if you made it where you could host a private match. That way you could practice maneuvers with your corp mates You mean like this ?
- by Fox Gaden - at 2015.01.17 00:29:00
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174. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: What do folks think about up to 2 people getting a kill count on their stats? The final blow and if someone does more than X% of damage (like over 50 or 75%) or the person that does the most damage? I am ok with it. Most da...
- by Fox Gaden - at 2015.01.17 00:07:00
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175. Super Points - in Feedback/Requests [original thread]
Pokey Dravon wrote: Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctly.
- by Fox Gaden - at 2015.01.16 22:03:00
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176. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
50 WP to Top Damage 50 WP to Final Blow (if not top damage, they would not be cumulative.) 25 WP to all other assists. Final Blow gets the kill stat. 0r... 1 WP for every 2% damage signed when the kill is registered. 10 WP for Killing Blow. ...
- by Fox Gaden - at 2015.01.16 20:05:00
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177. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Quafe Pop wrote: Ok lets say you could see warbarges on the map You warp your warbarge over your corps district and it becomes part of thier powerful fleet Can other corpations board your warbarge and attack and take it over and put it in th...
- by Fox Gaden - at 2015.01.16 19:37:00
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178. Commando colors. - in Feedback/Requests [original thread]
Ku Shala wrote: why are roles colour coded? shouldnt each race just have a colour scheme? I want my militia to match..... Because they use the same art assets for more than one role: Sentinels/Commandos, Assault/Logi. Ideally there would be ...
- by Fox Gaden - at 2015.01.16 19:26:00
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179. Super Points - in Feedback/Requests [original thread]
How about once you take 500% damage you start accumulating 20 WP for every 100% damage you take after that until you die, excluding friendly fire? This way it rewards you for surviving for a long time while being actively engaged by the enemy, ra...
- by Fox Gaden - at 2015.01.16 19:09:00
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180. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
It should also be noted that warnings and countermeasures would make the Swarm Lock-on mechanic more fun. I would argue that it is difficult to properly balance Dropships vs Swarms without at least a warning mechanism, particularly due to render...
- by Fox Gaden - at 2015.01.16 18:56:00
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