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621. Rattati: ARR and 1.9 - in Feedback/Requests [original thread]
The last hotfix was undone. Expect your RRs to be renerfed.
- by Fizzer XCIV - at 2014.11.04 21:42:00
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622. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Finn Colman wrote: John Demonsbane wrote: Xocoyol Zaraoul wrote: I'd prefer if only the breach operated that way, and the other two were just buffed a smidge more for efficiency. Breach needs some serious love. Yeah, breach MD as an A...
- by Fizzer XCIV - at 2014.11.04 21:07:00
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623. QUAFE VEHICLES!!! - in Feedback/Requests [original thread]
They would have to be pretty damn expensive. Throwaway HAVs are a lot different that throwaway standard suits. You would be saving hundreds of thousands per death, not 5 thousand. If it were to be equivalent, as far as Aurum/ISK saved (as it ap...
- by Fizzer XCIV - at 2014.11.02 19:41:00
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624. What will it take to bring parity in DUST? - in Feedback/Requests [original thread]
A full breakdown of how f*cked the racial parity is. Here.
- by Fizzer XCIV - at 2014.11.01 09:21:00
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625. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by Fizzer XCIV - at 2014.10.29 19:01:00
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626. Dust needs a 3rd person option - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Fizzer XCIV wrote: DeadlyAztec11 wrote: Fizzer XCIV wrote: GÇó3rd person allows better "aiming down sights". Removing the actual ironsights from the screen allows for better target acquisition and tracking. Iro...
- by Fizzer XCIV - at 2014.10.28 02:13:00
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627. Dust needs a 3rd person option - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Fizzer XCIV wrote: GÇó3rd person allows better "aiming down sights". Removing the actual ironsights from the screen allows for better target acquisition and tracking. Ironic given that people use to complain back whe...
- by Fizzer XCIV - at 2014.10.28 02:07:00
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628. Dust needs a 3rd person option - in Feedback/Requests [original thread]
I'm going to have to disagree with you Aztec. No TPS. I've never played a game that has both 1st and 3rd person where the third person players don't have an inherent advantage. It throws a wrench into balance. GÇó3rd person allows the player to ...
- by Fizzer XCIV - at 2014.10.28 01:55:00
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629. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
I do think the variants should cost more, but not ~70% more. That's rediculous. Maybe reduce it to 25% more. Even less maybe.
- by Fizzer XCIV - at 2014.10.27 23:47:00
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630. Duels. - in Feedback/Requests [original thread]
Can we please get duel gamemodes? Plz. I want to challenge a few people to 1v1 duels, where we won't be interrupted. Type 1: Baisc 1v1 Both matchmaking and private modes are available. Friendly 1v1 matches among friends would be a blast. Map is r...
- by Fizzer XCIV - at 2014.10.27 23:42:00
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631. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Drop magazine size to 32. That's it. That would place it at the about same Damage per Mag as the Base Variant. I think this would probably be enough, to be honest. If that ends up not being enough though, give it a bit more aiming recoil in the s...
- by Fizzer XCIV - at 2014.10.27 22:27:00
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632. Remove needles from Starter-fits, replace with Rep tool - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Rather, why not give basic frames another equipment with pg/cpu, and then the medic fit has both a rep tool and a needle? Indeed. The Basic Medium should be somewhere between Assault and Logi anyway. It should get 2 eq...
- by Fizzer XCIV - at 2014.10.27 17:36:00
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633. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alena Ventrallis wrote: Personally, I think we need to switch damage mods to lows and move some other things like biotics and codebreakers to the highs... but that's a discussion all its own. I could very well get behind ...
- by Fizzer XCIV - at 2014.10.27 06:32:00
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634. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Once I get home in a day or two, I'm going to run some tests on the Breach PR and normal PR and see about crunching some numbers for a fix. The end goal is to decrease it's dps while also increasing the range, making it ...
- by Fizzer XCIV - at 2014.10.27 05:52:00
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635. Concept/idea: shield and armor passive hardeners - in Feedback/Requests [original thread]
They would need to be higher percentages or just plates/extenders would be better. 66-135HP>5-7%Resistance to a single damage type. No competition. They would be literally useless at those levels, and useless modules might as well not exist. ...
- by Fizzer XCIV - at 2014.10.27 05:40:00
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636. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer XCIV wrote: BL4CKST4R wrote: Fizzer XCIV wrote: BL4CKST4R wrote: Ha you tried to sneak in that op as hell headshot on a rifle. No sir no! I think it seems fair with all the other shortcoming I slapped all ...
- by Fizzer XCIV - at 2014.10.27 00:15:00
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637. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer XCIV wrote: BL4CKST4R wrote: Ha you tried to sneak in that op as hell headshot on a rifle. No sir no! I think it seems fair with all the other shortcoming I slapped all over the thing, and it seems more than fit...
- by Fizzer XCIV - at 2014.10.26 23:54:00
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638. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
I updated it a little bit. Basically described how I Imagine the recoil should be, and increased the reload time a little bit (2s to 2.25s)to help make up for the fact it doesnt overheat.
- by Fizzer XCIV - at 2014.10.26 23:34:00
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639. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Ha you tried to sneak in that op as hell headshot on a rifle. No sir no! I think it seems fair with all the other shortcoming I slapped all over the thing, and it seems more than fitting on a Scrambler(they literally got the...
- by Fizzer XCIV - at 2014.10.26 23:32:00
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640. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Sgt Kirk wrote: Fizzer XCIV wrote: It isn't just the majority though. Its the vast majority. Like 90% of the fights I come across, against any other weapon. This thing is a win button at any range under 40m. It just shoudnt be this... easy...
- by Fizzer XCIV - at 2014.10.25 16:35:00
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