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41. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional sk...
- by Fizzer XCIV - at 2015.03.11 14:15:00
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42. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Fizzer XCIV wrote: Himiko Kuronaga wrote: CCP Rattati wrote: pretty cool actually, maximizes skill and efficiency. This is like hardcore mode :) No Protoscrubs will play it. FTFY BPO's by proxy would ha...
- by Fizzer XCIV - at 2015.03.11 10:21:00
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43. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
duster 35000 wrote: Kaeru Nayiri wrote: Accessible through Public Contracts: Attrition SETUP: Both teams have 150 clones and an MCC each. There are a variable number of null cannon installations (1~5). All current maps for skirmish and ...
- by Fizzer XCIV - at 2015.03.11 10:15:00
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44. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: CCP Rattati wrote: pretty cool actually, maximizes skill and efficiency. This is like hardcore mode :) No Protoscrubs will play it. FTFY
- by Fizzer XCIV - at 2015.03.11 10:07:00
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45. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't really see why you can' just say that when a BPO 'dies' it adds its equivalent MLT/STD cost the overall 'ISK Counter'. Yeah, that would have to be the case, or else BPOs would be quite literally P2W. Or we could d...
- by Fizzer XCIV - at 2015.03.11 10:06:00
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46. Make standard things not suck - in Feedback/Requests [original thread]
I'd like the see module progression follow a set-in-stone progression... Basic: 100% Enhanced: 115% Complex: 130% Something like this would go soooo far towards helping the NPE. Vets would be 40-50% better than noobs rather than 200-300%. The di...
- by Fizzer XCIV - at 2015.03.11 08:02:00
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47. Gallente Officer Assault Dropsuit - in Feedback/Requests [original thread]
Ratatti's Modified Assault gk.0 ...and there is no Officer Amarr Assault.-_- /thread
- by Fizzer XCIV - at 2015.03.11 06:37:00
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48. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
For Organizational Porpoises: -BETTER MINMATAR SMGs- 1.) Remove Assault SMG. Its a completely pointless weapon, as the Base Variant is also by all rights an Assault Variant. There are essentially two Assault Variants, and thus causes the iss...
- by Fizzer XCIV - at 2015.03.11 06:25:00
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49. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Bump for hope!
- by Fizzer XCIV - at 2015.03.11 05:32:00
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50. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Are in game renders of these portals a thing yet? For something like this, its probably best to give the community as much info as possible for feedback... Don't be afraid to show us. Just ignore the inevitable "Omg, dey luk so dum." that some pe...
- by Fizzer XCIV - at 2015.03.11 03:53:00
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51. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Personally, vehicles look like they'll manage. But maybe now Swarms could use a small nerf since we will have other viable AV options. I still think swarms should have relatively low DPS compared to other AV options, even if they can only be used...
- by Fizzer XCIV - at 2015.03.11 02:56:00
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52. nerf flux nades - in Feedback/Requests [original thread]
Tell you what. If Locus Grenades cannot damage shields, or kill... ...then it would be reasonable for Fluxes to do the same damage as them. So basically, no. Until then(which will be never), Fluxes are fine.
- by Fizzer XCIV - at 2015.03.10 23:49:00
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53. nerf flux nades - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Fizzer XCIV wrote: Genral69 death wrote: Stormblade Green wrote: Last time I checked you can't kill a guy with a flux.... But its happened before 'Twas a bug. It's been squooshed. Was a pretty funny bug while...
- by Fizzer XCIV - at 2015.03.10 21:54:00
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54. Question: Are Minmatar/ Amarr vehicles in the works? - in Feedback/Requests [original thread]
No.
- by Fizzer XCIV - at 2015.03.10 21:07:00
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55. nerf flux nades - in Feedback/Requests [original thread]
Genral69 death wrote: Stormblade Green wrote: Last time I checked you can't kill a guy with a flux.... But its happened before 'Twas a bug. It's been squooshed.
- by Fizzer XCIV - at 2015.03.10 21:05:00
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56. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
MINA Longstrike wrote: XxBlazikenxX wrote: CommanderBolt wrote: CCP Rattati wrote: Breakin Stuff wrote: Two critiques: Assault HMG: let's just bite the bullet and make it 100% AV. take away the aim down sight and aim assist so it c...
- by Fizzer XCIV - at 2015.03.10 02:33:00
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57. RIP LAVs - in Feedback/Requests [original thread]
Honestly, the unfit LAVs we have currently are taking more shots than any LAVs should be able to. It shouldn't take more than 1 shot to destroy all but the most kitted out LAVs with Plasma Cannons,and unfit LAVs should be death traps.
- by Fizzer XCIV - at 2015.03.09 21:26:00
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58. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Fizzer I'm not sure how you're not understanding that High RoF means being able to apply damage faster? Regardless of your views on it I'm not sure your grasping what Echo is saying. Think of it as a drag race, you may say tha...
- by Fizzer XCIV - at 2015.03.09 18:27:00
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59. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
Echo 1991 wrote: Fizzer XCIV wrote: Echo 1991 wrote: Fizzer XCIV wrote: Echo 1991 wrote: Aztec, stop with the bonus being 'crucial' crap. It only affects the last 25-30 bullets that come out of the gun by which point most suits woul...
- by Fizzer XCIV - at 2015.03.09 18:24:00
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60. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
Echo 1991 wrote: Fizzer XCIV wrote: Echo 1991 wrote: Aztec, stop with the bonus being 'crucial' crap. It only affects the last 25-30 bullets that come out of the gun by which point most suits would be dead. The bonus is jank. Why is the b...
- by Fizzer XCIV - at 2015.03.09 17:45:00
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