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161. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Spkr4theDead wrote: Fizzer XCIV wrote: 3.) Of course you would. All you've ever expressed on these forums is your opinions of how you should be immune to AV. Where has any pilot ever said they wanted to be immune to AV? His whole schp...
- by Fizzer XCIV - at 2015.01.19 18:47:00
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162. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Ku Shala wrote: Fizzer XCIV wrote: Maybe the reason vehicles don't like swarms is because swarms are the only thing that kills them? Easy fix: Buff all other AV so they can also kill vehicles. Balanced. have you tried a forge gun av nade...
- by Fizzer XCIV - at 2015.01.19 18:19:00
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163. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Maybe the reason vehicles don't like swarms is because swarms are the only thing that kills them? Easy fix: Buff all other AV so they can also kill vehicles. Balanced.
- by Fizzer XCIV - at 2015.01.19 17:51:00
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164. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Swarms are broken anyways and need to either be deleted or a big injection of aim and skill 2. Swarm missiles will set off at full speed, stop on a dime, do a 256deg turn on the spot and set off again at full speed as...
- by Fizzer XCIV - at 2015.01.19 17:00:00
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165. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Of you are a vehicle pilot, AV will kill you. Get over it guys. You are meant to die as well. Your KD/Rs should be measured in the teens for every match.
- by Fizzer XCIV - at 2015.01.19 14:28:00
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166. Magsec still underpeforming - in Feedback/Requests [original thread]
Vesta Opalus wrote: zzZaXxx wrote: Agreed it needs something. I think its ADS recoil could be reduced more, both min and max, but at least the max. It has good range but it tickles too much. It should be as devastating at range as the SMG is...
- by Fizzer XCIV - at 2015.01.18 18:45:00
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167. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat... This sems to be a majority of your post, yet CCP(Ratt...
- by Fizzer XCIV - at 2015.01.18 15:04:00
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168. [Request] Modules Should Augment the Appearance of In-Game Models - in Feedback/Requests [original thread]
Drecain Midular wrote: Hate to be a downer, but this is dev resource intensive to do, and would cause lag if done, so no... Would be neat, but no. It probably wouldn't even be neat. It would probably look fugly. Sorry, but no. I don't want ...
- by Fizzer XCIV - at 2015.01.18 10:05:00
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169. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Didn't I point out in another thread that this would push the direct DPS of the Breach Mass Driver to a higher level than the direct DPS of the Plasma Cannon? That should in no way happen. Ever. A Mass Driver, even the Breach variant, just doesn't...
- by Fizzer XCIV - at 2015.01.18 06:40:00
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170. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: the only problem I see with the scrambler is when it deals damage to targets after it's shots have ''dissipitated'' at about 60-70 odd meters yet still deals perfect damge at 80m........ set its absolute range to about...
- by Fizzer XCIV - at 2015.01.18 01:52:00
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171. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: True Adamance wrote: killertojo42 wrote: Arkena Wyrnspire wrote: Twelve Guage wrote: The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to ...
- by Fizzer XCIV - at 2015.01.18 01:30:00
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172. Base health on dropsuits - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Thats the point of them. They aren't meant to be equal to a specialized suit but they are cheaper then the specialized version and can be a good starting point for discovering a role. But they aren't cheaper. They co...
- by Fizzer XCIV - at 2015.01.17 23:31:00
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173. Magsec still underpeforming - in Feedback/Requests [original thread]
Beyond the longer range, which is worthless due to recoil and terrible ironsights, there is no reason to be using in in lieu of a Breach SMG. BrSMGs are easier to fit, have more DPS, much more Damage per mag, better sights, more controllable reco...
- by Fizzer XCIV - at 2015.01.17 23:25:00
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174. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cavani1EE7 wrote: Fizzer XCIV wrote: I'd say just start with the threshold. But not 100. Start with 25-75 depending on frame size, with the larger frames receiving the larger threshold. A Scrambler bolt would and sho...
- by Fizzer XCIV - at 2015.01.17 21:28:00
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175. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Arkena Wyrnspire wrote: Twelve Guage wrote: The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged sho...
- by Fizzer XCIV - at 2015.01.17 19:36:00
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176. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Jack McReady wrote: Fizzer XCIV wrote: I've read it every time, and summarily dismissed it when the equation ends up with a 857 RoF. We don't even need math to know that a CR can fire faster than that. You don't need math to know that...
- by Fizzer XCIV - at 2015.01.16 22:19:00
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177. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Jack McReady wrote: Fizzer XCIV wrote: Jack McReady wrote: the solution to the "dispute" is, that fire interval is triggered for each bullet fired which is true for all weapons. burst interval is triggered after burst length is fired. th...
- by Fizzer XCIV - at 2015.01.16 21:56:00
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178. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Jack McReady wrote: the solution to the "dispute" is, that fire interval is triggered for each bullet fired which is true for all weapons. burst interval is triggered after burst length is fired. the correct formula is burst length x fire inte...
- by Fizzer XCIV - at 2015.01.16 21:42:00
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179. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Breakin Stuff wrote: right. unfortunately you're not accounting for the fact that it's CCP. what is more likely? the way you explain it? Or the idea that the stutter is added on to the end of the last delay? Use CCP logic, not Fizzer Logic ...
- by Fizzer XCIV - at 2015.01.16 21:30:00
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180. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Jack McReady wrote: Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off...
- by Fizzer XCIV - at 2015.01.16 21:24:00
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