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381. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
I miss the old Scrambler Pistols more than anything that has ever been in this game... I just don't understand why Pistols need to be such utter crap compared to the SMGs. There isn't a single reason th use an Ion Pistol or Scrambler Pistol when ...
- by Fizzer XCIV - at 2014.12.20 23:23:00
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382. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as...
- by Fizzer XCIV - at 2014.12.20 20:59:00
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383. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the ...
- by Fizzer XCIV - at 2014.12.20 10:58:00
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384. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Are these specific suits, or T2 classes?
- by Fizzer XCIV - at 2014.12.20 04:42:00
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385. We should take another look at base HP ratios... - in Feedback/Requests [original thread]
The base HP values are too close... The Amarr suits have too much shielding, and the Caldari have too much armor. The Minmatar and Gallente suits seem fine, actually. I'm going to work with Assault Suits for an example, since they are what I know...
- by Fizzer XCIV - at 2014.12.20 04:31:00
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386. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Zindorak wrote: What are stacking penalties Penalties for stacking more than one module of the same type. They only affect some modules... I can't remember the list of them off the top of my head, but it says whether or not the penalty applie...
- by Fizzer XCIV - at 2014.12.20 04:10:00
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387. TacAR>ScR - in Feedback/Requests [original thread]
[quote=Boot Booter]ScR has: GÇómore range GÇóstill a higher clip GÇófaster reload GÇóand a charge shot . 1.) It trades a bit of raw damage for the higher range. Completely logical tradeoff... 2.) Completely f*cking worthless when it overheats ...
- by Fizzer XCIV - at 2014.12.20 01:54:00
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388. [Request] SN0-B411 Contact Grenade: Adding to the "Winter Warfa... - in Feedback/Requests [original thread]
Only if we can hold 50 of them at a time!
- by Fizzer XCIV - at 2014.12.19 23:38:00
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389. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Boot Booter wrote: Sure why not. Wonder how it would effect the ion pistol. It would probably cause it to overheat less... Weapons it would affect: (From highest benefit to least benefit) 1.)Laser Rifle 2.)ScR 3.)Assault ScR 4.)Burst HMG...
- by Fizzer XCIV - at 2014.12.19 22:36:00
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390. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
True Adamance wrote: Thor Odinson42 wrote: Fizzer XCIV wrote: Thor Odinson42 wrote: The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows?...
- by Fizzer XCIV - at 2014.12.19 05:52:00
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391. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Thor Odinson42 wrote: The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows? Lol. And really, do we need more low slot modules? I'm trying to push...
- by Fizzer XCIV - at 2014.12.19 02:33:00
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392. Riot shield - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Fizzer XCIV wrote: Lightning35 Delta514 wrote: . You can strafe and jump as the shield takes the rounds as you find cover To me, this is just more of a reason for the shield to block a percentage of damage,...
- by Fizzer XCIV - at 2014.12.19 01:58:00
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393. Riot shield - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: . You can strafe and jump as the shield takes the rounds as you find cover To me, this is just more of a reason for the shield to block a percentage of damage, and reduce mobility. Strafing scouts are already a p...
- by Fizzer XCIV - at 2014.12.19 01:44:00
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394. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Zepod wrote: This would make Shielded Sentinels even more worthless than they already are, and could remove the value of the Officer LR (with Amarr Assault V it doesn't overheat at all). Though it would make a great asset for the ASCR. The ...
- by Fizzer XCIV - at 2014.12.19 01:13:00
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395. Riot shield - in Feedback/Requests [original thread]
This should definitely be an Amarrian item. Could look a little like this . Probably a Primary Weapon. I say this so there would be justification to make it a powerful and fun play style, rather than an equipment like tool. I liked True's idea ...
- by Fizzer XCIV - at 2014.12.19 01:09:00
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396. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Fizzer XCIV wrote: Give Basic mediums a second equipment slot. Fixed. no because that defeats the purpose. they are meant to be cheap unskilled versions of assaults. giving them an extra equipment makes them more logi b...
- by Fizzer XCIV - at 2014.12.19 00:33:00
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397. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
Give Basic mediums a second equipment slot. Fixed.
- by Fizzer XCIV - at 2014.12.19 00:13:00
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398. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I thought you meant a module that would soke up thermal damage from weapons. Complete opposite. It would reduce the heat buildup of weapons in exchange for more Feedback damage.
- by Fizzer XCIV - at 2014.12.18 23:45:00
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399. Tweak the amarr assaul - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: Pokey Dravon wrote: Fizzer XCIV wrote: Pokey Dravon wrote: EDIT: Random thought, would increased cooldown rate be of value? Not as much as you might think. You see, cooldown speed is prett...
- by Fizzer XCIV - at 2014.12.18 22:10:00
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400. Tweak the amarr assaul - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fizzer XCIV wrote: Pokey Dravon wrote: EDIT: Random thought, would increased cooldown rate be of value? Not as much as you might think. You see, cooldown speed is pretty much irrelevant. There is the regular coold...
- by Fizzer XCIV - at 2014.12.18 21:59:00
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