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101. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall on the roof of C-12. 2...
- by Fizzer XCIV - at 2015.03.04 05:49:00
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102. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall on the roof of C-12. 2.)1 way transporter from the blue ground spa...
- by Fizzer XCIV - at 2015.03.04 05:22:00
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103. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, an...
- by Fizzer XCIV - at 2015.03.04 05:10:00
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104. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Besides maybe Iron Delta, Boulder Rim, and Border Gulch, I can't see these working well in our current maps. Suck powerf...
- by Fizzer XCIV - at 2015.03.04 05:02:00
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105. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
The last thing Sentinels need is a buff of any sort, even the Cal/Min Sentinels.
- by Fizzer XCIV - at 2015.03.04 02:27:00
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106. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
PLAYSTTION wrote: Bright Cloud wrote: At the moment using both amarr weapons on non amarr assaults is extremely difficult due to the rampant heat buildup. So instead of the useless cooldown bonus it should reduce the heat build up per lvl. S...
- by Fizzer XCIV - at 2015.03.03 05:09:00
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107. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: Taskanoss wrote: Adipem Nothi wrote: Taskanoss wrote: Tell me if you agree or disagree. The reason the AScr has such low usage is due to the fact it feels and sounds weak. The sound of the shots being fired seem mor...
- by Fizzer XCIV - at 2015.03.02 14:18:00
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108. Assault variant > automatic fire mode - in Feedback/Requests [original thread]
The bolt pistol kinda is automatic already though...
- by Fizzer XCIV - at 2015.03.01 12:48:00
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109. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Fizzer XCIV wrote: The Caldari make a pretty huge leap from Cadet to Lieutenant. I'd restructure it to make more sense. First of all, replace Cadet with Private. Cadets are trainees in Military Schools... 1.)Private...
- by Fizzer XCIV - at 2015.03.01 02:51:00
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110. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
The Caldari make a pretty huge leap from Cadet to Lieutenant. I'd restructure it to make more sense. First of all, replace Cadet with Private. Cadets are trainees in Military Schools... 1.)Private 2.)Corporal 3.)Sergeant 4.)Sergeant Major 5.)S...
- by Fizzer XCIV - at 2015.03.01 01:33:00
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111. We need more weapon mods! - in Feedback/Requests [original thread]
Another mod that would be very interesting is a presision damage increasing mod. Like a normal damage mod, but only affects headshots/precision hits. Stabilizers to reduce recoil and hipfire dispersion. Reload Mods to make reloads faster.
- by Fizzer XCIV - at 2015.02.28 19:22:00
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112. We need more weapon mods! - in Feedback/Requests [original thread]
I'd like something similar to the Heavy Caliber mod in Warframe. Adds a substantial amount of damage, but reduces RoF by a substantial amount as well. Make any weapon more... Breachy. Basic: +10% damage/-6% RoF Enhanced: +12% damage/-7% RoF Compl...
- by Fizzer XCIV - at 2015.02.28 18:13:00
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113. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
The Amarr Assault bonus would have to change if the operation skills were changed to this. There would be effectively no heat for either weapon on Amarr Assault, and they would be OP. In the interest of keeping the Amarr Assault interesting and u...
- by Fizzer XCIV - at 2015.02.28 18:07:00
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114. [Idea] Adjustable Focus Laser - in Feedback/Requests [original thread]
True Adamance wrote: We could have that and I'm not saying its a bad idea but More Important: Grenades LAV HAV DS Second Equipment SMG or Shotgun Melee Weapon More ScR variation..... Thing is, besides the ScR variants and the Grenade, thi...
- by Fizzer XCIV - at 2015.02.28 08:42:00
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115. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Ratatti, could you give is a chart(not a graph, numbers please) that shows us the K/S ratios of ALL weapons? I'd dearly like to know exactly how much higher the K/S of the ScR actually is...
- by Fizzer XCIV - at 2015.02.28 06:36:00
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116. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Atiim wrote: Fizzer XCIV wrote: That document is painfully outdated. Weapon ranges don't increase with tier anymore like that. The SDE says the RR has an effective of 100m and the ScR has an effective of 96m. No hard info on the Optimal, bu...
- by Fizzer XCIV - at 2015.02.28 06:34:00
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117. [REQUEST] Swap placement of kin cats with dmg mods - in Feedback/Requests [original thread]
Pseudogenesis wrote: Absolutely not. Kincats being in lows is to keep armor in check. This is a terrible idea. If anything, a module should move from low to high. There are simply way too many modules in low. The common echo among scouts is t...
- by Fizzer XCIV - at 2015.02.27 15:56:00
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118. Time to nerf all HP modules? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Fizzer XCIV wrote: Adipem Nothi wrote: Fizzer XCIV wrote: If everyone would just look to the left of the bus, we can see that there is a thread full of speed and ewar tankers that think they are still the ones who a...
- by Fizzer XCIV - at 2015.02.26 18:28:00
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119. Time to nerf all HP modules? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Fizzer XCIV wrote: If everyone would just look to the left of the bus, we can see that there is a thread full of speed and ewar tankers that think they are still the ones who are disadvantaged. Have a gander: http://d...
- by Fizzer XCIV - at 2015.02.26 16:51:00
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120. Time to nerf all HP modules? - in Feedback/Requests [original thread]
If everyone would just look to the left of the bus, we can see that there is a thread full of speed and ewar tankers that think they are still the ones who are disadvantaged.
- by Fizzer XCIV - at 2015.02.26 16:14:00
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