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21. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: not being able to outfit a 2-5 am ass? show me/us the math, how is it radically much better/worse than a 3/4 ga ass? Amarr: 148.5 * 2 + 300 = 597 HP (Amarr HP + Two Complex plates) 9.375 * 2 = 18.75 HP/s...
- by Fizzer94 - at 2014.07.17 00:38:00
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22. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: Atiim wrote: Seymour KrelbornX wrote: rattati is a fool for dismissing this out of hand... less important than other things? of course.... I'm not an idiot... but it certainly would help define the assault suit. ...
- by Fizzer94 - at 2014.07.16 23:37:00
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23. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
525 RPM Plz. There is no reason for nonsplash and nonscatter semiautomatics to have any more or any less RoF than this IMO.
- by Fizzer94 - at 2014.07.16 13:51:00
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24. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
For the last time, there will be no second grenade slot! The game does not support this feature and would require a client update to make it support 2 grenade slots. It's not gonna happen...
- by Fizzer94 - at 2014.07.16 12:56:00
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25. Caldari Heavy Weapon Proposal - in Feedback/Requests [original thread]
Forge Gun is Caldari.
- by Fizzer94 - at 2014.07.16 03:41:00
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26. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Buff ScP back to old levels. Buff IoP to similar levels. Lower BoP fitting Requirements. (6PG!) Buff FlaP Coast Radius and Direct Damage. Possibly give it another round in the mag?
- by Fizzer94 - at 2014.07.15 13:19:00
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27. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
3 seconds gives even the slowest suits in the game the opportunity to move at least 9.39m.Even if the RE was placed directly on the feet of the Complex Plate Stacked Amarr Sentinel, at 9.39m you take no damage. The vast majority of medium frames ...
- by Fizzer94 - at 2014.07.12 22:12:00
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28. just give assaults... - in Feedback/Requests [original thread]
Impossible. A second grenade slot would require a client update.
- by Fizzer94 - at 2014.07.12 21:27:00
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29. Remove the extra equitment slot off of Scouts - in Feedback/Requests [original thread]
B-but. My REs. How will I click-boom tanks without a cloak to sneak up on them, and REs to boom them with?
- by Fizzer94 - at 2014.07.11 12:28:00
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30. handheld weapon modules - in Feedback/Requests [original thread]
Louis Domi wrote: Nah nothing more is going on there, also even if they did make more mods for that I don't think they would make it for specific weapons, like the charge mod wouldn't do anything on a AR or a CR, if it they were going to add mo...
- by Fizzer94 - at 2014.07.11 05:21:00
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31. Assault CPU/PG weapon reduction bonus should include grenades. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fizzer94 wrote: Sgt Kirk wrote: Fizzer94 wrote: Yeah! I could save like 2 CPU on my assault suit! What a huge buff! You don't math too much do you? Even if it's just a few CPU and PG every little bit helps. ...
- by Fizzer94 - at 2014.07.11 03:57:00
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32. Assault CPU/PG weapon reduction bonus should include grenades. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Fizzer94 wrote: Yeah! I could save like 2 CPU on my assault suit! What a huge buff! You don't math too much do you? Even if it's just a few CPU and PG every little bit helps. Oh. I'm sorry. I would save !3! CPU!
- by Fizzer94 - at 2014.07.11 03:03:00
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33. Assault CPU/PG weapon reduction bonus should include grenades. - in Feedback/Requests [original thread]
Yeah! I could save like 2 CPU on my assault suit! What a huge buff!
- by Fizzer94 - at 2014.07.11 02:35:00
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34. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Sgt Kirk wrote: Aeon Amadi wrote: CCP Rattati wrote: I am actually considering your proposal of adding a sidearm to Caldari logis, changing one of the high/low slots to sidearm. So, if the Amarr Logi has a sidearm it's an inconsiste...
- by Fizzer94 - at 2014.07.10 19:03:00
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35. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I sure am glad I decided not to get A-logi again. Also, by "Sidearm Rebalance" in Hotfix Delta, I hope you mean "we are buffing pistols".
- by Fizzer94 - at 2014.07.09 23:28:00
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36. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
dzizur wrote: if it's going to have the same dmg and rof as the prenerf ScP I'm in. even if it had the same range as ScP! The idea was to take ScP stats and make a rifle out of them. The three main differences are: Longer Range Higher Fitti...
- by Fizzer94 - at 2014.07.09 17:28:00
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37. the HMG - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Scout will literally be all you see if you nerf the hmg. Shotguns and remote explosives are already extraordinarily powerful against heavies, this would make them broken. www.youtube.com/watch?v=im4Tb_AXQig
- by Fizzer94 - at 2014.07.09 03:01:00
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38. Racial Assualt Weaponry Bonuses - in Feedback/Requests [original thread]
Amarr: -5% to Heat Buildup and -10% Overheat Sieze Time for Laser Weapons per level Minmatar: +5% Magazine Size and +10% Carried Ammunition for Projectile Weapons per level Caldari: -10% Spoolup Time and +5% Reload Speed for Hybrid/Rail Weapons ...
- by Fizzer94 - at 2014.07.09 02:16:00
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39. Racial Assualt Weaponry Bonuses - in Feedback/Requests [original thread]
Forever ETC wrote: Fizzer94 wrote: Nocturnal Soul wrote: Lol at giving the Matar more RoF. ikr. 25% more DPS wouldn't be OP at all... Posting after Vegas wasn't a great idea after all. So what other bonus would y'all replace it with...
- by Fizzer94 - at 2014.07.09 02:07:00
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40. Racial Assualt Weaponry Bonuses - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Lol at giving the Matar more RoF. ikr. 25% more DPS wouldn't be OP at all...
- by Fizzer94 - at 2014.07.08 23:36:00
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