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61. Caldari is wrong! - in Feedback/Requests [original thread]
TTYL DUD wrote: Oh and the whole "hardening on impact" is not an excuse, because maybe the Calderon have that same armor in addition to the anglinh They don't. The Caldari use simple Tritanium-Alloy plates over a thin kevlar like battle suit...
- by Fizzer94 - at 2014.04.14 02:39:00
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62. Caldari is wrong! - in Feedback/Requests [original thread]
The Armor on Amarr and Gallente suits are more than just simple metal plates though. They are more akin to form fitting exoskeletons that harden upon impact to delfect incoming damage. Kind of like the nanosuit from Crysis. Nanosuit>Angled Pl...
- by Fizzer94 - at 2014.04.14 01:36:00
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63. Assault HP change - in Feedback/Requests [original thread]
Amarr: +0 Sheilds / +135 Armor Caldari: +90 Shields / +0 Armor Gallente: +25 Shields / +75 Armor Minmatar: +55 Shields / +25 Armor
- by Fizzer94 - at 2014.04.13 15:31:00
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64. Customize your gun - in Feedback/Requests [original thread]
I want a bronze, copper, or gold Plasma Cannon.
- by Fizzer94 - at 2014.04.12 23:59:00
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65. Gallente and Amarr sub machine guns - in Feedback/Requests [original thread]
What would be special about an Ammarian or Gallente an SMG? Overheat? Burst? Charge?
- by Fizzer94 - at 2014.04.10 16:03:00
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66. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: This game is much less fun for me without my scrambler pistol. I think that all the pistols are lackluster. How is a gunslingin' pistolero like myself supposed to make it in this world when my gun ain't even working?
- by Fizzer94 - at 2014.04.10 03:16:00
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67. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
MythTanker wrote: Are we talking about the Scp or Scr? Both. Kinda. I'm talking about making an ScR that behaves much like the old ScP did. Essentially, a high powered rifle with a small magazine and a headshot bonus.
- by Fizzer94 - at 2014.04.08 23:28:00
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68. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Wow! This road is really bump y!
- by Fizzer94 - at 2014.04.08 17:42:00
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69. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Talos Alomar wrote: Fizzer94 wrote: --- snipped--- I like the idea of a very close quarters energy weapon variant. Lore wise it'll be explained by something along the lines of "the radiation produced by the variants that is so adept at...
- by Fizzer94 - at 2014.04.07 21:41:00
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70. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Fizzer94 wrote: Cat Merc wrote: I expect this thread to flop and get instantly rejected. I made one in GD, too. Lots of good debate there actually. You are admittedly spamming multiple forums with the same to...
- by Fizzer94 - at 2014.04.07 18:20:00
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71. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
Cat Merc wrote: I expect this thread to flop and get instantly rejected. I made one in GD, too. Lots of good debate there actually.
- by Fizzer94 - at 2014.04.07 12:17:00
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72. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer94 wrote: Why is that so bad? Its the same as the Scrambler Pisto... Same damage, same multiplier. Compared to the old ScP... Pros: Larger Magazine (+5) More carried Ammo (~45 more rounds) More Range (about 200% more...
- by Fizzer94 - at 2014.04.07 12:13:00
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73. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer94 wrote: BL4CKST4R wrote: Sounds good until I saw the headshot multiplier combined with that range... Why is that so bad? Its the same as the Scrambler Pistol... Scrambler pistol has 36/60 range. I edited...
- by Fizzer94 - at 2014.04.07 11:51:00
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74. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer94 wrote: In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, ...
- by Fizzer94 - at 2014.04.07 11:28:00
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75. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
Huge stacking penalty for HP modules on scout suits. 1st module: 100% 2nd module: 50% 3rd module: 25% 4th module: 12.5% 5th module: 6.25% Thus would highly disincentivise using more than one extender and one armor plate per suit, without mak...
- by Fizzer94 - at 2014.04.07 10:56:00
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76. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Bump.
- by Fizzer94 - at 2014.04.07 09:09:00
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77. dual wielding - in Feedback/Requests [original thread]
Yes! Pros: Insane DPS Dual wielding! I guess it would save CPU/PG... ****ing dual wielding! Cons: No ADS Longer reloads Range limitations because sidearms Also,anyone should be able to do this... not just commandos.
- by Fizzer94 - at 2014.04.07 08:48:00
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78. New grenades - in Feedback/Requests [original thread]
Flux Grenades are Radiation Grenades. They use Electromagnetic Radiation. The Flash(Strobe?) Grenades are great tactical devices and really ought to be an Amarr Grenade. Smoke Grenades would make good Minmatar Grenades, and are another great tac...
- by Fizzer94 - at 2014.04.06 11:16:00
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79. another heavy minmatar weapon! :D - in Feedback/Requests [original thread]
I don't know... I think we should get more Caldari stuff first! We totally don't have enough gray in this game yet. Nevermind that 3/5 sockets are Caldarian and the Caldari have more Equipment, Light Weapons, and Sidearms than anyone else, along...
- by Fizzer94 - at 2014.04.05 07:53:00
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80. Idea:A real way to fix the current cloak plague - in Feedback/Requests [original thread]
Meee One wrote: Fizzer94 wrote: Meee One wrote: Fizzer94 wrote: Sentinel suits don't even have an equipments slot, so he wasnt cloaked . 1/10 FTFY And yes he was even without an eq slot. I'm glad you were in that match with me als...
- by Fizzer94 - at 2014.04.04 10:19:00
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