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381. [REQUEST] Please improve Plasma Cannon - in Feedback/Requests [original thread]
X7 lion wrote: personaly i think it needs - better sight - more direct projectile or larger projectile with same if not more drop. -better scaling form basic to proto. More direct damage would fix it. This would make it a viable AV weapon, w...
- by Fizzer94 - at 2013.10.16 14:21:00
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382. rework the laser rifle - in Feedback/Requests [original thread]
medomai grey wrote: Echoist wrote: First off we never said the laser was a bad weapon it's fantastic, what we're asking for is incentive to use the higher tiered lasers. Anybody who consistently runs lasers will say it's not worth running an...
- by Fizzer94 - at 2013.10.13 23:51:00
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383. rework the laser rifle - in Feedback/Requests [original thread]
The Eristic wrote: Echoist wrote: Denn Maell wrote: Joel II X wrote: I get killed in 2 seconds sometimes with an ADV laser rifle, so maybe increase shield damage and lower armor damage? I only have used the Burnstalk Rifle for a few so...
- by Fizzer94 - at 2013.10.13 23:31:00
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384. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Atiim wrote: Hey i'm looking into skilling into commando's and I wanna know, are Vizams and Imperial Scramblers together effective? Thanks In Advance. Combinations i'd try: ASCR + MAss Driver ASCR + LAser Rifle A...
- by Fizzer94 - at 2013.10.13 22:17:00
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385. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
abarkrishna wrote: To find the DPS of a weapon You take Fire rate and divide by 60 then take that number and multiply by The damage of said gun. Go do it for every gun in the game and Then tell me which gun has the highest dps in the game othe...
- by Fizzer94 - at 2013.10.10 17:54:00
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386. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Fizzer94 wrote: Alabastor 'TheBlaster' Alcar wrote: no its crap like it is and the 3 changes i suggested are definitely needed, especially the splash damage and blast radius and one extra shot before re...
- by Fizzer94 - at 2013.10.07 15:45:00
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387. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: no its crap like it is and the 3 changes i suggested are definitely needed, especially the splash damage and blast radius and one extra shot before reloading wont hurt anything. Currently the Plasma Cannon...
- by Fizzer94 - at 2013.10.07 14:17:00
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388. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
X7 lion wrote: considering the damage it dose i dont think the splash damage needs buffing the size of the projectile needs to be larger and the direct damage needs to be smaller, as for the more shots per reload im all for that. NO! 1 shot ...
- by Fizzer94 - at 2013.10.07 11:26:00
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389. [Request] Squad SP Bonus - in Feedback/Requests [original thread]
No. Squads are powerful enough as it is. They get Active Scanner sharing and Orbitals.
- by Fizzer94 - at 2013.10.07 11:11:00
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390. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
Godin Thekiller wrote: G Torq wrote: Make it "different" instead of "more" : Have the plasma linger for 3-6 seconds, to cause damage over time in an area. Nobody seemed to like this idea. I was pushing for this, but nobody seemed to care...
- by Fizzer94 - at 2013.10.07 11:06:00
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391. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: the plasma cannon needs a few changes to it to make it usefull. 1. splash damage and blast radius need to be buffed 2. it needs to fire 2 shots per reload 3. the sidearm swap with a plasma cannon is ridicu...
- by Fizzer94 - at 2013.10.07 11:05:00
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392. assault bonus sucks - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Changed it to 1% damage and 3% clip size and should the scr get a resistance to overheat for assault Only the Amarr one should get the reduced heat buildup, because they are the only race that has overheating l...
- by Fizzer94 - at 2013.10.07 06:36:00
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393. assault bonus sucks - in Feedback/Requests [original thread]
How about +1% damage per level? 3% is WAAAYY too much. A free enhanced damage mod is a huge buff.
- by Fizzer94 - at 2013.10.06 02:42:00
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394. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
ShinyJay wrote: INFINITE DIVERSITY IDIC wrote: ShinyJay wrote: ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the futur...
- by Fizzer94 - at 2013.10.06 01:53:00
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395. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
zibathy numbertwo wrote: It shouldn't have unlimited, it should simply be able to fire until the crystal breaks. How the hell would you just magically have ******* infinite shots? That doesn't even make sense. If it ended up this way, you sho...
- by Fizzer94 - at 2013.10.03 22:07:00
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396. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
Is this the "My AR can't kill Tanks QQ" thread that was foretold in the ancient prophesies?
- by Fizzer94 - at 2013.10.02 11:56:00
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397. [Request] End the war between the Scrambler and the Tac AR (contains QQ and good... - in Feedback/Requests [original thread]
PADDEHATPIGEN wrote: KING CHECKMATE wrote: Understand that laser tech is supposed to be the one with longer range. Leaving this FACT apart. I like the place where the 2 weapons stand. At 80 mts the tac is annoying me an at 60 its killing m ...
- by Fizzer94 - at 2013.09.30 19:00:00
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398. [Request] End the war between the Scrambler and the Tac AR (contains QQ and good... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Reasonable fix: Edited by Fizzer TAC: +2 bullets per clip +2 dmg -10% range LESS DISPERSION FIRE, just an bit more dispersion than the ScR. S.Rifle: Range increase to be 10% further than Tac AR. -3 dmg LESS DISPER...
- by Fizzer94 - at 2013.09.30 18:46:00
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399. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
The thing is, you would only have to use this system for the truly terrestrial planets(the ones that evolved their own life). Any planet that was terraformed to be terrestrial would have very familiar Earth like plants, because they were handpicke...
- by Fizzer94 - at 2013.09.30 08:49:00
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400. Hover tank - in Feedback/Requests [original thread]
Mossellia Delt wrote: on the topic of amaar tanks...... ability to replace large turret with 4 smalls. 6 man squad in one tank with 6 small laser turrets. Think about it... Amarr Rave Party?
- by Fizzer94 - at 2013.09.29 01:33:00
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