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161. Passive armour rep skill - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer94 wrote: 0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair ...
- by Fizzer94 - at 2014.01.31 01:32:00
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162. Passive armour rep skill - in Feedback/Requests [original thread]
0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Plating both to be at...
- by Fizzer94 - at 2014.01.30 23:53:00
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163. Can we have grenades that affect armor? - in Feedback/Requests [original thread]
Maciej Szambelan wrote: deepfried salad gilliam wrote: Maciej Szambelan wrote: Bit unfair beeing caldari with all shield bonuses when the flux granades take it all down in a second. Armor racies have so much advantage over shield ones. Ca...
- by Fizzer94 - at 2014.01.30 20:22:00
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164. Can we have grenades that affect armor? - in Feedback/Requests [original thread]
Locus- can kill. Has a bonus to armor, and is weak to shields. Flux- can't kill. Only affects shields. They seem balanced to me...
- by Fizzer94 - at 2014.01.30 04:17:00
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165. Shield Changes - in Feedback/Requests [original thread]
Actually, this whole thread is irrelevant. Damage Mods are going to get reworked in 1.8 Let's see what they do with them before we suggest anything else...
- by Fizzer94 - at 2014.01.30 04:14:00
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166. Shield Changes - in Feedback/Requests [original thread]
One flaw. If Damage Mods go to low slots, what are Armor tankers supposed to put in their high slots? Myofibril Stimulants? They stay in high slots until there is an armor module for highs...
- by Fizzer94 - at 2014.01.30 03:54:00
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167. Can anyone link me some concept art of the new weapons please - in Feedback/Requests [original thread]
TechMechMeds wrote: Fizzer94 wrote: Why does the Bolt Pistol Concept have a stock? That seems like it would just make it harder to wield. If it was longer I would understand, but that stock only looks a few inches long, that would be so unco...
- by Fizzer94 - at 2014.01.29 20:36:00
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168. [Request] Corp logo on dropsuit shoulders - in Feedback/Requests [original thread]
Although Ulysses was only making a joke, he makes me realize that not all of the dropsuits would support a shoulder based logo. Some of the dropsuits would have to have them in other places. Other than that, +1.
- by Fizzer94 - at 2014.01.29 09:30:00
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169. Can anyone link me some concept art of the new weapons please - in Feedback/Requests [original thread]
Why does the Bolt Pistol Concept have a stock? That seems like it would just make it harder to wield. If it was longer I would understand, but that stock only looks a few inches long, that would be so uncomfortable, and if you tried to weild it li...
- by Fizzer94 - at 2014.01.29 07:41:00
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170. Racial Weapons Seem Counter Intuitive - in Feedback/Requests [original thread]
The Amarr are a precise people. Everything has to be just right. To them, every shot has to peirce into the souls of their enemies and cleanse them of their sins, this is why they use a high damage tactical weapon such as the Scrambler Rifle as th...
- by Fizzer94 - at 2014.01.29 04:55:00
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171. The First Fauna - in Feedback/Requests [original thread]
Lt Royal wrote: Bojo The Mighty wrote: Ulysses Knapse wrote: I vote for wild slaver hounds. That idea is far less realistic Actually having Slaver Hounds would be more "realistic" than having butterflies, fireflies or grasshoppers se...
- by Fizzer94 - at 2014.01.28 19:51:00
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172. [Request] Sex Exchange - in Feedback/Requests [original thread]
But...but your name is Sir Snugglz. Would you go by Madam Snugglz after the operation?
- by Fizzer94 - at 2014.01.27 23:04:00
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173. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Yeah. It should do about as much (even more, maybe)damage as the ScP. The main differences between the two should be that one has a headshot bonus and a longer range, but the other can charge a shot and has a lower range with a bit more DPS.
- by Fizzer94 - at 2014.01.27 19:43:00
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174. ccp...if we name and shame lag switchers will you ban them - in Feedback/Requests [original thread]
Lag-switches don't work in Dust... -_-
- by Fizzer94 - at 2014.01.26 23:41:00
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175. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Did OP not think about this? You don't get uncapped SP for 7 days, you get 7 days to reach a boosted cap. Both are "7 day boosters". Y'all got what you paid for.
- by Fizzer94 - at 2014.01.26 16:41:00
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176. What do YOU want in 1.8 (Revolution)? - in Feedback/Requests [original thread]
For 1.8 I want Prototype suits to be expensive again. A PRO Suit + PRO Weapon and fully fitted slots should run you 400-600K ISK. Remember Chromosome, when you would acknowlendge when someone was running Proto? Now everyone ALWAYS runs it. It shou...
- by Fizzer94 - at 2014.01.26 07:23:00
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177. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
low genius wrote: that's only part of the story. the new bonuses to suits will make the equipment barely better than now, but only 1 type of equipment. Fixed.
- by Fizzer94 - at 2014.01.26 07:12:00
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178. [Request] Different ammo for certain weapons.. - in Feedback/Requests [original thread]
NINEinch WEAPON wrote: hey just a thought., would it be possible to build other variants of some weapons to fire different types of ammo.. some ideas: mass driver: flux round variant (for those hard to reach links) assault rifle: tracer round ...
- by Fizzer94 - at 2014.01.26 01:13:00
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179. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
RRs sound like electric Softair Guns, but a bit louder.
- by Fizzer94 - at 2014.01.25 20:28:00
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180. Dropship Cloaks - in Feedback/Requests [original thread]
:Double post:
- by Fizzer94 - at 2014.01.25 20:24:00
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