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Zig Zag Zan
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.01.31 17:19:00 -
[31] - Quote
Sleepy Zan wrote:Zig Zag Zan wrote:Sleepy Zan wrote:Hello bunny hopping scout mass driver alt. Hey how you doing man. Ready to TK and grief with no remorse or risk. Hell the **** yeah, I was born for this. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.31 17:27:00 -
[32] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system.
#4 Sounds ridiculous for New Eden but I like the other suggestions.
|
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.31 17:34:00 -
[33] - Quote
we now have a way to deal with those pisky sp/isk farmers now, i say |
Muscaat 514
EVE Markets
14
|
Posted - 2013.01.31 17:34:00 -
[34] - Quote
I would be disappointed if friendly fire weren't implemented globally. Without it, it's just... not EVE. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
|
Posted - 2013.01.31 17:34:00 -
[35] - Quote
Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
So, if there is some random person I don't like for personal reasons, could I get my friends to vote-to-kick him.
And this vote to kick doesn't affect people who do it deliberately to an individual, if one person is being targeted, only one person will want him kicked... |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.01.31 17:35:00 -
[36] - Quote
Whaaat? Why is this even a discussion? FF on ALL modes, ALL THE TIME (maybe 50% in pub) Yes--even in pub matches. Friendlies being immune to bullets/grenades/orbitals is laughable. We abuse it right now by throwing grenades and then letting our guys push because they take no damage...we shouldn't be able to do this. PERIOD.
SOCOM 1 vets will remember full well how bad FF-off games can get. This is Dust, not my lil pony.
Like mentioned in most intelligent discussions: penalize SP/ISK for friendly kills or doing 40+% damage to a guy who gets killed. People play this game to progress...take away that and you take away the motivation for FF. Forgive one friendly kill and if it happens again? Give the victim a kick-or-forgive option after that. More than 3 FF assists or kills and you auto-kick. SIMPLE.
CCP isn't gonna let guys run rampant team-killing. Hiding on alts won't save you either. they'll add something to your file for everyone to see.
Friendly Fire off...never heard of anything so crazy in my life. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 17:45:00 -
[37] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system. I always wanted FF to be in high sec and this does seem like the best option I've seen so far, yeah #4 is a little harsh but seems necessary. Yes I would enjoy the occasional griefing but the main reason is to add additional factors in the game such as the risk factors for massdrivers, HMGs, grenades, etc. to have a higher probability of TKing others. Adding that additonal factor makes easy spray and pray and aoe weapons such as these require more careful use.
Still I can see it getting out of hand in a F2P game such as this. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 17:50:00 -
[38] - Quote
Ghost-33 wrote:#4 Sounds ridiculous for New Eden but I like the other suggestions.
If people can just make alts or new Dust accounts to TK, then people will do just that, and friendly fire will become a problem with the game rather than a solid addition to it. The only way to make people care about not abusing FF is to put the one thing that matters to them on the line. There is no TK stat, security status, ISK/SP penalty, or anything else that'd matter to someone rolling out with a full militia set and just shooting allies in the back of the head in game after game. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 17:51:00 -
[39] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system.
I already mentioned that punishment mechanics (if any) belong in another thread. This thread is about FF in general. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 18:00:00 -
[40] - Quote
Ydubbs81 RND wrote: I'm usually not but I am going to be hostile as this thread demands it......
But this is the dumbest thing to hit the game since the daily cap.
1. "discourages spray-and-pray"?? You know what discourages spray and pray?.....An enemy that can shoot!! This is by far the most ridiculous reason to implement TKing. Do you think that someone who's spraying and praying cares who they are killing? They are spraying for a reason...think about it.
I will treat you with the same respect.
You obviously don't know what people mean with spray-and-pray. It means you shoot at everything that moves, praying you hit an enemy. You can't (well, shouldn't) do that with FF on. Shooting requires thought, not just reflexes. And that's Dust.
It's not implementing TKing, it's implementing FF. You know the difference - one is a subset of the other. Pretty overt try at propaganda, better luck next time.
Quote: 2. "VTK"? Really?? Smart trollers will only TK bluedots or better yet...leave the squad and create their own so they can't be VTKed. Not to mention....one intentional TK is one too many. I don't want to lose one proto suit to a dik that's just out for kicks.
Then you're playing the wrong game. You are orders of magnitude more likely to lose that proto suit to enemy fire than FF.
Quote: 3. If some of your best moments are TKing, then you are the sort of player that makes TKing intolerable. I don't understand why anyone would include friendly fire to increase gameplay satisfaction. I mean, what kind of player needs that? CCP can do better by increasing gameplay movements and faster gameplay feel.
I didn't say best, I said funniest. If you don't play to have fun, I can't help you. You sure don't sound like a fun guy, I have to say.
Quote: 4. TKing is silly for infiltrators...because once you TK once, you are immediately getting kicked out of the corp.
Perhaps, but not necessarily. And if it's a decisive battle, it might be worth it. There have been much deeper, longer-lasting infiltrations in EVE than what I envision here.
Again, there are actual game mechanics which can be implemented with FF, including assassinations.
Quote: 5. And the dumbest reason of 'em all....."if you can't afford to lose it...." WTMF! I can have 500 proto suits and can afford to lose 400 of them but why would I want to LOSE ONE by an intentional teamkill??? I can be solo in a match with randoms and don proto gear to help get the win. To get trolled and intentionally shot in my proto suit is not cool and not something CCP should be implementing.
Friendly fire, again, is the dumbest idea to hit since the daily cap[/i][/b]
Again, if you can't deal with one TK, accidental or not, you're playing the wrong game. This is Dust, not your carebear FF-off FPS. If you spawn with a proto suit after another and get TKed over and over again, you can only blame yourself. Use your brain. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.31 18:26:00 -
[41] - Quote
They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches.
I've previously suggested that pub matches should only apply FF to splash damage, and possibly even at a reduced rate. Corp matches should have full FF on though. In situations where the battle MEANS something, there should be the added element of risk. Also, it lets the new players have a more familiar place to learn the ropes before jumping into "oops, I killed you" territory.
I also think that any repercussions should be limited to the specific battle in pub matches, and managed by the corp in corp battles. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.31 18:33:00 -
[42] - Quote
Garrett Blacknova wrote:They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches.
I've previously suggested that pub matches should only apply FF to splash damage, and possibly even at a reduced rate. Corp matches should have full FF on though. In situations where the battle MEANS something, there should be the added element of risk. Also, it lets the new players have a more familiar place to learn the ropes before jumping into "oops, I killed you" territory.
I also think that any repercussions should be limited to the specific battle in pub matches, and managed by the corp in corp battles. A while back someone suggested that in hisec pub matches, weapons would not fire if a friendly would be hit. I really like this idea, though there was quite a bit of resistance from the "FF everywhere" crowd.
For splash damage, I think grenades, MD rounds, missiles, etc. should simply not detonate if there is a friendly within the blast radius.
This would teach players in these matches a more disciplined approach than indiscriminate spray-and-pray, or throwing grenades into mixed red+blue groups, while avoiding TKing. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 19:01:00 -
[43] - Quote
+1 for a reasoned out argument. don't agree with everything, but it is logical |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.31 19:04:00 -
[44] - Quote
Arramakaian Eka wrote:
You will not get TKd all the time.
Unless you are a sniper doing nothing useful.
|
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.31 19:05:00 -
[45] - Quote
After my most recent match i seriously want FF, so i can murder every freaking useless POS blueberry that ever decided to pick up console FPSing and failed miserably. |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2013.01.31 19:43:00 -
[46] - Quote
friendly fire solve nothing and make only more problems
and to all sweet guys which like friendly fire ----wait till someone kill you and steal your 4 mill tank
in corp battle ok ,but otherwise no
we have enouth problems to solve ingame and not need new problems |
Spleeny McGiblet
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2013.01.31 19:44:00 -
[47] - Quote
Awesome! This will be a glorious harvest of tears, even better then ganking barges in eve proper. I am going to single handedly end sniping in this game.
Finally a use for all those PSN accounts I have created.
Ill be starting a corporation: Fratricide.. have your alts join for the insane lulz. |
Rehgo Darkclaw
Nuevo Atlas Corporation
0
|
Posted - 2013.01.31 19:49:00 -
[48] - Quote
R F Gyro wrote:Garrett Blacknova wrote:They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches.
I've previously suggested that pub matches should only apply FF to splash damage, and possibly even at a reduced rate. Corp matches should have full FF on though. In situations where the battle MEANS something, there should be the added element of risk. Also, it lets the new players have a more familiar place to learn the ropes before jumping into "oops, I killed you" territory.
I also think that any repercussions should be limited to the specific battle in pub matches, and managed by the corp in corp battles. A while back someone suggested that in hisec pub matches, weapons would not fire if a friendly would be hit. I really like this idea, though there was quite a bit of resistance from the "FF everywhere" crowd. For splash damage, I think grenades, MD rounds, missiles, etc. should simply not detonate if there is a friendly within the blast radius. This would teach players in these matches a more disciplined approach than indiscriminate spray-and-pray, or throwing grenades into mixed red+blue groups, while avoiding TKing.
guns not shooting and ordnance not exploding no thanks. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.31 19:52:00 -
[49] - Quote
FF in pub matches yields a griefers playground.
Griefers will create accounts on alt PSN accounts to escape retribution.
Implement penalties and they will leap in front of your fire with paper thin scout suits to trigger them on you.
The more complicated you make the rules the more openings you create for them to exploit.
The only way to win that game is not to play.
FF in pub matches is a recipie for tears. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.31 20:02:00 -
[50] - Quote
Put in a penalty for 100k ISK to the party you killed. If you run out of money you get ejected from the match.
As far as accidents, or suicides by running into your fire- well, check your background and exercise trigger control. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.31 20:16:00 -
[51] - Quote
Road Hawk wrote:friendly fire solve nothing and make only more problems
and to all sweet guys which like friendly fire ----wait till someone kill you and steal your 4 mill tank
in corp battle ok ,but otherwise no
we have enouth problems to solve ingame and not need new problems
I don't see any problems. I've stolen blueberry tanks, and had them stolen as well. Don't use it if you can't afford to lose it.
FF would slow down all of the lone wolf spray and pray COD kiddos who run around like tards and screw up the matches for everyone actually playing the squad based shooter that Dust is designed to be. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.31 20:31:00 -
[52] - Quote
Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Just curious, but where is this anounced? |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 20:40:00 -
[53] - Quote
mollerz wrote:Put in a penalty for 100k ISK to the party you killed. If you run out of money you get ejected from the match.
As far as accidents, or suicides by running into your fire- well, check your background and exercise trigger control.
So you expect me to hold fire on an enemy target to make sure than my shield and armor melting weapon isn't going to hit you because you're not smart enough not to not run into my stream of HMG fire, or worse yet, my forge gun launch, just so you can get the kill points on a target you can't hit while staying outside of my line of fire?
If one wanders into the stream/line of fire of a friendly just as the friendly pulls the trigger, or already has a continuous stream, the shooter should not be penalized. I've had people come around my cover induced blind spot, even come running up from behind me, to end up in my line of fire just as I released the trigger for FG or was already laying down fire from my HMG. |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2013.01.31 20:46:00 -
[54] - Quote
Baal Roo wrote:[quote=Road Hawk]friendly fire solve nothing and make only more problems
I don't see any problems. I've stolen blueberry tanks, and had them stolen as well. Don't use it if you can't afford to lose it.
FF would slow down all of the lone wolf spray and pray COD kiddos who run around like tards and screw up the matches for everyone actually playing the squad based shooter that Dust is designed to be.
you have really no clue-------there are enouth problems with Hit detection and other stuff |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 20:51:00 -
[55] - Quote
On things I've read so far.
VTK? An absolute resounding no from me. We're mercenaries. Whant to play with specific people or your favorite buddies? Preform your squads. Got someone TKing your team? TK them.
Banning for multiple team kills? No. That's not the New Eden experience. Go play another game.
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
Will there be people getting into squads/teams intending assassination or sabotage? I hope so. This is New Eden and it's part of the experience.
Will I die because I was somewhere I shouldn't be or wandered into friendly lines of fire? Yes, it will probably happen and will be my own fault. Will others die from wandering into my stream of HMG fire or FG blast? Probably, and that will be their own faults.
Penalties for TK? No ISK/SP/WP for TK sounds fine, but that's all. Any other penalties would just detract for the atmosphere that New Eden is supposed to instil. Putting in a auto kick or ISK fine mechanic will have people griefing by getting into a free suit and jumping into someone's line of fire intentionally so one grief mechanic would be traded for another.
In the end, FF will make D-514 a deeper game, not just a generic thoughtless TDM/Zone Control/CTF game like so many others that are already out there. Other games that FF detractors are more than welcome to go play if they don't like deeper more intense game.
If you one gets FF killed multiple times in a match, perhaps one should evaluate the way one operates on the battlefield if it's not obvious FF griefing like a blue running up and intentionally ganking one's self.
In the end, I'm all for 100% damage FF, everywhere, all the time. I understand the risk and am willing to take that step anyway. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 21:04:00 -
[56] - Quote
Shijima Kuraimaru wrote:Banning for multiple team kills? No. That's not the New Eden experience. Go play another game.
And this is exactly what people will do. They'll go play another game, and Dust will fail because it will be rife with TK'ers whom nobody wants deal with, and then it'll just be you and a handful of other people murdering each other in the MCC spawn, gloating about how hardcore you are for enduring the "New Eden experience".
If CCP's goal is to make a game that people want to play, they should ignore the kind of sentiment you've expressed. It's possible to have a more unforgiving sort of game that does have friendly fire, without crippling the game through not doing anything to stop people from maliciously teamkilling to their heart's content. There is a middle-ground between the thoughtless elitism you've expressed, and the rather shallow life of no FF at all.
Just to be clear though, it'd be banning for numerous obviously malicious instances of team killing. What I've suggested is a blatant copy of the friendly fire system used by the free-to-play game World of Tanks, and it works perfectly in that game. It's the only way to prevent teamkilling from ruining the game. Without eventual machine bans, people will TK on alts, TK on alt PSN accounts, and otherwise simply circumvent the typical penalties. There needs to be something that actually matters at risk, otherwise many people will continuously TK, and the system will be a huge detriment to the game, rather than a valuable addition. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.31 21:22:00 -
[57] - Quote
Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone.
It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.01.31 21:28:00 -
[58] - Quote
I've seen plenty of blue dots doing stupid **** that I have been wanting to shoot for a long time now. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2013.01.31 21:42:00 -
[59] - Quote
Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.01.31 22:14:00 -
[60] - Quote
Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires.
I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them.
TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. |
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