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Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.25 04:26:00 -
[1] - Quote
CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.25 06:19:00 -
[2] - Quote
- Also the option to press circle while ads to turn off the names but keep the red chevron over the enemy's head would be appreciated.
- Lets not forget the change from hit scan to ballistics for snipers, I'm sure many will agree that it will make sniping more challenging and enjoyable. Also a good way to filter out some of the excessive sniping noobs that sit on mountains just to get a bit of a tan.
- This doesn't just go for snipers but all scoped weapons, please add the ability to change the color of the scope's reticle. On a few map variations it blends in with the ground and becomes annoyingly difficult to aim properly.
- Please move the Charge sniper to an advanced level sniper and increase the CPU and PG requirements. That beast has no place in standard level.
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Doshneil Antaro
SVER True Blood Unclaimed.
24
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Posted - 2013.01.25 06:39:00 -
[3] - Quote
If this would have been asked before the open, I would have showed some love for the sniper's due to the one's that where sniping were filling a real role for their squad/team. But since the open beta, we have a zillion new all solo all about their kdr cod mentality snipers. I can't see buffing sniper suits now because the lacking of them will drive out most of these noobs leaving true snipers, then we can ask for buffs for them. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.25 21:24:00 -
[4] - Quote
Doshneil Antaro wrote:If this would have been asked before the open, I would have showed some love for the sniper's due to the one's that where sniping were filling a real role for their squad/team. But since the open beta, we have a zillion new all solo all about their kdr cod mentality snipers. I can't see buffing sniper suits now because the lacking of them will drive out most of these noobs leaving true snipers, then we can ask for buffs for them. That is an idiotic solution to control the amount of snipers, instead of keeping the problem there are far better methods to solve that problem. That's a terrible mentality to have as a beta tester. |
Lady Hyuna
Amarr Templars Amarr Empire
29
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Posted - 2013.01.25 21:33:00 -
[5] - Quote
Sleepy Zan wrote:CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up.
well you can lower the cpu requiresments by putting them into a skill I can't remember the name of, that lowers cpu lvls for that weapon |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.25 21:51:00 -
[6] - Quote
Lady Hyuna wrote:Sleepy Zan wrote:CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up. well you can lower the cpu requiresments by putting them into a skill I can't remember the name of, that lowers cpu lvls for that weapon Yes I know that, but it still doesn't justify why advanced snipers have identical CPU and PG requirements to prototype. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.26 05:18:00 -
[7] - Quote
Sleepy Zan wrote:Doshneil Antaro wrote:If this would have been asked before the open, I would have showed some love for the sniper's due to the one's that where sniping were filling a real role for their squad/team. But since the open beta, we have a zillion new all solo all about their kdr cod mentality snipers. I can't see buffing sniper suits now because the lacking of them will drive out most of these noobs leaving true snipers, then we can ask for buffs for them. That is an idiotic solution to control the amount of snipers, instead of keeping the problem there are far better methods to solve that problem. That's a terrible mentality to have as a beta tester.
^ I pretty sure that Sleepy Zan is the solution to bad snipers...
*Pop!* *Pop!* *Pop!* |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.26 09:29:00 -
[8] - Quote
Vaerana Myshtana wrote:Sleepy Zan wrote:Doshneil Antaro wrote:If this would have been asked before the open, I would have showed some love for the sniper's due to the one's that where sniping were filling a real role for their squad/team. But since the open beta, we have a zillion new all solo all about their kdr cod mentality snipers. I can't see buffing sniper suits now because the lacking of them will drive out most of these noobs leaving true snipers, then we can ask for buffs for them. That is an idiotic solution to control the amount of snipers, instead of keeping the problem there are far better methods to solve that problem. That's a terrible mentality to have as a beta tester. ^ I pretty sure that Sleepy Zan is the solution to bad snipers... *Pop!* *Pop!* *Pop!*
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Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.26 16:44:00 -
[9] - Quote
Without a doubt if the requirements for an advanced and proto sniper are identical something going of here. +1 |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.26 21:30:00 -
[10] - Quote
Lets not forget the change from hit scan to ballistics for snipers, I'm sure many will agree that it will make sniping more challenging and enjoyable. Also a good way to filter out some of the excessive sniping noobs that sit on mountains just to get a bit of a tan. |
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.01.26 21:46:00 -
[11] - Quote
Sniping in general needs to be fixed. Need ballistics to weed out the noobs. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
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Posted - 2013.01.26 21:51:00 -
[12] - Quote
I'm not a sniper but I agree to this.
Zan, you obviously know the problem with placing a sniper relevant topic up is that you'll be bombarded by comments about snipers being OP and only caring about KDR.
I've never said this or bothered making a thread but as soon as snipers are as vulnerable as assaults on the frontline, then people will be happy.
But back on a more relevant note, I don't know if it depends for each adv sniper rifle. But say if there was a sniper rifle with a bigger clip or a higher damage rate or ROF then of course the CPU and PG usage should be higher, but only at a fraction. This should apply to every weapon, you sacrifice CPU for damage, I.E. not being able to fit as much things on one suit. |
Neronymous
Eyniletti Rangers Minmatar Republic
0
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Posted - 2013.01.26 22:06:00 -
[13] - Quote
I think that the tactical sniper rifles should be difficult to use up close, although a bit easier than they are now, with no targeting what so ever in hip fire. Even a large hit box would be fine, as long as it's still very, very inaccurate.
One thing I would submit , however, is that 3 rounds is not enough in the tactical variant. Typically, a lower powered rifle would (and should) have more rounds available per magazine. As is, the standard sniper rifle is far more useful because you can rack up more kills with its 5 rounds before reloading than with the 3 in a faster-firing, less-powerful variant. Having 30 rounds total is fine, and prevents indiscriminate fire, but reloading after killing 1 and wounding another is disheartening.
I think that 10 rounds in the tactial per magazine would make it more useful in a variety of situations, and bring it in line balance-wise with the standard sniper rifles.
Oh, and please add an "ammo per magazine" stat in the menus for sniper rifles. I was so bummed to spend the points on 2 levels of tactical sniper rifles, only be find that the ammo count was so low for both! |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.26 22:29:00 -
[14] - Quote
Sebastian Seraphim wrote:I'm not a sniper but I agree to this.
Zan, you obviously know the problem with placing a sniper relevant topic up is that you'll be bombarded by comments about snipers being OP and only caring about KDR.
I've never said this or bothered making a thread but as soon as snipers are as vulnerable as assaults on the frontline, then people will be happy. The only problem is range=invulnerability the more of a range advantage you have over someone else the less fun it is for them and it is usually difficult to find ways to counter it. That is one of the obvious reasons you see people crying about lasers as apposed to shotguns. That is why myself as well as many others wish for ballistics to be added to snipers. The more you abuse that range advantage the more difficult it should be. As far as counters go, instead of looking at making snipers more vulnerable it is far easier to find ways to make yourself as invulnerable to snipers as they are to you, things like portable shielding equipment or smoke/chaff grenades that cuts off the sniper's ability to visually see you and pick up your signature.
Sebastian Seraphim wrote:But back on a more relevant note, I don't know if it depends for each adv sniper rifle. But say if there was a sniper rifle with a bigger clip or a higher damage rate or ROF then of course the CPU and PG usage should be higher, but only at a fraction. This should apply to every weapon, you sacrifice CPU for damage, I.E. not being able to fit as much things on one suit. The CPU and PG amounts for snipers are pretty strange. The charge sniper who's damage exceeds even the prototype sniper is the same as a standard level sniper. The way I always looked at it as far as sniping goes you can use damage mods for long range sniping which make your job easier to one shot others but in turn you make yourself a softer target to fall victim to a OHK yourself. Or shield extenders that I use for counter sniping that allow you to take a hit but you have to go for the headshot if you don't want the sniper to get away. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.26 22:33:00 -
[15] - Quote
Neronymous wrote:I think that the tactical sniper rifles should be difficult to use up close, although a bit easier than they are now, with no targeting what so ever in hip fire. Even a large hit box would be fine, as long as it's still very, very inaccurate.
One thing I would submit , however, is that 3 rounds is not enough in the tactical variant. Typically, a lower powered rifle would (and should) have more rounds available per magazine. As is, the standard sniper rifle is far more useful because you can rack up more kills with its 5 rounds before reloading than with the 3 in a faster-firing, less-powerful variant. Having 30 rounds total is fine, and prevents indiscriminate fire, but reloading after killing 1 and wounding another is disheartening.
I think that 10 rounds in the tactial per magazine would make it more useful in a variety of situations, and bring it in line balance-wise with the standard sniper rifles.
Oh, and please add an "ammo per magazine" stat in the menus for sniper rifles. I was so bummed to spend the points on 2 levels of tactical sniper rifles, only be find that the ammo count was so low for both! I always looked at the tactical as more of a situational weapon, It works well for counter sniping with it's increased zoom and high ROF. I don't think it should be any easier at close range than it is now. I also believe it has significantly higher headshot damage to the other snipers although I haven't confirmed it. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.26 23:42:00 -
[16] - Quote
Sleepy Zan wrote:CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up.
As much as I hate snipers.......Zan is the BOMB, true sniper. What he wants with that class I easily +1 |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.27 00:01:00 -
[17] - Quote
I agree. Maybe the PG and CPU should be lowered on Adv. sniper rifles. Just a little bit.
This is a little off topic as a fellow sniper I've seen sleepy in action on both sides of the spectrum. all i can say is Damn, keep it up good friend. looking forward to fighting alongside or against you man
Safe Hunting |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.27 03:20:00 -
[18] - Quote
Hunter Junko wrote:I agree. Maybe the PG and CPU should be lowered on Adv. sniper rifles. Just a little bit.
This is a little off topic as a fellow sniper I've seen sleepy in action on both sides of the spectrum. all i can say is Damn, keep it up good friend. looking forward to fighting alongside or against you man
Safe Hunting <3 |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.28 18:23:00 -
[19] - Quote
This doesn't just go for snipers but all scoped weapons, please add the ability to change the color of the scope's reticle. On a few map variations it blends in with the ground and becomes annoyingly difficult to aim properly. |
Sentient Archon
Red Star.
690
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Posted - 2013.01.28 18:28:00 -
[20] - Quote
Sleepy Zan wrote:CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up.
Sleeeeeeeeeeeepyyyyyyyyyyy. Stop using your A seires scout suit. Its OHK man. With my Logi A series I can survive 2 shots from them pesky snipers . That or use the basic tac sniper. Damage mods are still broken. Slap on 3 damage mods and those pesky heavies melt in 2 shots.
Or you could do what all the gay snipers are doing now;- put on a heavy suit with a sniper rifle.
LOLHeavySniper! |
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Sentient Archon
Red Star.
690
|
Posted - 2013.01.28 18:30:00 -
[21] - Quote
Sleepy Zan wrote:CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up.
+1 to this. The sniper damage could also use a 10-20 percent boost too. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.28 18:42:00 -
[22] - Quote
Sentient Archon wrote:Sleepy Zan wrote:CCP please lower the CPU and PG requirements for the Advanced Sniper Rifles.
I don't understand why they are and have always been exactly the same as the prototype snipers. The standard Aurum variant is in a good place imo, 51 CPU and 7 PG. In every build I have played there has been an awkward spot for snipers when everyone has moved up to superior shielding but as a sniper it is very difficult to match it because of the CPU and PG limitations, especially now that the damage has been flattened there is even less of a purpose to buy the advanced snipers simply because 9 more points of damage and 3 times the fitting requirements don't add up. Sleeeeeeeeeeeepyyyyyyyyyyy. Stop using your A seires scout suit. Its OHK man. With my Logi A series I can survive 2 shots from them pesky snipers . That or use the basic tac sniper. Damage mods are still broken. Slap on 3 damage mods and those pesky heavies melt in 2 shots. Or you could do what all the gay snipers are doing now;- put on a heavy suit with a sniper rifle. LOLHeavySniper! When I finish skilling it up and I get all the fixins it will be my counter sniping badass fit. |
Zig Zag Zan
Seykal Expeditionary Group Minmatar Republic
3
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Posted - 2013.01.30 05:51:00 -
[23] - Quote
Please move the Charge sniper to an advanced level sniper and increase the CPU and PG requirements. That beast has no place in standard level. |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.01.30 06:15:00 -
[24] - Quote
the reason Snipers are considered OPed is that bullets just magicly dissapear from any weapon once it hits it's max range....that dosn't and shouldn't happen period. i could go on about RSB (recoil, spread, bullet drop) but i already talked about this in the SMG thread. an easy way to add challange to a weapon class.
PS bullet drop = damage drop |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.31 17:02:00 -
[25] - Quote
JohnDS Wolf wrote:the reason Snipers are considered OPed is that bullets just magicly dissapear from any weapon once it hits it's max range....that dosn't and shouldn't happen period. i could go on about RSB (recoil, spread, bullet drop) but i already talked about this in the SMG thread. an easy way to add challange to a weapon class.
PS bullet drop = damage drop As far as snipers go I don't agree with bullet drop as well as damage drop, I always prefer things to be more skill intensive rather then adding outright limitations. Also I fear what lag may come about with every weapon using ballistics |
Diamondium Moose
SlaughterMoose
0
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Posted - 2013.01.31 17:46:00 -
[26] - Quote
Just as an aside to the Ballistics commentary.
Look at the bullet speed of the sniper rifle. 3500M/s, Currently most of the maps in Dust, aren't more than a couple of klicks across...
This means at 3.5 KMs away, the bullet would have been in flight for 1 second, barring ANY flight dynamics due to Bullet shape. You're looking at an overall bullet drop of 20 ft. (The actual drop due to release is 16.1 ft/4.9M) But lets give some fuzz for deceleration/air resistance.
So at a distance that you may... may be able to shoot one a map, you're looking at 3 times the persons height.
The problem is the distance dropped is logarithmic, so for most shots on dust maps. You're looking at probably around a foot drop total. Also at that speed cross wind-age would probably be negligible.
Ballistics would be fun IMO (I am a sniper and don't mind having to "range" my targets), but would it be a great equalizer? Probably not due to the characteristics of the weapon.
My 0.04 ISK. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.31 18:00:00 -
[27] - Quote
Diamondium Moose wrote:Just as an aside to the Ballistics commentary.
Look at the bullet speed of the sniper rifle. 3500M/s, Currently most of the maps in Dust, aren't more than a couple of klicks across...
This means at 3.5 KMs away, the bullet would have been in flight for 1 second, barring ANY flight dynamics due to Bullet shape. You're looking at an overall bullet drop of 20 ft. (The actual drop due to release is 16.1 ft/4.9M) But lets give some fuzz for deceleration/air resistance.
So at a distance that you may... may be able to shoot one a map, you're looking at 3 times the persons height.
The problem is the distance dropped is logarithmic, so for most shots on dust maps. You're looking at probably around a foot drop total. Also at that speed cross wind-age would probably be negligible.
Ballistics would be fun IMO (I am a sniper and don't mind having to "range" my targets), but would it be a great equalizer? Probably not due to the characteristics of the weapon.
My 0.04 ISK. AR, SMG, or HMG rounds don't disappear after 60m either but CCP added it for gameplay purposes. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 18:03:00 -
[28] - Quote
Diamondium Moose wrote:Just as an aside to the Ballistics commentary.
Look at the bullet speed of the sniper rifle. 3500M/s, Currently most of the maps in Dust, aren't more than a couple of klicks across...
It's science fiction. It's sci-fi. It's fiction. It isn't real. It's just a description someone wrote in a text box. They can change it if they want. The fluff text is not an argument against making much-needed changes to sniper rifles. |
udc
Sektor Sieben Kybernetik GWK
17
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Posted - 2013.01.31 18:05:00 -
[29] - Quote
Fivetimes Infinity wrote:Diamondium Moose wrote:Just as an aside to the Ballistics commentary.
Look at the bullet speed of the sniper rifle. 3500M/s, Currently most of the maps in Dust, aren't more than a couple of klicks across... It's science fiction. It's sci-fi. It's fiction. It isn't real. It's just a description someone wrote in a text box. They can change it if they want. The fluff text is not an argument against making much-needed changes to sniper rifles.
hey buddy.
hi.
whoa.
what are you doing bringing things like logic and reason into this conversation? Clearly you are supposed to exude a controlled rage when responding in this thread and argue vehemently for your side of the argument. |
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