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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2013.01.31 06:38:00 -
[1] - Quote
Per CCP_Praetorian on Twitter
https://twitter.com/CCP_Praetorian
Personally, I can't wait for this. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2013.01.31 06:42:00 -
[2] - Quote
Are you sure it's coming to random battles? |
Doc Kok
Internal Error. Negative-Feedback
74
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Posted - 2013.01.31 06:42:00 -
[3] - Quote
Hope all is well with you Sake! but I already picture this being very bad. I see a lot of team killing on the way. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.31 06:43:00 -
[4] - Quote
I. Love. This. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.01.31 06:43:00 -
[5] - Quote
Umbat Boki wrote:Are you sure it's coming to random battles? At least grenades and remote explosives/mass drivers would I assume. IT's dumb that I can just set off remote mines killing 4 people but leaving my team mate alive. Things that explode should be powerful, but something you have to be careful with.
In corp battles.... YAY FRIENDLY FIRE! pew pew pew , oh whoops sorry zion! |
Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2013.01.31 06:45:00 -
[6] - Quote
Umbat Boki wrote:Are you sure it's coming to random battles? No, Twitter post just said Friendly Fire is coming, no indication of what game modes it will or will not be incorporated with. I suspect it will start with only being in corp battles (no evidence to back this up though) But, in my opinion, any friendly fire is better than none. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
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Posted - 2013.01.31 06:46:00 -
[7] - Quote
If friendly fire is coming to pubs then the only way it wouldn't completely break this game is if friendlies receive <50% damage and a vote to kick option or automatic kick at x amount of teamkills is added. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.31 06:47:00 -
[8] - Quote
Watch out blueberries. I may start stabbing you if I catch you doing something amazingly stupid. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.31 06:48:00 -
[9] - Quote
Umbat Boki wrote:Are you sure it's coming to random battles?
It'd make sense. World of Tanks demonstrated that it's certainly possible to have a free-to-play game with full friendly fire in all battles, while also having friendly fire penalties be intelligent and severe enough to prevent malicious stuff.
Here's World of Tanks' system for those wondering: http://forum.worldoftanks.com/index.php?/topic/152218-friendly-fire-team-kill-auto-system/
This system works incredibly well for World of Tanks. People who intentionally TK a lot don't last long. But the system does add a lot to the game in terms of tactics. I'd hope this is what CCP aims for. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2013.01.31 06:49:00 -
[10] - Quote
The plan for friendly fire, announced by CCP, was to make it available for null secs and maybe for low secs (corp battles at the moment).Therefore definitely not for randoms in any form, if they didn't change their minds. |
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2013.01.31 07:02:00 -
[11] - Quote
Doc Kok wrote:Hope all is well with you Sake! but I already picture this being very bad. I see a lot of team killing on the way.
If players stop doing stupid shyt like running out in front of team members while they are firing at a target then they wont have to worry bout it.
Reasons to deliberately run in front of a team mate:
1. Squad mate tells you to take point 2. You want to steal somebodies kill 3. You have Zero situational awareness
Two of these will get you TK'd....but which ones... |
Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2013.01.31 07:04:00 -
[12] - Quote
Wonder how they will handle equipment being lost from friendly kills?
I guess, kills behind redline don't count at all.
Or if your killed by a friendly who started shooting you while you were at 100 percent...but that wouldnt work, because maybe he was shooting at enemies and someone jumped in his way.
I can see soooo much rage coming in. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2013.01.31 07:08:00 -
[13] - Quote
Cody Sietz wrote:Wonder how they will handle equipment being lost from friendly kills?
I guess, kills behind redline don't count at all.
Or if your killed by a friendly who started shooting you while you were at 100 percent...but that wouldnt work, because maybe he was shooting at enemies and someone jumped in his way.
I can see soooo much rage coming in.
That's why it isn't coming to random battles. It's for corps. |
Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2013.01.31 07:11:00 -
[14] - Quote
It would appear that it isn't coming to pubs, but If friendly fire does come to pubs then you should be isk-responsible for your team kills, get -100wp per kill, and CONCORD should authorize a focused orbital strike just on your merc.
I am excited for friendly fire because it adds an aspect of situational awareness and thought into the game, not just blind-fire point and shoot with no fear of repercussions. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.01.31 07:13:00 -
[15] - Quote
mmmmmmmmm meh tank gunna f some shi* up.
and i'll mass drive away at friendlys in pub matches, its np. |
Lavirac JR
DUST University Ivy League
129
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Posted - 2013.01.31 07:14:00 -
[16] - Quote
DEATH TO THE REDLINE SNIPERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.31 07:25:00 -
[17] - Quote
Umbat Boki wrote:That's why it isn't coming to random battles. It's for corps.
There is already precedence for team killing to go to random battles for a game like this. World of Tanks handled it perfectly, and if they can do it, Dust can do it. Friendly fire would be a great addition to the game, CCP simply need to be wise in their FF punishment rules.
In the other guy's post, he asked about equipment lost via friendly fire. Easy. Subtract the cost from the TK'ers wallet, plus a bunch extra as a penalty, and reimburse the person killed a percentage of it from said penalty.
And the good news is that, were CCP to copy Wargaming's system from WoT, all the people above hoping they'll be able to TK friendlies will eventually get automatically banned for increasingly lengthy periods of time, culminating in a permanent ban from Dust. Friendly fire would be chlorine in the Dust genepool. |
Chibi Andy
Celtic Anarchy
38
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Posted - 2013.01.31 07:31:00 -
[18] - Quote
please no, its already annoying enough when you get your own guys trying to run down everyone on the team with their LAV's, with the addition of friendly fire im going to see a lot of blue vs blue kinda thing now, we'd be killing more of our team than the enemy. and then everyone will start complaining about the friendly fire etc etc |
Templar Eight
Amarr Templars Amarr Empire
5
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Posted - 2013.01.31 07:43:00 -
[19] - Quote
This is good! I'm not going to feel sorry for you if you get in my cross fire of my beams! |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.31 07:54:00 -
[20] - Quote
Moejoe Omnipotent wrote:If friendly fire is coming to pubs then the only way it wouldn't completely break this game is if friendlies receive <50% damage and a vote to kick option or automatic kick at x amount of teamkills is added.
Or -50 WP per friendly killed, -25 PW per "assisted" friendly death After all, choices have consequences within New Eden.
And of course Team Kills should be a separate stat from Kills. I completely independent stat which is displayed on the leaderboards and in the characters permanent profile.
EDIT: Oh and subtract gear lost due to TK's from the value of ISK destroyed by the TKer thus negating their ISK gain mechanic for that match. |
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amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2013.01.31 08:06:00 -
[21] - Quote
hope they have a good system of kicking FF people, I can see it now, I start hacking a neutral point first and butthurt guy kills me to hack it first. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.31 08:13:00 -
[22] - Quote
For team kiiling, there should be a voting kick system for this. If you're hacking something, your teammate will kill you for the points.
Also, the team kill then revival for points. |
Chibi Andy
Celtic Anarchy
38
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Posted - 2013.01.31 08:20:00 -
[23] - Quote
i can see a lot of blue berries killing us in the near future |
Monkxx
Ikomari-Onu Enforcement Caldari State
18
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Posted - 2013.01.31 09:21:00 -
[24] - Quote
I see Newberries uprising against proto BlueBerries. I also predict so much trolling and bans bans bans... |
Sylwester Dziewiecki
BetaMax.
33
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Posted - 2013.01.31 09:35:00 -
[25] - Quote
No, no, noooo..... you are all wrong - it should be allowed with no penalty(that's the fun part).
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Pure Healthy
Subdreddit Test Alliance Please Ignore
26
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Posted - 2013.01.31 09:41:00 -
[26] - Quote
Haha, I can see a whole lot of pissed off Turret operators. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.01.31 10:54:00 -
[27] - Quote
wow, haven't seen a thread like this in a loooooong time! Last time I discussed this was back in the E3 build.
First off, FF shouldn't be allowed in high-sec areas, particularly not for public matches, as you have absolutely no choice in who you are grouped with.
Second, my idea was that if someone kills a certain amount of teammates, somewhere around 5 or so, they become something of a "rogue", and become red to not only the initial enemy, but their own team as well, this would also prevent them from being able to hack any objectives, and would commit them to a guaranteed "loss". However, these, "rebels" or "rogues" would be blued to each other. So if you and a friend want a challenge, you can go into a game, and begin to teamkill. Teamkilling a fellow rogue would net no negative side effects. Perhaps TKing in general should lower ones sec status, if/when that is implemented?
Outside of that though, I say TKing doesn't warrant any ill side effects. Perhaps a small ISK fee, or transfer, but that would be superficial.
granted, doing this would mean that one team could potentially be out-manned. however, that should be one of the risks in queueing up for a random match in low-null sec >:D
however, FF should be absolutely 100% off in high-sec public matches. but ONLY high sec public matches. Sabotage, treachery, and unabashed griefing are all valuable assets to all residents of new eden. as well as vigilante justice, eye-for-an-eye morals, and bounty hunting. ;D |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.31 11:10:00 -
[28] - Quote
Attention newberries!
My HMG fire will soon have right-of-way.
Practice not running between me and my targets. I won't let go of the trigger. |
Banjo Hero
BurgezzE.T.F
17
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Posted - 2013.01.31 11:41:00 -
[29] - Quote
TiMeSpLiT--TeR wrote:For team kiiling, there should be a voting kick system for this. If you're hacking something, your teammate will kill you for the points.
Also, the team kill then revival for points.
I can't imagine the revival thing would be a problem. Just have friendly-fire killed players not yield WPs when you pick them up. Don't worry - I'll still pick you up if I can. I like the points, yeah, but I'll live.
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Returner Tekki
ZionTCD Legacy Rising
24
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Posted - 2013.01.31 11:45:00 -
[30] - Quote
I love FF, the only that sucks it reminds me back in the day of people joining a CS match just to gun all their team mates down and leave. I hope CCP has some kind of punishment for these types of asshats. |
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