Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
421. Should More Advanced Suits Have Higher Health??? - in General Discussions [original thread]
Ydubbs81 RND wrote: Because what is the point of the proto suit besides the extra slot? I'm not sure if you're being serious or not, but the point is the extra slots and the much higher CPU/PG capacity. You can fit more modules and better qu...
- by Fivetimes Infinity - at 2012.12.17 04:50:00
|
422. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Cross Atu wrote: @Fivetimes , I'll be responding in order. That solution to LAV farming has been discussed in a few other threads and the point was rightly raised that such a 'fix' doesn't equally solve the problem for all players as there is...
- by Fivetimes Infinity - at 2012.12.16 21:38:00
|
423. Morality In Dust - in General Discussions [original thread]
Enji Elric wrote: I have a hard time imagining the galaxy your in while in game is irrelevant. Then that's your shortcoming. All that matters is whether something would be fun and a good fit for the kind of game CCP is making. The worrying a...
- by Fivetimes Infinity - at 2012.12.16 15:52:00
|
424. A small fact about Friendly Fire... - in General Discussions [original thread]
You can make a friendly fire system intelligent enough that cases of obvious malice get more severely punished than cases where it's likely the person was simply careless. In World of Tanks, another F2P match-based game not unlike Dust, friendly f...
- by Fivetimes Infinity - at 2012.12.16 15:49:00
|
425. Morality In Dust - in General Discussions [original thread]
Hey guys New Eden is dumb and irrelevant happy to help. Let's talk about the actual game as a crazy alternative. Game modes to keep civilians alive/rescue people/whatever would be interesting. Who didn't like rescuing hostages in Counter-strike? ...
- by Fivetimes Infinity - at 2012.12.15 22:34:00
|
426. Please do not add PvE. - in Feedback/Requests [original thread]
People like coop games a lot. Coop with friends is fun. Dust is a game CCP wants a lot of people to play, and adding in a diversity of game modes for PvP, but also a more casual coop PvE game mode, are sensible additions. Obviously we all want mor...
- by Fivetimes Infinity - at 2012.12.15 20:56:00
|
427. Solution to being redlined - in General Discussions [original thread]
Why are you even talking about nullsec? That is a thing planned for an update sometime after Dust's initial release. It is at least a year away, probably closer to two years away. Who cares what they have planned for nullsec, at this point it does...
- by Fivetimes Infinity - at 2012.12.15 20:46:00
|
428. Dust514 is dead, presumably - in General Discussions [original thread]
Vrain Matari wrote: Note to take anything away from Planetside 2, it sure is smooth and pretty, but in the end, it's just another game. DUST 514 is a real world with real wars, and the strategy, tactics and logistics required to rule in DUST w...
- by Fivetimes Infinity - at 2012.12.15 20:37:00
|
429. friendly fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: Banning TK would not be within the ideology of the New Eden universe. Backstabbing, betrayal, and subterfuge are integral parts of the way things run in the Eve/Dust universe. So TK someone and get no kill/WP/SP/ISK cre...
- by Fivetimes Infinity - at 2012.12.15 17:34:00
|
430. Dust514 is dead, presumably - in General Discussions [original thread]
Icy Tiger wrote: I dare you to try and run it on your computer. In almost every review, the game is being run on a $2000 highly upgraded computer. Look at the specs and despair. More accurate, the majority of PC's have these specs: http://...
- by Fivetimes Infinity - at 2012.12.15 17:20:00
|
431. Solution to being redlined - in General Discussions [original thread]
Tenchu-13 wrote: The best solution against being redlined is to regroup and go all-out. Running 1 after the other in the direction of an overkill firesquat is useless and will get you nowhere. Go all-out in a strategic manner after regrouping a...
- by Fivetimes Infinity - at 2012.12.15 00:04:00
|
432. friendly fire - in General Discussions [original thread]
FF would be okay with the appropriate penalties for any damage inflicted to friendlies. World of Tanks has an excellent system to emulate for this, as like in Dust, when you die in WoT it costs you credits. The bottom line is that retards like the...
- by Fivetimes Infinity - at 2012.12.15 00:01:00
|
433. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
I also don't like this idea, as it takes several issues that are legitimate issues, and attempts to "fix" them with a blanket solution which really wouldn't fix them at all. First, LAV repairing. This is an incredibly easy fix and is something yo...
- by Fivetimes Infinity - at 2012.12.14 23:50:00
|
434. Put a stop to redline sniping - in Feedback/Requests [original thread]
SickJ wrote: The loss of WP could be considered a penalty for losing very badly. We're mercenaries, after all, paid to get results. We can't expect regular payment if we fail so spectacularly, can we? We aren't mercenaries, we're dudes playi...
- by Fivetimes Infinity - at 2012.12.14 03:05:00
|
435. Snipers & Skill Tree - in General Discussions [original thread]
Gaff Origami wrote: Lost my long winded reply...so in summary: nothing about this game is realistic considering we run around in robotic suits if we're going to knock snipers back to 21st century (bullet drop, weapon stablization, etc.) let's...
- by Fivetimes Infinity - at 2012.12.13 19:27:00
|
436. Put a stop to redline sniping - in Feedback/Requests [original thread]
Terram Nenokal wrote: I've always liked the idea that killing in the red zone nets you no warpoints or even a kill count. Same with killing someone behind the red line. It could be justified that your contract only applies to activity within t...
- by Fivetimes Infinity - at 2012.12.13 19:20:00
|
437. Put a stop to redline sniping - in Feedback/Requests [original thread]
Fixing sniping fixes this problem. With bullet drop, bullet travel time, and scope sway, hitting targets at max range would be relatively difficult. Snipers who want to get kills would be encouraged, then, to move closer to the action, as they'd b...
- by Fivetimes Infinity - at 2012.12.13 17:23:00
|
438. New Blog: Official Merc Corp Power Rankings - in General Discussions [original thread]
Honestly, I had no idea a-h**e, or however it's PG-13 to write it, was considered "offensive language". Reiki Jubo wrote: u mad bro? Oh hey it's that thing they say at 4chan, that's super.
- by Fivetimes Infinity - at 2012.12.13 16:23:00
|
439. New Blog: Official Merc Corp Power Rankings - in General Discussions [original thread]
It isn't official if you're just random DUST BUNNY. Edited by GM Vegas: Please do not use offensive language in the future.
- by Fivetimes Infinity - at 2012.12.13 15:45:00
|
440. Snipers & Skill Tree - in General Discussions [original thread]
fahrenheitM wrote: If you want to return sway to snipers that are crouched and stationary, then you need to put it into the sites of AR users, especially ones that are moving. I can be MOVING with my AR and have pinpoint accuracy while scop...
- by Fivetimes Infinity - at 2012.12.12 03:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |