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Selinate deux
Amarr Templars Amarr Empire
44
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Posted - 2012.12.16 20:29:00 -
[31] - Quote
No, they should have substantially lower prices... |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
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Posted - 2012.12.16 21:23:00 -
[32] - Quote
Chunky Munkey wrote:I think the suits should improve according to their speciality: Logistics already accomplish this with higher capacity. At the moment, proto heavies & scouts just aren't worth the cash, but improving their capacity wouldn't make sense. I really like this idea.
If proto scouts were noticeably faster, with a lower profile, but still paper thin and possibly the heavies had something else going for them, I've not really played with heavies yet, so I'm not sure what would be cool for them without just giving them more armour or shields, maybe an extra weapon slot? |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.16 21:33:00 -
[33] - Quote
Scheneighnay McBob wrote:For now, it should stay the way it is.
Ultimately, how it should work out is that there should be a new tier every level of something- the price, fitting requirements, and overall effectiveness should gradually increase. If CCP can fill the gaps between standard and advanced, then advanced and proto, they can afford to make proto more effectice.
A whole lot of ^This
Side note to the OP, more slots/fitting resources can = more HP. Just a point of clarity. |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.16 21:39:00 -
[34] - Quote
Its a tough decision. It would be nice to have extra hp on higher tier suits; but the many think in regards to proto like has been said, is i find they need to balance the cost of them to what they can do. As quite often bringing out my proto or even b series suit isnt worth it; based on its abilities and cost to what you gain from it (ie isk rewards) |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.16 21:46:00 -
[35] - Quote
Anyanka Shadowmane wrote:Chunky Munkey wrote:I think the suits should improve according to their speciality: Logistics already accomplish this with higher capacity. At the moment, proto heavies & scouts just aren't worth the cash, but improving their capacity wouldn't make sense. I really like this idea. If proto scouts were noticeably faster, with a lower profile, but still paper thin and possibly the heavies had something else going for them, I've not really played with heavies yet, so I'm not sure what would be cool for them without just giving them more armour or shields, maybe an extra weapon slot?
This is an interesting idea, there are a few ways it could be expanded.
- Native suit bonuses
- Stats scaled to role
- Sub-class specializations
- Racial strengths and weaknesses
One key aspect to remember is that there's on reason not to have expanded diversity. There could readily be both suits that have higher HP and suits that have other advantages as well as several versions within every level of Meta progression. This type of method is already present in Dust via the medium of fittings, further customization options via increased suit diversity would enrich the game. |
Fargen Icehole
SyNergy Gaming
67
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Posted - 2012.12.16 22:42:00 -
[36] - Quote
We def don't need a broad HP bonus. Either give SLIGHT specialization bonuses (speed boost for scout, hp for heavy, etc) OR Keep things as is, but make proto suits a little cheaper. IMO, Assault proto isn't bad... maybe a 10% drop in price. Heavy proto is WAY overpriced. Should be 25-30% cheaper. Cant remember other suit prices.
Edit: Proto weapons are a little overpriced too. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.16 23:05:00 -
[37] - Quote
Tech Ohm Eaven wrote:Ydubbs81 RND wrote:Let's discuss
Because what is the point of the proto suit besides the extra slot? I can use a B-series Assault suit and have all that I'll need. Theree needs to be some sort of justification for the proto suit cost. The Bseries is twice as much as the type II yet the VK.1 is more than 4 times the Bseries!
If you've happen to die in a stocked up proto suit more than once, you've already lost money. There has to be an incentive to use it.....cause quite frankly, people see "PRO" and they think he's OP now. But it just offers an extra high and low slot and they die just the same.
There's a difference when you graduate from militia to Type II or Type II to Bseries. But Bseries to Proto is little difference because you can pretty much tango in any situation in a Bseries suit with 3 highs and 2 lows.
I don't know.....what do you guys think? I think the higher the suit is, the more base armor & shields it should have. So, the proto should have more than the Bseries and the Bseries should have more than the Type II HELL NO!!!!!! In Replication when a Heavy had 1500 HP in just armour PLUS whatever plates were stacked on the reaction when turning a corner and seeing a protoheavy was this: RUN!!! if you want to live!! http://www.youtube.com/watch?v=DxgLwrW9h_A
I dunno. Imo, the proto heavy is a little underpowered, in fact even the Advanced are. I could see a prototype variant that sacrifices the 2 extra slots it gets in favor of a ton of extra HP.
Like Tony said, why not mess around with variants? Heck, why do all suit types need to have the same advancement in CPU/PG and slots?
Why not have a scout suit variant with higher run speed per level, and less slots?
Or a Heavy with more slots and armor per level but restricted CPU/PG?
Heck, they could even do this so that once each race gets its own variant of each suit, the different suits have different bonuses per meta level to stats like suggested? The Gallente Heavy gives a faster movement speed and damage resists per level, the Caldari more slots and CPU/PG, the Amaar gets more armor, and the Minmatarr get damage bonuses per level? |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.16 23:16:00 -
[38] - Quote
Heavies need more slots
Base HP for suits is good advantage is in CPU and PG and fitting slots |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.12.17 00:56:00 -
[39] - Quote
if heavies had more low slots we wouldn't have this problem. All i need are the slots and i'll be able to add more HP myself.
honestly i think all of the armor tanking heavy suits need one more low slot and the proto needs two more. if they left the number of slots alone for the shield heavies it would actually give us a reason to use them instead of just being a better suit. |
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.17 03:26:00 -
[40] - Quote
xprotoman23 wrote:if anything there should be greater mobility in the proto suits.
Like it isnt hard enoguh to get hits to actually register on certain players already, I dont care about the no bullet time insta register hit detection system, some scouts and some assaults are blody impossible to damage while moving, mind you, I say damage, not hit, I know the difference. Until they get this beta up to 1993 hitdetection standards or not least when the ^anti micro freeze just when about to drop somone^ techonology lands with a storm in 2017 more walk/strafe speed is the last thing this oddly addictive FPS with core mechanics only totally clueless NONE-FPS veteran fanboys defend, erh, need.
Thank you, I feel much better now. |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.17 04:50:00 -
[41] - Quote
Ydubbs81 RND wrote:Because what is the point of the proto suit besides the extra slot?
I'm not sure if you're being serious or not, but the point is the extra slots and the much higher CPU/PG capacity. You can fit more modules and better quality modules/weapons/whatever as well. The net result is that you can easily make more advanced suits have much higher shields/armor than less advanced ones.
That's really all there is to it. You're wrong if you think the only difference is more slots. You need to look at the other details, too. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.17 05:18:00 -
[42] - Quote
Protosuits should have greater athleticism. You should be able to recover stamina faster, sprint farther, and have a buff in base movement.
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.17 05:21:00 -
[43] - Quote
xprotoman23 wrote:Protosuits should have greater athleticism. You should be able to recover stamina faster, sprint farther, and have a buff in base movement.
Now that is a great idea. It would make me want to finally use the proto heavy. + 1 |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2012.12.17 05:26:00 -
[44] - Quote
Protosuits should stay as they are.
Plenty of slots and CPU/PG to stuff with your favorite mobility or tanking items. This is Dust, you make your char, the devs don't hand it to you. |
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