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Kai Onslot II
Eightfold Arrow Shadow Naval Alliance
6
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Posted - 2012.12.16 02:09:00 -
[31] - Quote
Khal V'Rani wrote:imho Multiple game play options/modes for a game that is in a persistant universe would add to the longevity of the game. New graphics and gear is all fine and good for awhile but, to keep a strong base for a long time in the realm of first person shooters, there is going to need to be a variety of game play modes, specifically in PvE. The problem is the majority of the fps crowd is always after the new shiney thing (generalities I know) and once it comes out there is little to no mention of the previous game other than a few comparisions here or there. After an iteration or two of new games, that game that came out two years ago is all but forgotten. Being able to chose not only different play options but how one goes about achieving mission satisfaction goes a long way towards the rpg side of the game and adds a layer of newness with every expansion. Ultimately Dust is a product marketed by a company, which means they have costs associated with the game and if they want to keep this game a viable money earner they cannot not add options for game modes and such and expect to keep this game earning... Another thing to consider is what happens if, after full integration with Eve, Dust fails. How bad will that mess up the Eve side of the house?
truthfully As a capsuler that would not mess it up might help give eve back to the industrial because Friday night hulk night is kill there industry. But I will say this as for moral here in dust it is bad. In my view
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Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.16 02:56:00 -
[32] - Quote
Hulk night sounds fun... I was thinking about the economy side of things and the disruption in Eve associated with Dust failing in a few years without new options... And no I don't want Dust to fail. I like this game. But the morality side of things... Eh... It's a game, play with those that are like minded and stay away from those that aren't. Or grief 'em if that's your thing. The morality thing isn't really relevant at this stage of the game as there's no repercussions for acting "bad" or "evil". Both are relative terms anyway. Now if something were added to mark a character one way or the other that would be cool but I don't think anyone should be penalized for not conforming to someone else's view of right and wrong... In a game like this anyway. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.12.16 07:50:00 -
[33] - Quote
if the mission payout requires us to keep some NPC civvie alive then so be it, if it says put a scarmbler bolt in their brainpan then so be it.
Long as i'm getting paid for it. ISK is the grease that lubes the war machine... And keeps me in kibble..I get paid to kill in DUST 514.
Unless the target is Amarrian, then i'd cack him for free. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.12.16 08:19:00 -
[34] - Quote
The game modes with civilians and enemy/friendly non-dropsuit forces could be pve, or limited to 4 vs 4. The more empty of npc games would have higher player caps.
In null sec eve alliances could decide to nuke cities, but in high or low I think concord and the big four factions might stop that.
There is plenty of room for all kinds of npc interactions. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.16 11:51:00 -
[35] - Quote
Kazeno Rannaa wrote: I wasn't asking for your input Beers. Keep your trolling wanker to yourself.
Incorrect use of the word wanker, please refrain for using words you don't understand.
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.16 15:52:00 -
[36] - Quote
Enji Elric wrote:I have a hard time imagining the galaxy your in while in game is irrelevant.
Then that's your shortcoming. All that matters is whether something would be fun and a good fit for the kind of game CCP is making. The worrying about how it fits into the fiction is something you can easily take care of after the fact. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.16 21:37:00 -
[37] - Quote
Fivetimes Infinity wrote:Hey guys New Eden is dumb and irrelevant happy to help. Let's talk about the actual game as a crazy alternative.
Game modes to keep civilians alive/rescue people/whatever would be interesting. Who didn't like rescuing hostages in Counter-strike? The only real issue I think might arise is with technical limitations of the engine/CCP and whether you could even have a skeleton crew of civilians at a facility without causing noticeable frame rate loss.
Otherwise, though, it'd be an interesting gameplay mechanic to have people in matches you're penalized for killing, and even have some matches where your goal might be to capture, rescue, or even assassinate a certain civilian target.
What if we could encourage members of CCP to play the civilians, rather than have them develop an AI to control them? But that is a good point on the issue of potential FR issues with the involvement of more character models on the battlefield |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.16 21:44:00 -
[38] - Quote
Beld Errmon wrote:Kazeno Rannaa wrote: I wasn't asking for your input Beers. Keep your trolling wanker to yourself.
Incorrect use of the word wanker, please refrain for using words you don't understand.
Depends on the lexicon of vernacular that is being applied. Just because a word, in a particular semantical understanding, is used one way in one geographic region of the planet doesn't mean that the same word couldn't have a different meaning in a different geographic region. It also doesn't stop someone from changing the contemporary understanding of the word in the process of negotiation meaning during a conversation, i.e., just because you speak English, doesn't mean you have whole sale ownership of the total possibilities of defining a word, its use, semantical understandings, and/or symbolic associations and attachments . That is how "slang" comes about and the dialectical changes in linguistics during a discursive interaction.
The world is not static, and neither is language, especially since language is our (i.e., human, ... what, you are human, right?) means of describing and understanding the world we live in and how we perceive it while interacting with it.
Pick up a book on the dynamics of applied sociolinguistics some time; you may learn something new. Also, it may help you refrain from making overly broad statements that seem to emanate from your sphincter, rather than be a statement of negotiation and desire for better understanding.
It seems the civility of yesteryear has died more than we would like to know, and instead has been replaced with ethnocentric absurdities. Remember language and culture are organic and are in a state of constantly changing. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.16 23:18:00 -
[39] - Quote
Kazeno Rannaa wrote:Beld Errmon wrote:Kazeno Rannaa wrote: I wasn't asking for your input Beers. Keep your trolling wanker to yourself.
Incorrect use of the word wanker, please refrain for using words you don't understand. Depends on the lexicon of vernacular that is being applied. Just because a word, in a particular semantical understanding, is used one way in one geographic region of the planet doesn't mean that the same word couldn't have a different meaning in a different geographic region. It also doesn't stop someone from changing the contemporary understanding of the word in the process of negotiation meaning during a conversation, i.e., just because you speak English, doesn't mean you have whole sale ownership of the total possibilities of defining a word, its use, semantical understandings, and/or symbolic associations and attachments . That is how "slang" comes about and the dialectical changes in linguistics during a discursive interaction. The world is not static, and neither is language, especially since language is our (i.e., human, ... what, you are human, right?) means of describing and understanding the world we live in and how we perceive it while interacting with it. Pick up a book on the dynamics of applied sociolinguistics some time; you may learn something new. Also, it may help you refrain from making overly broad statements that seem to emanate from your sphincter, rather than be a statement of negotiation and desire for better understanding. It seems the civility of yesteryear has died more than we would like to know, and instead has been replaced with ethnocentric absurdities. Remember language and culture is organics and in a state of constantly changing. Indeed.
On another note- it's monday as far as GMT goes and still no patch notes.... Edit: looking at the post time, what my phone says is GMT may not be correct.... |
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