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KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 00:43:00 -
[1] - Quote
First off, many of us have been through 5 resets already, another one won't matter much.
The obvious part is that most of us know the game inside out by now, we'll most likely stomp all the new players no matter what.
Issues that should be fixed before open beta:
- The reload glitch. - The can't aim, get menu instead glitch. - The joining corp chat get kicked out of game glitch. - The can't cook my nades glitch. - The mic glitch, where I can't speak to anyone. - The whole 2 sec nade thingy. - The new steeper nade arch have made the Fused Locus nades very hard to use, they're borderlining useless. - The can't run, can't move glitch. - The can't hack anything glitch.
We've all been through many dissapointments, but we're still here, we can take another one.
I seriously worry about the future of this game. These very basic issues should be expected to be fixed after half a year in beta.
I think it is a very bad move to let all the experienced players get ahead from the rest in terms of skillpoints before full launch.
I don't consider this game to be ready for open beta. And I fear that many new players will be turned away because of this imbalance and the very basic issues mentioned above.
If nothing else, I hope they do a reset at the 22nd, or even better, at launch.
Any input from CCP would be most welcome.
You could simply just give all the beta testers 100K more skillpoints at launch as a reward for testing, or another BPO, how about a BPO 50% Medkit? Anything will do as long as it keeps the QQ down. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 00:47:00 -
[2] - Quote
These are not reset worthy glitches.
A reset worthy glitch?
How about adding skill into AR 5 then crashing your character and corrupting to half of the sp before he tried to do it. That at worst is a 1 week roll back. |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 00:55:00 -
[3] - Quote
Iron Wolf Saber wrote:These are not reset worthy glitches.
A reset worthy glitch?
How about adding skill into AR 5 then crashing your character and corrupting to half of the sp before he tried to do it. That at worst is a 1 week roll back.
Correct, these are reasons for not going into public beta at all.
The "all the experienced players who already has a lead gets even more ahead by the skillpoint advantage" is a very good reason for another reset.
The last part I couldn't understan at all. Do you mean that we'll simply just lose around 0.5 M skillpoints at launch and thats it? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.13 00:58:00 -
[4] - Quote
We are getting a reset at launch, correct? |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 01:01:00 -
[5] - Quote
no. its going to take a near act of god to force another wipe. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.13 01:09:00 -
[6] - Quote
Iron Wolf Saber wrote:no. its going to take a near act of god to force another wipe.
How can they not wipe us for release??? Did ccp confirm that there will not be another wipe for commercial release? |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 01:21:00 -
[7] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:no. its going to take a near act of god to force another wipe. How can they not wipe us for release??? Did ccp confirm that there will not be another wipe for commercial release?
Yes, they said that this would be the final wipe, giving us 11 days head start on the rest of the open beta testers, giving us X amount of days of grinding to get ahead before full release.
They did however put in a disclaimer that went something like: "Unless something unexpected happens."
Even a tryhard like me, that needs all the help he can get to get ahead, can clearly see that this is a bad move and ultimately bad for the game.
IMO its better to make some beta testers that's already been thorugh a lot of kittened up stuff angry, than risk loosing the appeal and ultimaely risk the future success of this game. Many of us will understand and even encourage another wipe at launch. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 01:22:00 -
[8] - Quote
Which is why there is a rumored build to be out soonish for the 22nd ill ask about it
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Daxos Cavaletto
IMPSwarm Negative-Feedback
74
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Posted - 2013.01.13 01:30:00 -
[9] - Quote
well after the 50 sp a match after 6 matches (with active booster) thing,I really think ccp is all about telling us to ,,I,, off |
Tenchu-13
What The French
76
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Posted - 2013.01.13 01:31:00 -
[10] - Quote
Ydubbs81 RND wrote:Iron Wolf Saber wrote:no. its going to take a near act of god to force another wipe. How can they not wipe us for release??? Did ccp confirm that there will not be another wipe for commercial release?
They have . Just look for it at the forums. something in the line of : "this is the last wipe, unless something goes really wrong". Which imo is nothing more then them covering themselves if something indeed goes really wrong.
I agree that there are still some glitches, and yes newcomers will get their *kittens* kicked hard in the beginning. But is that so different then any other pvp / mmo game... There will always be people that are better skilled/geared-up. It is partly up to them to get informed about corps and partly to the corps/elder players to get the info to the newbies.
The only thing that might bother me to some extend is the matchmaking. A few fully loaded 'corp'-squads storming through public matches with no real resistance on the other side could indeed become problematic, and turn away some of them... unless they did their homework, team-up and use coms. Then even that should really be a problem.
I've never seen a new player go into 'godmode' on day 1... and a game with a 'small' learning curve like Dust shouldn't be any different.
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The Paige
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.01.13 01:43:00 -
[11] - Quote
Just got in the beta before it went to tranquility and all those glitches seem like.very valid reasons for another wipe. The SP change also seems a bit unfair to those that paid for boosters. And the milita LAVs and AV gear seem a bit too powerful compared with the late game equipment (am I wrong? ). |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.01.13 01:44:00 -
[12] - Quote
Yeah, they totally need to reset us and then reset us again 12 days later. Wat.
Or perhaps they anticipate us playing a lot and getting SP, and then getting even more SP due to them handing out that 100k headstart bonus, which will push us up to the point where matchmaking may isolate us from all the noobs when they get in? |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 01:46:00 -
[13] - Quote
Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 01:55:00 -
[14] - Quote
Mr Zitro wrote:Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe
No, not at all. This is my 5th reset, I got my sh!t covered.
I know you guys won't mind having 2 M skillpoints more than all the new meat, I however, don't think its a wise move, despite that I will obviously benefit a lot from it. |
LXicon
Sanmatar Kelkoons Minmatar Republic
54
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Posted - 2013.01.13 01:57:00 -
[15] - Quote
why would a reset be needed to fix glitches? they are two separate items.
--edit-- in 2 weeks, you can get 1M not 2M :
with booster, max is 76,800 SP a day (1,075,200 in 2 weeks) + Consolation prizes if any without booster, max is 51,200 SP a day (716,800 in 2 weeks) + Consolation prizes if any |
crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.13 01:59:00 -
[16] - Quote
Quote: The new steeper nade arch have made the Fused Locus nades very hard to use, they're borderlining useless.
you mean the gernades that everyone is QQing about becuase they are crazy effective now and everyone is calling them OP? yeah sorry but your obviously not playing the same game as everyone else, it's hard to take your post seriously |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 02:01:00 -
[17] - Quote
LXicon wrote:why would a reset be needed to fix glitches? they are two separate items.
Try reading the posts and actually comprehending them...
The very obvious "should have been fixed 3 months ago" glitches are reasons for this not going into public beta at all.
The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 02:01:00 -
[18] - Quote
KingBabar wrote:Mr Zitro wrote:Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe No, not at all. This is my 5th reset, I got my sh!t covered. I know you guys won't mind having 2 M skillpoints more than all the new meat, I however, don't think its a wise move, despite that I will obviously benefit a lot from it. Dust is never fair simple as that |
LXicon
Sanmatar Kelkoons Minmatar Republic
54
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Posted - 2013.01.13 02:04:00 -
[19] - Quote
KingBabar wrote:Try reading the posts and actually comprehending them... The very obvious "should have been fixed 3 months ago" glitches are reasons for this not going into public beta at all. The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO.
It's not that I don't agree with fixing glitches, but i don't understand how a reset will fix them or how a reset is a prerequisite to fixing glitches. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.13 02:11:00 -
[20] - Quote
Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe No, not at all. This is my 5th reset, I got my sh!t covered. I know you guys won't mind having 2 M skillpoints more than all the new meat, I however, don't think its a wise move, despite that I will obviously benefit a lot from it. Dust is never fair simple as that Which is exactly why AV grenades and militia gear are fine the way they are :p |
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KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 02:12:00 -
[21] - Quote
crazy space 2100046106 wrote:Quote: The new steeper nade arch have made the Fused Locus nades very hard to use, they're borderlining useless. you mean the gernades that everyone is QQing about becuase they are crazy effective now and everyone is calling them OP? yeah sorry but your obviously not playing the same game as everyone else, it's hard to take your post seriously
What?
You mean the standard 2 sec Locus nades?
Well if everyone is QQing about them then perhaps there's something to it?
Like the dropship QQ, was all those posts reasons for not taking any of the partisipants seriously? Isn't it a much better game now as the dropships have been nerfed to its intended role? (And don't bring me he "they are now useless now argument, I've played several corp battles where the dropships have been an important part of our strategy.)
And no, I didn't mean the the standard Locus nades that "everyone is QQing about". I'm talking about the "Fused Locus" direct hit nades that you get with the merc pack. These have lost the ability to being cooked, and the new nade arch is much steeper, making many nades hit too close to the thrower, and therefore they are a menace to whoever si throwing them.
This is hower but a minor detail of my OP, not really that important. Try to focus on the main issue please, and we'll see if I can take you seriously-
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KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 02:15:00 -
[22] - Quote
LXicon wrote:KingBabar wrote:Try reading the posts and actually comprehending them... The very obvious "should have been fixed 3 months ago" glitches are reasons for this not going into public beta at all. The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO. It's not that I don't agree with fixing glitches, but i don't understand how a reset will fix them or how a reset is a prerequisite to fixing glitches.
You are right, they aren't. Its not what I meant though.
Read it again.
This is what you should focus on:
The huge advantage already experienced players got over anyone totally new to the game is a reason for another reset. A very good reason IMO.
All the very basic shooter mechanics glitches I have mentioned, should be fixed before open beta or at least before release. Come on, I can't remeber any shooter having so many fundamental things not working properly at launch, not by a long shot. |
RydogV
Shadow Company HQ
101
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Posted - 2013.01.13 02:33:00 -
[23] - Quote
A reset in 10 days will accomplish very little in the larger scheme of things. Will there be an advantage for Closed Beta testers? Sure...but a million or so SP is nothing compared to the months/weeks of experience that many of us have with the game. That is the real advantage and no reset is going to wipe that away.
Open Beta basically means "soft release" and then the rubber meets the road. Going forward there will always be new players with a disadvantage. School of Hard Knocks is officially open and those that don't have the gumption to push through the hardship of those first few weeks have no business playing the game anyway. As much as CCP wants to appeal to the masses, this game has always been about taking it to the next level. And you can't get there whining about what the other guy's got on his dropsuit.
For all the new folks who might read this...just lean into 'er...she's a helluva storm. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.13 02:36:00 -
[24] - Quote
OgTheEnigma wrote:Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe No, not at all. This is my 5th reset, I got my sh!t covered. I know you guys won't mind having 2 M skillpoints more than all the new meat, I however, don't think its a wise move, despite that I will obviously benefit a lot from it. Dust is never fair simple as that Which is exactly why AV grenades and militia gear are fine the way they are :p There is a difference between fair and unbalanced moron |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.13 02:42:00 -
[25] - Quote
Dropship are absolutely useless combat transports. The only intended roles I see for the dropship in current build is a scout. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.13 02:48:00 -
[26] - Quote
Mr Zitro wrote:OgTheEnigma wrote:Mr Zitro wrote:KingBabar wrote:Mr Zitro wrote:Did you spend your sp in the wrong skill, that's sucks and doesn't justify a wipe No, not at all. This is my 5th reset, I got my sh!t covered. I know you guys won't mind having 2 M skillpoints more than all the new meat, I however, don't think its a wise move, despite that I will obviously benefit a lot from it. Dust is never fair simple as that Which is exactly why AV grenades and militia gear are fine the way they are :p There is a difference between fair and unbalanced moron But if Dust = unfair and unfair = unbalanced then we all live in a world of glorious harmony. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.13 02:51:00 -
[27] - Quote
The stuff you wipe characters over, barring technical issues or for testing new skill systems or whatever, is when some crazy exploit crops up that makes people able to progress in some fashion in contrary to what is intended. And even then, developers wouldn't wipe entirely, they'd at most roll back the server to a state saved prior to the onset of the problem.
Bugs or imbalances in the game are not something you wipe over, otherwise they may as well just wipe once a week, because there will never be an end to the problems in games with ongoing development. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.13 03:25:00 -
[28] - Quote
**** that....there needs to be a wipe for release. This is a closed beta, then the open beta. Then there is a pause and we have the full game release. It is silly to not have a wipe for release. How can something like skill points carry over into the release from a beta?
I know they said that this is the last wipe but I thought they meant the last wipe in the beta |
RydogV
Shadow Company HQ
101
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Posted - 2013.01.13 03:34:00 -
[29] - Quote
Ydubbs81 RND wrote:**** that....there needs to be a wipe for release. This is a closed beta, then the open beta. Then there is a pause and we have the full game release. It is silly to not have a wipe for release. How can something like skill points carry over into the release from a beta?
I know they said that this is the last wipe but I thought they meant the last wipe in the beta
Why would there be a "pause" before the game is in "official release". We are talking about a free-to-play title that everyone with a PS3 and a decent internet connection will have access to. The game was designed to be updated continuously without interruption. The difference between Open Beta and Full Release in this case is a matter of semantics.
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KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.13 03:39:00 -
[30] - Quote
RydogV wrote:Ydubbs81 RND wrote:**** that....there needs to be a wipe for release. This is a closed beta, then the open beta. Then there is a pause and we have the full game release. It is silly to not have a wipe for release. How can something like skill points carry over into the release from a beta?
I know they said that this is the last wipe but I thought they meant the last wipe in the beta Why would there be a "pause" before the game is in "official release". We are talking about a free-to-play title that everyone with a PS3 and a decent internet connection will have access to. The game was designed to be updated continuously without interruption. The difference between Open Beta and Full Release in this case is a matter of semantics.
Agreed. I still don't think its a good idea to let the experienced players have that advantage, and get a head start in the arms race. I just don't see any good reason/justification for it. |
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