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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 06:57:00 -
[61] - Quote
IgniteableAura wrote:I don't think the bonus is that op. besides, you can't even fit 5 CSE and have a decent fit. You gimp the rest of your suit load out just for straight hp stacking. That's 55 pg before you even put on a weapon, let alone armor plates.
Proto suits, with all level 5 skills should be a terror. You assume the best possible scenario.
I don't even run cal logi since I felt the bonus was wasted. You HAVE to fit a SE to even get the bonus.
I def think their slot layout is op. that could use a tweak, but their bonus is fine..
No suit needs an inherent dmg bonus. Rate of fire, cool down, reload etc are all going to give you more dps. But percent damage is a bad way to balance. Aka tac ar issues now. So I did more maths, and including the the passives that leads them to having 101.4 PG Minus 55 for the extenders and you have 46.4.
That's more than enough to put some decent gear on there. The Balacs I believe is 13 PG? The most fitting expensive Nano-hive is 16 PG. With those two you have 17.4 PG left, that should fit you complex kinetic module and a basic armor repair module or shield regulator. Or you can get a power grid upgrade so you can put some grenades and more equipment.
Now, that isn't the most optimal fitting, but it certainly has a lot of possibilities. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.05.12 17:08:00 -
[62] - Quote
Quote:S recovery:15/s----------------------12/s EHP:---------412.5--------------------337.5(75 HP difference) (This was with passives included)
So what is a logistics suit? From it's stats, it's a medium suit that's traded in some of it's base speed, health, and stamina for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying(Amarr logi excluded).
So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deals damage to the enemies, a repair tool heals your teammates. A side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you more ammo, a nano-hive gives your whole team more ammo.
All in all I'd say the two are pretty well balanced.
Now then, shield extenders... A logi can fit 5 while an assault can fit 4, that's 363 and 290.4 respectively, this is including the new +10% shield bonus from the skill. Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:373.5 + 363 = 700.5 EHP
Nothing wrong so far, in fact the logi suit is losing a little since it's slower.
Except... that Caldari logi bonus... 5% + to shield extenders per level, with 5 extenders that leads to 445.5 HP from extenders alone. That's more than assault suits entire base EHP. (1 extender is worth 89.1, X that by 5) (10% shield bonus + 25% Caldari logi bonus = 35% according to Cat Merc)
So 373.5 + 445.5 = 819 EHP 819(L) - 702.9(A) = 116.1 HP difference.
This went four pages without your math getting fixed? Not sure which country's education system is responsible. Your math makes the Caldari logi look stronger.
"So 373.5 + 445.5 = 819 EHP"
Where does that number come from? It's meant to be logistics base hp with passives, right? You carried the number wrong. You have the right one at the top too:
"-337.5"
You buffed their EHP by 37hp or so with a math error.
I posted this elsewhere, but part of my suggested fix to assault suits is a hp buff.
With Caldari, At ADV level, +20 hp, and +40 to the Proto frame on top of that. It widen the HP gap on the better frames. So, as the Logi gets more slots, the Assault also get more hp. The logi can still beat the assault on shields (slightly), but requires more modules to do so.
Also, you said the logi had three lows in another post - that's incorrect. Proto Cal Logistics if 5H 4L 3E (sum of 12), this matches Minmatar 4H 4L 4E (12) and Gallente 3H 5L 4E (12). |
Zatara Rought
Subdreddit Test Alliance Please Ignore
146
|
Posted - 2013.05.12 17:18:00 -
[63] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=76141&find=unread
This guys a reject who continually makes incorrect assertions. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 17:44:00 -
[64] - Quote
Zeylon Rho wrote:
This went four pages without your math getting fixed? Not sure which country's education system is responsible. Your math makes the Caldari logi look stronger.
"So 373.5 + 445.5 = 819 EHP"
Where does that number come from? It's meant to be logistics base hp with passives, right? You carried the number wrong. You have the right one at the top too:
"-337.5"
You buffed their EHP by 37hp or so with a math error.
Oh, wow, thanks for spotting that, if you look at the quotes though you'll see that mistake is new... i fee l dumb now |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 17:56:00 -
[65] - Quote
Zatara Rought wrote:https://forums.dust514.com/default.aspx?g=posts&t=76141&find=unread
This guys a reject who continually makes incorrect assertions. Yes, I will admit to making mistakes, like getting a 0 and 8 confused Sorry, I wasn't wearing my glasses |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:31:00 -
[66] - Quote
Zeylon Rho wrote: Also, you said the logi had three lows in another post - that's incorrect. Proto Cal Logistics if 5H 4L 3E (sum of 12), this matches Minmatar 4H 4L 4E (12) and Gallente 3H 5L 4E (12).
And this is why you shouldn't base things of memories, I'll recheck and fix that. Edit: I based it of this old thread and just realized I made a mistake there too since I misread something, thanks for pointing that stuff out.
https://forums.dust514.com/default.aspx?g=posts&m=733696#post733696 |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
48
|
Posted - 2013.05.12 22:02:00 -
[67] - Quote
omg, accurate numbers. |
Cross Atu
Conspiratus Immortalis League of Infamy
952
|
Posted - 2013.05.13 00:29:00 -
[68] - Quote
Delirium Inferno wrote:NeoWraith Acedia wrote:Delirium Inferno wrote:\I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. Well that's my point exactly. They're in the combat supporting the assaults but they aren't engaging in head-to-head combat with others that they would need as much as assaults. I imagine most players in a firefight will shoot the guy shooting them, not the one providing ammo and a bit of reps. So assaults should have a bit more armor/shields. I'm not saying give them no mod slots, but they should be a little under the assaults.
I've experienced nothing in my time from closed beta through to present which suggests to me that this assessment is accurate/comprehensive, and with the advent of Uprising (aka the "primary the bright yellow Logi" build) this is certainly not currently accurate. Now not to overstate the case I must say that these are averages we're talking so both reactions most certainly do occur but it's a question of ratios as soon as you start talking balance and tank.
The above assessment also overlooks "dps tanking" i.e. the effect of reducing incoming dps through the use of your own out going dps. A wounded enemy is more likely to retreat or die than a foe who is taking no fire from you as you're trying to revive a fallen comrade. If anything a Logi needs a bit more tank than an Assault, the Assault should have more gank and more base mobility (both of which are vicariously forms of defense, and both of which are things the Logi cannot use in many instances while preforming it's support role). With things set up as I've described the Logi is able to actually perform support actives in a live fire zone and sometimes make it home to tell the tale, but will still usually come out on the losing side of a heads up battle with an Assault. Furthermore the comparison of the two Cal suits needs to include the implications of both bonuses not simply the 'racial' because a savvy player can get a lot more eHP out of a 25% buff to shield regen than +5 hp/s armor rep.
Now all of that being said the reload speed buff does seem a bit on the weak side and likely should be swapped out for something else. If we're considering the Assault line as a whole the best fit seems to be replace the shield recharge with a %buff to damage and replace the Cal reload speak buff with a bonus to shield recharge rate. This change would not only improve the Cal suits gank/dps while maintaining it's tank it would also improve the Assault line in general as a bonus to shields for the armor tanking races is sub-optimal.
In short 'change 2' from the OP seems to be the most effective and appropriate suggestion for several reasons. In fact the only drawback of change 2 I can think of would be a damage scaling issue with suits which stack pure damage mods, however that's actually an issue with the ineffective/broken stacking penalty on damage mods and thus no reason to resist the implementation of change too because the mods need fixed with our without this change.
TL;DR Logis should have more tank, Assaults should have more gank, change 2 from the OP is the correct resolution
Cheers, Cross
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Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:30:00 -
[69] - Quote
Whoever the hell bumped this, thank you. Bookmarking for reading and digestion. |
Cross Atu
Conspiratus Immortalis League of Infamy
952
|
Posted - 2013.05.13 00:34:00 -
[70] - Quote
Iron Wolf Saber wrote:Whoever the hell bumped this, thank you. Bookmarking for reading and digestion. You're welcome glad you've got eyes on this one. |
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Iron Wolf Saber
Den of Swords
4081
|
Posted - 2013.05.13 02:34:00 -
[71] - Quote
Oddly this doesn't get a post more and the other thread grows by another 4 pages... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
372
|
Posted - 2013.05.13 02:47:00 -
[72] - Quote
Iron Wolf Saber wrote:Oddly this doesn't get a post more and the other thread grows by another 4 pages... Like I've said before, QQers run when hit with numbers and facts.
I hope that if CCP ever makes any changes to all logis, that they will keep this thread in mind and not make any changes that are too drastic, the differences between the logi and assault suits aren't that big, let alone big enough to justify huge over the top nerfs like CCP tends to do.
Sadly this thread is mostly filled with self bumps, so I doubt it would be that useful Aside from getting some QQers to pipe down |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
373
|
Posted - 2013.05.13 02:56:00 -
[73] - Quote
I would like to drop this off here though so that people can see some of it's fitting possibilities.
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 CPU LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get.
If you where to rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots. If you change it's bonus then it no longer has 80.1 more HP. Just like Pheonix said in this thread https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread |
Iron Wolf Saber
Den of Swords
4081
|
Posted - 2013.05.13 03:36:00 -
[74] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Oddly this doesn't get a post more and the other thread grows by another 4 pages... Like I've said before, QQers run when hit with numbers and facts. I hope that if CCP ever makes any changes to all logis, that they will keep this thread in mind and not make any changes that are too drastic, the differences between the logi and assault suits aren't that big, let alone big enough to justify huge over the top nerfs like CCP tends to do. Sadly this thread is mostly filled with self bumps, so I doubt it would be that useful Aside from getting some QQers to pipe down
I will be Bookmarking this thread just in case they ask. Been looking for something well above and outside of just 'words'. |
Cross Atu
Conspiratus Immortalis League of Infamy
952
|
Posted - 2013.05.13 04:08:00 -
[75] - Quote
NeoWraith Acedia wrote:I would like to drop this off here though so that people can see some of it's fitting possibilities. NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 CPU LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get. Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots. If you change it's bonus then it no longer has 80.1 more HP. Just like Pheonix said in this thread https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unreadYou could even switch the low slot with an equipment slot, it wouldn't be able to take advantage of it without making some sacrifices. A few of things worth keeping in mind with the above numbers, one is that the eHP disparity is going to be less than the damage done by one TAR round (assuming the use of a single complex damage mod and excluding all skills). So it's gaining some additional tank at the cost of additional SP and ISK invested (does the benefit for that additional investment break the risk v reward scaling within other areas of the game?)
Another element is speed, with the Kinetic the Logi build will have a faster sprint but still maintains a lower base movement and a lower total stamina and stamina recovery rate. Clearly which suit is "faster" will be situational but on balance it seems the edge still goes to the Assault suit.
Finally with how tight that fit is the possible requirement of fitting at least one non-nanohive piece of equipment (base repair tool at 15 CPU/2PG is the least expensive possible option) looks to be enough to break the fit and render it invalid. What this says to me is that even without the theoretical requirement a alteration in slots isn't required. If the fit listed above is deemed to be out of line with the risk v reward scaling despite the SP/ISK required to run it then shaving a couple of points off of CPU and/or PG would prevent the fit without any major overhaul.
0.02 ISK Cross
ps ~ It's worth noting that I'm not "defending my fit" here I do run Logi but I don't run Cal or shield tank, I'm simply assessing the data before me.
pps ~ Good job on the thread OP, I'd love to see more testers providing feedback of this caliber.
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
7
|
Posted - 2013.05.13 09:03:00 -
[76] - Quote
Thanks for the thread and all the participants in the discussion, QQers excluded. As stated many times before, my personal opinion is that the OP part of the CaLogi suit is the racial bonus. I do like the idea of giving a boost to Assault suits to get people to move back that way instead of using a Logi for an assault role, and giving a de-buff (to 2%/lvl) to the CaLogi suit.
Ive been reading a lot of the threads on OP Logi suits and must say this thread has had the most well informed posters and have stuck to the point. To that end I would like to add that I have been a Logi from the closed beta, and other forums suggesting all Logis need a nerf or only allowing us to have a side arm are bogus. Just because the CaLogi is current bully beating people down on the battle field doesnt mean all Logis should be hit with the same nerf bat.
Thanks again for this thread I will be keeping tabs on it! Hopefully CCP takes note and leaves those of us supporting the team and not pretending to be an assault alone when they bring out the nerf bat. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
|
Posted - 2013.05.13 16:31:00 -
[77] - Quote
Bettie Boop 2100190003 wrote:Thanks for the thread and all the participants in the discussion, QQers excluded. As stated many times before, my personal opinion is that the OP part of the CaLogi suit is the racial bonus. I do like the idea of giving a boost to Assault suits to get people to move back that way instead of using a Logi for an assault role, and giving a de-buff (to 2%/lvl) to the CaLogi suit.
Ive been reading a lot of the threads on OP Logi suits and must say this thread has had the most well informed posters and have stuck to the point. To that end I would like to add that I have been a Logi from the closed beta, and other forums suggesting all Logis need a nerf or only allowing us to have a side arm are bogus. Just because the CaLogi is current bully beating people down on the battle field doesnt mean all Logis should be hit with the same nerf bat.
Thanks again for this thread I will be keeping tabs on it! Hopefully CCP takes note and leaves those of us supporting the team and not pretending to be an assault alone when they bring out the nerf bat. Completely agreed that the best and easiest fix is simply to scale down the Cal Logi racial bonus. It doesn't even need to be changed or removed just have it's per level value reduced. Even a 1% per level reduction shifts the numbers by a non-trivial amount.
Cheers, Cross |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
196
|
Posted - 2013.05.13 16:34:00 -
[78] - Quote
II-X-II wrote:As a Logi here is my suggestion.
Give all Logi suites a -5% damage penalty, we should be focused on support anyway.
Also do not allow any Logi suites to equip damage increasing mods on high slots. That alone may stop anyone from trying to turn the suite into an assault varient.
Logi's that picked the role to run support would be ok with it.
No. Troll post. As a logi this is a terrible concession. This is an FPS. It offers other things as well but all to the same ends - make more players on the other team die. You support when you kill as well. It is... dude, just no. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
410
|
Posted - 2013.05.13 18:14:00 -
[79] - Quote
1200 views later and still no good reasons for why the entire class needs to be changed and not just the Caldari logi's bonus |
Eskel Bondfree
DUST University Ivy League
98
|
Posted - 2013.05.13 18:18:00 -
[80] - Quote
NeoWraith Acedia wrote: Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots.
Just something I'd like to get straight: if I understand correctly, the point you are making is that logis don't need any changes what so ever, except for the caldari racial bonus. Yet at the end of your first post, you suggest to remove at least one low slot from the caldari logi to bring it in line with the assault. So what do you actually want, touch the logi or not?
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
|
Posted - 2013.05.13 18:25:00 -
[81] - Quote
Eskel Bondfree wrote:NeoWraith Acedia wrote: Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots.
Just something I'd like to get straight: if I understand correctly, the point you are making is that logis don't need any changes what so ever, except for the caldari racial bonus. Yet at the end of your first post, you suggest to remove at least one low slot from the caldari logi to bring it in line with the assault. So what do you actually want, touch the logi or not? I'm not completely sure that all Logis are perfectly fine actually, but most people complain about the Caldari suit, so that's what I'm mostly addressing. Could the other Logis use some adjustments? Possibly, but I have yet to hear a good case for it.
However, what I can see for myself is that the Caldari logi could fill all its slots and sacrifice very little except for price, I'm not sure if that is or is not a problem, it's just a suggestion in case it is.
The Gallente logi gets 3:5:4 slots, don't see why the Caldari logi can't get 5:3:4 slots as well.
I'm also not sure about the assault suits fitting possibilities, so that would need to get looked at as well. They lost most of the CPU reduction skills and gained no extra CPU this build. |
Eskel Bondfree
DUST University Ivy League
98
|
Posted - 2013.05.13 19:01:00 -
[82] - Quote
NeoWraith Acedia wrote: However, what I can see for myself is that the Caldari logi could fill all its slots and sacrifice very little except for price, I'm not sure if that is or is not a problem, it's just a suggestion in case it is.
You see, that is exactly why I think the logi suit in general (disregarding the caldari bonus) is a bit too good when fitted straight for combat.
Let me lay down some more numbers to compare the caldari assault and logi in terms of fitting. Let's assume max skills for this, and we start of at:
Assault: 390 CPU/78 PG, Logi: 507 CPU/101 PG
We already know: fitting 4 shield externders on the assault and 5 externders on the logi leaves both with almost equal EHP: Assault: 703 (553 shield/150 armor), Logi: 700 (588 shield/112 armor) Substracting fitting costs for the externders (cost 54/11 each), we are down to:
Assault: 174 CPU/34 PG, Logi: 237 CPU/46 PG
Assume both are also fitting a duvolle AR (should cost 77/10 at max skills) their remaining fitting capacities are:
Assault: 97 CPU/24 PG and 3 lows, Logi: 160 CPU/36 PG and 4 lows.
And if you take into account that the logi has 5 HP/s built in reps, for which the assault needs to fit an extra complex armor repper (costs 45/11), both are standing at:
Assault: 52 CPU/13 PG and 2 lows, Logi: 160 CPU/36 PG and 4 lows.
That's the problem right there, because if you ask me, giving up the side arm and a tad mobility makes up for that large fitting bonus any time. And these numbers apply similar to the gallente suits, which have the same numbers with an inverted high/low slot layout, and to the minmatar (where the CPU/PG difference is a little bit smaller). |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
413
|
Posted - 2013.05.13 19:20:00 -
[83] - Quote
A'hhh, yes, thanks for those numbers
Well, the one idea I really want to go through would be the +2% damage for assaults, that would equal a permanent complex damage mod, the worth of which is 68 PU and 8PG
I also see no harm in adding a bit more PG and CPU to assault/scout/ and possibly heavies suits. Almost all of the skills that reduced fitting costs have been taken away. Before you could reduce a light weapons CPU fitting cost by 40%, now you can only reduce it by 15% and the PG requirements by 25%. Since all other suits had less CPU and PG to begin with, it hits them harder than it hit logis, even though they also added the +5% from core skills, which again benefits logis the most.
Of course we could also go the other way and just shave some points from a logis PG and CPU. Just 15 CPU and 3 PG seems like it would go a long way into making it harder for logis to turn into assault fits (while retaining their equipment)
Though I'd prefer giving some more CPU and PG to other suits.
Edit: And can someone fix the Amarr suit? Why does it have less PG than the assault suit in the first place? Just give it 75 PG so it can actually use it's equipment and the side arm |
Eskel Bondfree
DUST University Ivy League
99
|
Posted - 2013.05.13 19:34:00 -
[84] - Quote
NeoWraith Acedia wrote: Before you could reduce a light weapons CPU fitting cost by 40%, now you can only reduce it by 15% and the PG requirements by 25%. Since all other suits had less CPU and PG to begin with, it hits them harder than it hit logis.
That's a good point. Personally, I'd like to see CCP work more with various fitting boni (or even penalties) tied to the different suits. For example, a fitting bonus to weapons for assault and heavy, bonus to equipment and e-war modules to logis, something along those lines. It would essentially narrow down the spectrum of possible fittings and move it towards the intended role of each suit, without locking anyone out of the other roles completely or making all fittings less effective across the board.
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ImMortal SoLDieR X
RestlessSpirits
42
|
Posted - 2013.05.13 20:18:00 -
[85] - Quote
START TRANSMISSION.........................
The numbers in this thread are wrong for the shields on the Caldari logi suit w/max shields EX are 679 !! So this guy starts a thread with wrong math and stats no one comments on this. you wanna nerf a class or a suit or a racial bonus? which one is it? . So you want a logi to pick u up repair you drop nanohives and die trying to do all of this and not be able to shoot or defend himself in close quarters because he has no sidearm. Really, nerf the guy keeping you ammoed up and alive and if you die the last man standing should pick you up. How can he do all this if his suit isn't built for it..
Clowns...!! Half of you don't even know what a logi really does for you. Its more that the above and those that know. know.
END TRANSMISSION....................... |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
15
|
Posted - 2013.05.13 20:21:00 -
[86] - Quote
nerf them all to have less H-Power and L-Power slots than any assault suit |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
414
|
Posted - 2013.05.13 20:25:00 -
[87] - Quote
ImMortal SoLDieR X wrote: The numbers in this thread are wrong for the shields on the Caldari logi suit w/max shields EX are 679
And what math did you use? Oh, and EHP includes armor genius, not just shields.
LittleCuteBunny wrote:nerf them all to have less H-Power and L-Power slots than any assault suit Right... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
414
|
Posted - 2013.05.13 20:38:00 -
[88] - Quote
I'll assume you did 66 x 1.10(shield enhancers bonus) x 1.25(Cal logi bonus) x 5
Which is what I thought it was, but Cat Merc insisted it that the two bonuses are additive and not multiplicative.
Using that formula would give you 453.75 extender shields plus base shields would be 678.75, which would get rounded up to 679.
Can you or anyone confirm if it's additive or multiplicative?
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
415
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Posted - 2013.05.13 20:51:00 -
[89] - Quote
The same goes for the CPU and PG skills, that would change a lot. I currently don't have the SP to test them. |
ImMortal SoLDieR X
RestlessSpirits
42
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Posted - 2013.05.13 20:51:00 -
[90] - Quote
START TRANSMISSION................
Why would I put 4 complex lol count em 4 complex armor plates in my logi suit its already slower than an assault suit. there are so many more modules to use than Armor plates lol. So I tank out the suit to be used like a heavy I might as well have went heavy.. if you don't understand the logi and his versatility you really shouldn't comment on this subject. The person that armor tanks like this isn't really utilizing his/her suit in a way to benefit his/her team.. So why would I comment on the armor plating... His post starts off wrong is all I am saying.
END TRANSMISSION................ |
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