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Matakage
WildCard Ninja Clan
82
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Posted - 2013.05.20 17:10:00 -
[1] - Quote
Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fishbowl:
Dust 514 and Eve cannot be compared and cannot be held to the same standards.
I know.. your eyes started twitching, your face is red, and your neck started itching a little. I'll explain:
Eve Online, from what I understand is some no-holds-barred free for all MMO, with a deep economy and faction system. From what I've seen in videos, combat looks like a ship sitting still in space while a bunch of laser fly around. Basically, Eve Online is a unique and quirky MMO that has the distinct luxury of being held by it's own standard.
Now that CCP has created Dust 514, that luxury is gone.
When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games. And whether they like it or not, their game is held to that standard. Gone is the unique privilege of playing by your own rules and expecting everyone to accept it. Economy, loot tables, skill systems, planetary conquest, faction warfare and all other things are secondary in priority to gameplay control, game balance, and accessibility of new players. And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
This game will live or die by the experience of players within the first 30-45 minutes of playing.
I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?) Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious. There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?"
This is getting too ranty, so I'll cut it short here. Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility. |
Rorschach Mustang
Opus Arcana Orion Empire
19
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Posted - 2013.05.20 17:15:00 -
[2] - Quote
Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) |
Finn Kempers
BetaMax. CRONOS.
226
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Posted - 2013.05.20 17:16:00 -
[3] - Quote
That point only works with the recent FPS community that hold their Call of Duty copies under their pants.
Seriously though that only hits part of the FPS community, I have played plentiful games that require skill (Black on PS2 anyone?) or planning and strategies (Battlefront and old Battlefield games how I miss you <3 )
It is however a relevant point nonetheless, Dust WAS created to break the mould of current kitten "here have your game fed with a spoon" gameplay
Also now comes the big question, what requires more patience, PS2 or Dust? |
Raizor Feddie
On The Brink CRONOS.
5
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Posted - 2013.05.20 17:17:00 -
[4] - Quote
Matakage wrote:Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fishbowl:
Dust 514 and Eve cannot be compared and cannot be held to the same standards.
I know.. your eyes started twitching, your face is red, and your neck started itching a little. I'll explain:
Eve Online, from what I understand is some no-holds-barred free for all MMO, with a deep economy and faction system. From what I've seen in videos, combat looks like a ship sitting still in space while a bunch of laser fly around. Basically, Eve Online is a unique and quirky MMO that has the distinct luxury of being held by it's own standard.
Now that CCP has created Dust 514, that luxury is gone.
When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games. And whether they like it or not, their game is held to that standard. Gone is the unique privilege of playing by your own rules and expecting everyone to accept it. Economy, loot tables, skill systems, planetary conquest, faction warfare and all other things are secondary in priority to gameplay control, game balance, and accessibility of new players. And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
This game will live or die by the experience of players within the first 30-45 minutes of playing.
I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?) Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious. There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?"
This is getting too ranty, so I'll cut it short here. Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility.
HEY! It's been awhile since I've seen a "DUST is bad, DUST is dead" thread! Woo! Go haters, go haters go! |
Xender17
Oblivion S.G.X
83
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Posted - 2013.05.20 17:18:00 -
[5] - Quote
this guy. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
191
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Posted - 2013.05.20 17:20:00 -
[6] - Quote
No this game does not have to dragged down to the standards of other shooters it can be different. |
Daedric Lothar
Onslaught Inc RISE of LEGION
379
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Posted - 2013.05.20 17:21:00 -
[7] - Quote
I like how everyone always post. "THE DOOM OF DUST" and that people have no patience....
And yet.....
Everyone of them always admits. "well, I am patient am I'm different then all the other QQ people who will quit this game"
Umm.. No..
You are all the same and people will be waiting for the game to get better.
I'm sad you aren't having fun. I'm having a blast. I love this patch.
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Raizor Feddie
On The Brink CRONOS.
5
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Posted - 2013.05.20 17:23:00 -
[8] - Quote
Daedric Lothar wrote:I like how everyone always post. "THE DOOM OF DUST" and that people have no patience....
And yet.....
Everyone of them always admits. "well, I am patient am I'm different then all the other QQ people who will quit this game"
Umm.. No..
You are all the same and people will be waiting for the game to get better.
I'm sad you aren't having fun. I'm having a blast. I love this patch.
Predicting somethings demise, it's how you know they're threatened by something. People have been doing the same thing with CoD, WoW, BF3, Hell even EVE itself. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 17:24:00 -
[9] - Quote
Different people have different interests. Dust caters to those that are not satisfied by what the current market offers. Just like eve has survived not in spite but because it made things very different then the rest.
There's more than the generic FPS shooter fan and CCP knows this. |
Matakage
WildCard Ninja Clan
86
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Posted - 2013.05.20 17:33:00 -
[10] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) haha, yes you did |
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Matakage
WildCard Ninja Clan
86
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Posted - 2013.05.20 17:34:00 -
[11] - Quote
Raizor Feddie wrote:HEY! It's been awhile since I've seen a "DUST is bad, DUST is dead" thread! Woo! Go haters, go haters go! Sorry, but your wait for that type of thread will have to continue. The point of the thread was to highlight that the standard FPS elements of Dust 514 should remain the highest priority as the game develops. |
SoTa ReGnUM PoP
Namtar Elite Gallente Federation
165
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Posted - 2013.05.20 17:44:00 -
[12] - Quote
The OP is half right and half wrong.
While DUST514 is indeed an FPS - it's one that offers a huge universe of 10 years worth of meta. While game mechanics SHOULD TAKE PRIORITY OVER META, it's the meta that will keep people here. You can shoot a gun at anyone in any FPS - but will shooting that person lead to an entire planet being conquered? You won't find that experience anywhere else.
EVE tards are taking there way of things too far and will ultimately be despised by the FPS community. Which will lead DUST down the same road EVE did - which is not what CCP wants, and nothing any of us says seems to help these guys understand that. If DUST has 100+ planets eventually with thousands of districts... but the population is only 4,000 at any given time... then we have a lot of empty spaces that will never be filled - why? Because EVE wants there way which harms the player experience.
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CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
63
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Posted - 2013.05.20 17:47:00 -
[13] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :)
where was working as intended? Son, I am disappoint. |
Arthur Uthyrsson
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.05.20 17:55:00 -
[14] - Quote
Quote:Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious.
I'm down with that. Completely. I'm quite happy not having yappy bored QQ gamers playing alongside me. I like folks who can play the long game.
I hate FPS games. I love DUST. 'Nuff said. |
Matakage
WildCard Ninja Clan
90
|
Posted - 2013.05.20 17:57:00 -
[15] - Quote
Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different. When you neglect the standards by which the common player holds all FPS games, you do so to your own detriment. This is a business -- you don't get to just make the game you want and ignore gameplay and accessibility of new players. |
Matakage
WildCard Ninja Clan
94
|
Posted - 2013.05.20 18:00:00 -
[16] - Quote
Arthur Uthyrsson wrote:Quote:Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious.
I'm down with that. Completely. I'm quite happy not having yappy bored QQ gamers playing alongside me. I like folks who can play the long game. I hate FPS games. I love DUST. 'Nuff said. You're a unique guy, and if CCP wants to cater to the minority they can do that. I just wanted to highlight that while Dust 514 is indeed a niche FPS experience, the average player who downloads it on PSN is not going to give it extra credit for that. Appealing the masses is important, but only in certain ways: DO make your game easy to control and fun for new players. DO NOT dumb down the skill point / player progression system. |
Matakage
WildCard Ninja Clan
94
|
Posted - 2013.05.20 18:01:00 -
[17] - Quote
SoTa ReGnUM PoP wrote:The OP is half right and half wrong.
While DUST514 is indeed an FPS - it's one that offers a huge universe of 10 years worth of meta. While game mechanics SHOULD TAKE PRIORITY OVER META, it's the meta that will keep people here. You can shoot a gun at anyone in any FPS - but will shooting that person lead to an entire planet being conquered? You won't find that experience anywhere else.
EVE tards are taking there way of things too far and will ultimately be despised by the FPS community. Which will lead DUST down the same road EVE did - which is not what CCP wants, and nothing any of us says seems to help these guys understand that. If DUST has 100+ planets eventually with thousands of districts... but the population is only 4,000 at any given time... then we have a lot of empty spaces that will never be filled - why? Because EVE wants there way which harms the player experience.
Thanks, I appreciate the feedback. |
Matakage
WildCard Ninja Clan
94
|
Posted - 2013.05.20 18:04:00 -
[18] - Quote
It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. |
Raizor Feddie
On The Brink CRONOS.
5
|
Posted - 2013.05.20 18:06:00 -
[19] - Quote
Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players.
Well OBVIOUSLY what OP is saying is...Make it CoD in space and you'll succeed |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:06:00 -
[20] - Quote
Matakage wrote:Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different. When you neglect the standards by which the common player holds all FPS games, you do so to your own detriment. This is a business -- you don't get to just make the game you want and ignore gameplay and accessibility of new players. You do not have to target the common player to be successfull. Quite contrary new businesses have a better chance of survival when they differenciate themself enough to attract customers weren't interested in what the current market offers.
Two notable instances of this are (surprise) EVE and the Wii. Especially the Wii screwed both MS and Sony over by denieing the techwar and providing new input methods and family friendly casual games instead. It took years for the two to get a hold on those customers because they simply had nothing to offer that interested them until they made their own move games/hardware. |
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Matakage
WildCard Ninja Clan
96
|
Posted - 2013.05.20 18:07:00 -
[21] - Quote
I keep throwing out that term accessibility for new players, so I should probably be explicit in my definition of it:
Accessibility for new players means that the player feels as though they have a viable character build from the start. And no, this doesn't mean that the player has to do well.
- When a new player has his first match, does horribly, but experiences a few shining moments where he sees potential for improvement, you have succeeded. - When a player has his first match, does horribly, and sees no hope for advancement other than tedious grinding you have failed. |
Eskel Bondfree
DUST University Ivy League
102
|
Posted - 2013.05.20 18:09:00 -
[22] - Quote
Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. |
Matakage
WildCard Ninja Clan
96
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Posted - 2013.05.20 18:16:00 -
[23] - Quote
Raizor Feddie wrote:Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. Well OBVIOUSLY what OP is saying is...Make it CoD in space and you'll succeed I really hope that's sarcasm... |
Matakage
WildCard Ninja Clan
96
|
Posted - 2013.05.20 18:17:00 -
[24] - Quote
Eskel Bondfree wrote:Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:22:00 -
[25] - Quote
Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. To me it doesn't matter how the gameplay mechanics feel in comparison to other Console shooters as i don't have any reference in competitive FPS on console. As long as i don't get the urge to scream at my pad, which i don't, i'm fine and any improvement is just that. I suspect that quite some people here wouldn't bother with other console shooters and care more about the unique features improving rather then tweaking the hell out of something that part of the playerbase wouldn't even notice.
Improve core mechanics? Yes by all means. But let's not forget that this particular game has more to offer and more things that deserve attention.
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Malkai Inos
The Vanguardians Orion Empire
90
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Posted - 2013.05.20 18:30:00 -
[26] - Quote
Matakage wrote:Eskel Bondfree wrote:Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514. And i'll repeat myself aswell. Not everyone shares those standards and value those 3 elements the highest. This game is not going to convert any die hard COD player who is perfectly happy with what COD offers. Better mechanics might eliminate one gripe with Dust but they would still be incompatible because Dust is not attracting those who want COD in space. Investing time and money in that direction might yield much less RoI then fleshing out Racial symmetry strengthening the EVE connection etc. |
Eskel Bondfree
DUST University Ivy League
102
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Posted - 2013.05.20 18:30:00 -
[27] - Quote
Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514.
What I'm saying is: Dust without its uniqueness would be a complete failure and, imho, wouldn't have a right to exist. Because it would be just a lame attempt at copying some of the big FPS games we already have in the market for years, and nobody needs that. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:34:00 -
[28] - Quote
Eskel Bondfree wrote:Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514.
What I'm saying is: Dust without its uniqueness would be a complete failure and, imho, wouldn't have a right to exist. Because it would be just a lame attempt at copying some of the big FPS games we already have in the market for years, and nobody needs that. This. Without it's persistence and whatnot i would play Dust as much as any other console shooter.
Not at all. Wouldn't matter if they got the mechanics right.
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
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Posted - 2013.05.20 20:45:00 -
[29] - Quote
Here's my take on this subject...
I'm a console gamer, never really got into being "A PC ELITIST". I have played every FPS known on consoles. Dust is doing what Halo did for FPS, and that is redefine how we play them and innovate on the game play. That is why I play dust now, It's different. Planetary Conquest makes things matter, and no other FPS has done something like this. But wait, It's not just PC. It's the skill system, the lore, the meta game, the connection to EVE online and the community. I wanted change from the mindless run & gun gameplay where the only thing that mattered was your K/D ratio. Winning matters in Dust514, not only for you but also for your corpsmates.
To be honest, this is the only game where going all solo Rambo will only take you to the spawn screen. Tactics with your squad is the name of the game. Dust514 is the only FPS that does team play wright. Not even BF3 could focus on squad play because of being dumbed down CODized. But Halo will always be the benchmark to what we play today( every dev took some idea's from halo in one way or another), but it lacks in squad play. Yes BF3 was made into an Arcade shooter but still had some type of team play when you found a good squad, but I can think of no other. Oh yea, I forgot about MAG.
All I'm saying is the FPS market needed change, and Dust achieved this change.
The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed
Just fix the most valuable thing in the game CCP: AIMING.(Speaking as a Duelshock user, I hate K&M so wouldn't know how it feels for those users). |
hooc order
Deep Space Republic Gentlemen's Agreement
106
|
Posted - 2013.05.20 20:54:00 -
[30] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :)
No you missed "CoD clone", "Dust is a vision. SOON", "Dust is an MMO not an FPS", "META!!!!!!"
Probably a lot more....Just click on my name and look at my posts...nearly every 3rd of 4th response has something along these lines. |
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