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61. Yeah No, AV Grenades Need To Be Not Homing or Nerfed. - in Feedback/Requests [original thread]
Dat Shazbot wrote: As someone who hasn't yet gotten to use these, what exactly makes them so good? Reading their stats in the market it looks like they only do ~170-200 damage, and last I checked vehicles have much much more than that. So if so...
- by Encharrion - at 2012.11.27 07:41:00
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62. Idea for a large troop transport:Hover Craft - in Feedback/Requests [original thread]
angelarch wrote: I'd prefer they add a MAV medium vehicle, with more seats like a stryker or something. An APC is more appropriate for carrying a load of mercs into harms way than a space-jeep. Whoops I misread that.
- by Encharrion - at 2012.11.26 20:25:00
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63. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
I typed out a big long response about how I thought tanks should be done then realized that there was far too much stuff and decided I was going to make a new topic on it, lol. I agree that tanks have too little health right now. Also, when you ha...
- by Encharrion - at 2012.11.26 18:47:00
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64. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
I was in a match recently with Noc on the other team with his dropship. My squadmate knocked him out of the sky with the forge gun, and I killed him with the laser rifle, but he brought out another. The whole time we were being OHKOd by the splash...
- by Encharrion - at 2012.10.28 09:04:00
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65. [Suggestion/Request](Preemptive) Separate Gunship and "Jet" Aircraft - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Mobius Wyvern wrote: If there is one thing that flying in Planetside 2 makes me do on a continuous basis, its lament the half-plane half-helicopter light aircraft in that game. In my experience, they're usable, but don'...
- by Encharrion - at 2012.10.27 08:32:00
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66. dropship are way to powerful - in Feedback/Requests [original thread]
There should be a high velocity low damage swarm specifically for air vehicles. It would have a dramatic damage decrease, but a speed increase to allow it to go nearly as fast as a fighter (maybe).
- by Encharrion - at 2012.10.27 08:28:00
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67. Heavy Jumping Man - in Feedback/Requests [original thread]
Perhaps a climb function would be useful, if you walk up to something at a certain height like a railing it gives you a prompt to climb over it, irrespective of jump height. TBH I've noticed that there are places that you can put drop uplinks wher...
- by Encharrion - at 2012.10.27 07:53:00
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68. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
The thing is, the dropsuit customization is largely a more complex equivalent of gun/class customization in other games. Sure, gun customization typically has different effects on gameplay such as altering gun sights or adding underslung grenade l...
- by Encharrion - at 2012.10.20 10:44:00
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69. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Yeah explanations would be nice to have ! I'm a bit disapointed that it needs to be held in hand and used.... I really thought that this piece of equipment in a futuristic game would be something that works passively. ...
- by Encharrion - at 2012.10.05 08:56:00
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70. Looking brilliant! - in Feedback/Requests [original thread]
Corban Lahnder wrote: Im more impressed with stability and latency. Both of which have improved worlds for me. The new shader and effect system just ads a new flavor to the graphics we already have. Its enough for me but I do understand when o...
- by Encharrion - at 2012.10.02 14:02:00
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71. Request: prone on dust 514 - in Feedback/Requests [original thread]
+1 It makes zero sense that my merc can't go prone. Camping is only really a big deal in low health high damage games like Call of Duty, because lying down makes it harder for your enemy to get that first shot. In a high health game its not a big ...
- by Encharrion - at 2012.09.28 03:43:00
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72. screenshot feature?kinda needed it earlier - in Feedback/Requests [original thread]
+1
- by Encharrion - at 2012.09.25 06:34:00
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73. speacial beta item request for us beta testers - in Feedback/Requests [original thread]
We've already gotten exclusive beta stuff, sorry you missed out. On the other hand, once they implement pilot and crusader suits, it would be nice to have beta events for the skinweave versions of those also.
- by Encharrion - at 2012.09.25 05:59:00
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74. [Request] The Death Channel - in Feedback/Requests [original thread]
As long as it is completely random and can't be used as a remote killcam, then this would be awesome!
- by Encharrion - at 2012.09.25 05:40:00
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75. Make Active Skilling a little more....Active - in Feedback/Requests [original thread]
I would like to be able to queue a skill, if only for the fact that I'm rather impatient sometimes, and have a hard time saving up to spend my sp on a high cost skill and not spend it on anything else. A skill queue that automatically applied sp t...
- by Encharrion - at 2012.09.25 02:28:00
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76. jumping and other - in Feedback/Requests [original thread]
Sparadok wrote: +1 Free bump, I agree with this something needs to be done about people jumping about to avoid damage, I can maybe forgive the odd hop, but at times I feel like I'm hunting Skippy (is that showing my age?). Would it not make sen...
- by Encharrion - at 2012.09.20 06:48:00
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77. Stealth? - in Feedback/Requests [original thread]
Cloaking for both vehicles and dropsuits has been confirmed.
- by Encharrion - at 2012.09.19 07:43:00
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78. Suggestions to improve accessibility without lowering complexity - in Feedback/Requests [original thread]
This is a great game with lots of depth and complexity, but like EVE (albeit to a smaller degree), this game is not particularly easy for new players to understand. I don't think the game is too complex for new players, rather, I think the game si...
- by Encharrion - at 2012.09.19 05:08:00
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79. Let me buy a turret! - in Feedback/Requests [original thread]
Placing turrets is already planned. The team commander will get an RTS view of the map and the ability to order troops and call in turret emplacements.
- by Encharrion - at 2012.09.17 21:40:00
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80. [Request]HAV and LAV - in Feedback/Requests [original thread]
Thomas Canalejo wrote: dont allow HAVs or LAVs to be droped on top of buildings or on top of mountains plz. I don't see it as a problem honestly, tanks have minimal health now, and if they are on a building they are stuck in one place to get...
- by Encharrion - at 2012.09.17 21:00:00
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