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101. Sniping with a mouse. - in Feedback/Requests [original thread]
I have to point out here that the charge rifle does so much damage because of the unlikelihood of a second shot, due to the charge time required between shots. If you nerf it so that it takes 2 body shots to kill, then everyone will use the other ...
- by Encharrion - at 2012.09.05 09:53:00
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102. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
This is incredibly brilliant. I have to have this now. +1
- by Encharrion - at 2012.09.05 08:28:00
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103. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
This, exactly this. I had already suggested the fixes to large turrets, and at the same time a bonus to the heavy suit where it would get a reduction in the amount of splash damage taken (which someone else later also suggested). Edit: The reload...
- by Encharrion - at 2012.09.05 08:13:00
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104. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
ChromeBreaker wrote: Encharrion wrote: If they remove dumb fire on Swarm Launchers, they might as well be a sidearm at that point. Yay swarm launcher AND forgegun would be worth losing the dumb fire for that lol I didn't think of t...
- by Encharrion - at 2012.09.04 11:26:00
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105. REQUEST - More detailed fitting and module information - in Feedback/Requests [original thread]
The problem is, there aren't profiles, at least not in the EVE sense. I believe the extent of it is that some weapons deal more damage to shield than armor and vice-versa. There aren't 4 different damage types. That said, it would be nice to see w...
- by Encharrion - at 2012.09.04 11:05:00
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106. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
If they remove dumb fire on Swarm Launchers, they might as well be a sidearm at that point.
- by Encharrion - at 2012.09.04 10:16:00
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107. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
The breach forge gun is a bit silly. It doesn't do double the damage of the standard, it has double the charge time, and you can't move while charging it unlike the other forge guns. Try the basic forge gun, or even better the assault forge gun if...
- by Encharrion - at 2012.09.03 03:14:00
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108. Another kind of tank balancing. - in Feedback/Requests [original thread]
I'm thinking I should have made this thread in Feedback/Requests, I would appreciate it if a gm would move it please.
- by Encharrion - at 2012.09.03 03:06:00
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109. Another kind of tank balancing. - in Feedback/Requests [original thread]
Henri Thoreau wrote: Encharrion wrote: Henri Thoreau wrote: Encharrion wrote: STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large we...
- by Encharrion - at 2012.09.03 01:10:00
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110. Another kind of tank balancing. - in Feedback/Requests [original thread]
Henri Thoreau wrote: Encharrion wrote: STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should hav...
- by Encharrion - at 2012.09.03 00:12:00
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111. Another kind of tank balancing. - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should have clarified, sorry. I think small railguns ne...
- by Encharrion - at 2012.09.02 23:48:00
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112. Another kind of tank balancing. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I agree with the general idea. Railguns I guess are supposed to be anti-vehicle, but they are lethal to infantry, too. I think a lot of balance could be achieved through simply reducing railgun splash, and giving vehic...
- by Encharrion - at 2012.09.02 23:46:00
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113. Another kind of tank balancing. - in Feedback/Requests [original thread]
Maybe we are thinking about this wrong. Maybe, we should set up a different sort of perfect imbalance. It could be set up so that we have 2 different categories of tanks based on their weapon systems. We would have anti-infantry tanks, with missil...
- by Encharrion - at 2012.09.02 23:18:00
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114. CCP is attempting to test tank warfare (tanks counter tanks) - in Feedback/Requests [original thread]
Personally I think it should be that if you fit your tank with anti-personnel weapons, you should be weak to other tanks, and if you fit your tank with anti-vehicle weapons, you're weak to av personnel. This way, AI tank beats infantry, AT tank be...
- by Encharrion - at 2012.09.02 08:30:00
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115. make small railguns actually usefull - in Feedback/Requests [original thread]
kalahari ilkeston wrote: STB-LURCHASAURUS EV wrote: small railguns are beastly. hint: they are not meant for shooting infantry not meant for shooting infanty, are they meant for shooting LAV? How does a round do massive damage to LAV but...
- by Encharrion - at 2012.09.02 06:09:00
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116. HAV : Black Ops - in Feedback/Requests [original thread]
I would think that you could fit the caldari black ops HAV with tank in the high slots and 3 nanos and a damage mod in the low for lots of speed. Combined with the supposedly low signature profile of the black ops tank, you could make a ganky ambu...
- by Encharrion - at 2012.09.01 07:46:00
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117. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
I think the tanks are fine as they are now, but the av weapons are so terrible, that the tanks don't have the counter that's supposed to keep them in balance.
- by Encharrion - at 2012.08.31 21:27:00
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118. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
I don't think prone would be as bad as people are saying, as strafing plays a large role in combat, and if your prone you can't move even remotely fast enough to matter. Sure you are a smaller target, but your also a lot easier to hit when your no...
- by Encharrion - at 2012.08.31 10:43:00
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119. Request: Reduce Shotgun Range - in Feedback/Requests [original thread]
I agree that militia shotguns need a slight nerf, but I'm not sure a range nerf is the right way to go about it. I think a slight nerf to damage combined with an increase to 8 shots in a magazine like every other shotgun would work fairly well.
- by Encharrion - at 2012.08.30 08:10:00
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120. this game needs less COD and more EVE - in Feedback/Requests [original thread]
Corban Lahnder wrote: Dust will support the largest maps that the unreal 3.5 engine can support with out cracking. However that is the limitation, the old arcitecture of unreal 3.5. If you want openworld, you need to play planetside 2. Techni...
- by Encharrion - at 2012.08.30 07:32:00
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