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141. Orbital Strike damage underwhelming - in Feedback/Requests [original thread]
So, as squad leader I called in an orbital strike on top of a Sagaris. The tank ran it's shield booster and after just a couple seconds had completely shrugged off the hit. Is the orbital strike supposed to be that weak? Is it just because it's ca...
- by Encharrion - at 2012.08.15 13:02:00
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142. My view on new patch - in Feedback/Requests [original thread]
Zero Harpuia wrote: Rhadiem wrote: EnglishSnake wrote: CCP Frame wrote: Moved to feedback! You do know no one will see it most likely down in feedback CCP will, and lots of us do read Feedback. Either way, this is clearly where t...
- by Encharrion - at 2012.08.15 12:49:00
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143. [Request] Codebreaker in High-Powered Slot - in Feedback/Requests [original thread]
I agree, I was completely surprised when I found out the codebreaker module was a low slot, it didn't make a whole lot of sense to me.
- by Encharrion - at 2012.08.15 12:47:00
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144. PvE? - in Feedback/Requests [original thread]
BestNameEva wrote: Anybody know if or think there could be some kind of PvE for Dust, some kinda simulator training room, not sure about Eve tech. They are already planning a horde mode survival type game mode against rogue drones.
- by Encharrion - at 2012.08.15 12:35:00
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145. Anti-Grind - in Feedback/Requests [original thread]
Rohnan Senkusha wrote: i've only played dust for a little over a month and this character has more SP then my eve char which has been around for a little less then 2 years... this isn't right. so no, im fine with the SP being lowered Sp ...
- by Encharrion - at 2012.08.11 14:14:00
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146. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
If it takes long enough to lock on to a dropsuit, perhaps.
- by Encharrion - at 2012.08.08 04:32:00
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147. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I don't particularly like that idea, but how about an extra seat that can operate extra equipment like shield boosters or ewar. Furthermore, the driver should CHOOSE to hand over the main gun controls to the 4th person.
- by Encharrion - at 2012.08.08 02:21:00
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148. Cloaking Grenades - in Feedback/Requests [original thread]
A shimmer effect could work, I'm ok with that.
- by Encharrion - at 2012.08.08 00:28:00
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149. Cloaking Grenades - in Feedback/Requests [original thread]
I was thinking something a lot less permanent than what you seem to have in mind. I was thinking more like 10 seconds of cloak to allow you to move across a certain area unseen, similar to what a smoke grenade does in other games but without the s...
- by Encharrion - at 2012.08.08 00:07:00
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150. Cloaking Grenades - in Feedback/Requests [original thread]
As an alternative to smoke grenades, how about a cloaking grenade? The grenade would have an area of effect defined by a certain radius around the grenade. Anyone looking through the area of effect would see nothing out of the ordinary, however h...
- by Encharrion - at 2012.08.07 23:41:00
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151. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
There appears to be some confusion about the roles of the turrets, so I am going to share what my opinions on the turret roles are, and then I will suggest how to fix the imbalance of the missile turret vs the other turrets. Now, a higher impact ...
- by Encharrion - at 2012.07.28 08:44:00
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152. [Suggestion]: Bigger shields make you easier to hit? - in Feedback/Requests [original thread]
I have noticed that if I fire a shot very close to someone, their shields appear to flare. It seems odd that my bullet appears to pass through their shields but do no damage to them. I suggest that the shields be given their own hitbox, and that t...
- by Encharrion - at 2012.07.28 06:45:00
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153. [REQUEST]Looking around during bleedout - in Feedback/Requests [original thread]
Yes having to wait 8 seconds without being able to look around would be very annoying actually.
- by Encharrion - at 2012.07.20 08:17:00
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154. Drop suit scanners. - in Feedback/Requests [original thread]
You can simply see what dropsuit they have and what weapon they are using by looking at them, trying to scan them with some kind of scanner that would have to then bring up some kind of fitting screen to show you what they have fitted would take t...
- by Encharrion - at 2012.07.19 04:39:00
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155. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: I would rather see a short range AOE damage weapon on the LAV, tanks are to slow to really make use of that I would think. A plasma flamethrower type small turret would be AWESOME!
- by Encharrion - at 2012.07.18 13:24:00
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156. Adding player In-game to Contacts & Watch lists from the Inbox or elsewhere - in Feedback/Requests [original thread]
No idea, haven't played with contacts and mail much.
- by Encharrion - at 2012.07.17 12:18:00
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157. The Surya - in Feedback/Requests [original thread]
Whether or not Damage Control Units are unaffected by stacking penalties makes a big difference to my tank. Can anyone confirm that Damage Control Units are unaffected by stacking penalties like in eve?
- by Encharrion - at 2012.07.17 11:43:00
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158. possible sniper improvements - in Feedback/Requests [original thread]
If you crouch and stand still while scoped in for a short period of time your scope goes perfectly still.
- by Encharrion - at 2012.07.17 11:22:00
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159. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
If fighters are in the game, there really should be fighter bombers. Also, the maps right now may not be big enough for fighters, but they are planning on increasing the map size so that the largest maps will be 25km^2.
- by Encharrion - at 2012.07.17 09:58:00
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160. Mogar's Beta review, my first week of beta - in Feedback/Requests [original thread]
Dilectus Himmel wrote: Mogar Bobac wrote: When your in a vehical and you kill someone the sound you get in my opinion is not rewarding in anyway. make a ching sound like money or an isk deposit something that excites a person. as well as t...
- by Encharrion - at 2012.07.17 06:44:00
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