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Breaking Wheel
Doomheim
8
|
Posted - 2012.10.04 07:11:00 -
[1] - Quote
okay so just specced into active scanners...
first impressions: seems to be a Beam, unidirectional.. no spread as far as i can tell. It is a Hand Held device, requiring the trigger to be held, and has a cool down.
Will test a little bit more, see if it has a cone AoE or if really is a pitiful beam. Really underwhelmed at this point. 75 metre range beam, requiring the user to 'sweep' whilst being near on defenceless.
At least give it a 120-180 degree cone! or, make it limited ammo droppable like nanohives with 75 metre bubble AoE...
just as a for instance... got killed by a shotgun that 'snuck up on me', in the time it took to try and change to my AR (logi suit) |
Liner ReXiandra
Zumari Force Projection Caldari State
16
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Posted - 2012.10.04 21:13:00 -
[2] - Quote
I am massively confused by the 75meter active scanner. It goes bleep bleep bleep and nothing seems to happen.
Do i need to make a sweeping motion? point and keep on enemies? What is 75 meters anyway, about the second circle on my minimap?
I'm not seeing any visual feedback on using the tool.
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Breaking Wheel
Doomheim
8
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Posted - 2012.10.05 03:10:00 -
[3] - Quote
i've been trying to get into small map ambushes to test further, used it a couple more matches ... but still totally confused by this module.
Logging in soon to try to test some more...hopefully get a bunch of small ambush maps |
Breaking Wheel
Doomheim
8
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Posted - 2012.10.05 03:43:00 -
[4] - Quote
okay well just tested in another match.....
can we get a DEV to explain the Active Scanner and how it works?
After spawning with it twice:
Required visual contact to register enemies...with trigger held down. (am i not supposed to hold the trigger down...does the beeping indicate the scan cycle?)
be back after some more testing .... really confused by this "oddball"... |
Breaking Wheel
Doomheim
8
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Posted - 2012.10.05 04:03:00 -
[5] - Quote
plateau map ambush:
climbed onto one of the big structures, placed a drop uplink. Spawned every time with a scanner.
First attempts were to gain LoS of enemies fighting around the structure, held down the trigger then released and broke LoS.
'Scanned' enemies did not remain on minimap.
Re-tried but with trigger held down, releasing trigger before breaking LoS.
'Scanned' enemies did not remain on minimap.
Found an enemy Logi hiding near the 'trailer' under the opposite structure, well within intermediate ring on minimap, tried trigger down, trigger release, and 'painting target with both trigger down and trigger release methods.
'Scanned' enemies did not remain on minimap.
What exactly is an Active Scanner...am i just not getting how its supposed to work?
currently I am prepared to write off the SP spent to test this Equipment, and just proclaim it 'bugged'... well i hope it bugged... scanners that require visual contact to keep the enemy on the mini map seem... redundant.
DEV clarification request please...
edit: not sure of the order of tests,but i did certainly try trigger down no release on breaking Los... just comfubbled atm by this item... |
VADOL II
Zumari Force Projection Caldari State
49
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Posted - 2012.10.05 05:18:00 -
[6] - Quote
Bump for Dev help |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.05 07:39:00 -
[7] - Quote
Yeah explanations would be nice to have !
I'm a bit disapointed that it needs to be held in hand and used.... I really thought that this piece of equipment in a futuristic game would be something that works passively. It's a bit awkward needing to activate it. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.10.05 08:21:00 -
[8] - Quote
droppable equipment gets my vote....give it a pulse of 4 seconds for type 1 down to 2.75 seconds for prototype
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dust badger
BetaMax.
283
|
Posted - 2012.10.05 08:31:00 -
[9] - Quote
Billi Gene wrote:droppable equipment gets my vote....give it a pulse of 4 seconds for type 1 down to 2.75 seconds for prototype
Sounds good to me |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.10.05 08:56:00 -
[10] - Quote
Laurent Cazaderon wrote:Yeah explanations would be nice to have !
I'm a bit disapointed that it needs to be held in hand and used.... I really thought that this piece of equipment in a futuristic game would be something that works passively. It's a bit awkward needing to activate it.
The dropsuit already has its own built in sensors that you can upgrade with modules, I think the active scanner is just supposed to be a dramatically better scanner for finding enemies, but forces you to put away your gun to use. From what I'm reading here however, it seems that it isn't working. |
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Breaking Wheel
Doomheim
8
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Posted - 2012.10.05 09:16:00 -
[11] - Quote
Encharrion wrote:Laurent Cazaderon wrote:Yeah explanations would be nice to have !
I'm a bit disapointed that it needs to be held in hand and used.... I really thought that this piece of equipment in a futuristic game would be something that works passively. It's a bit awkward needing to activate it. The dropsuit already has its own built in sensors that you can upgrade with modules, I think the active scanner is just supposed to be a dramatically better scanner for finding enemies, but forces you to put away your gun to use. From what I'm reading here however, it seems that it isn't working.
the active scanner, is currently hand held, meaning no weapon out, and hopefully is bugged, because it needs visual contact to get the targets on minimap ... of which they don't even stay on the minimap after breaking visual with them.
ie: the active scanner is redundant, if it does what you can already do with out it. "If" being the important word.
"if" its meant to be able to detect enemies without needing LoS then most of this thread is redundant because it is indeed bugged.
I specced into the active scanners .. erroneously hoping they were droppable equipment, with a pulse to show enemies within the radius, even if the markers didnt stay on the minimap, having equipment pulsing at intervals would provide intel on objectives before they got capped, or for incoming enemies for a squad doing area denial.
If it must be hand held, then please CCP do not make it a pulse, as running around without a weapon is suicide enough!
or even better... put the scanner in the off hand, linking it to the L1 / scope button, allowing a nova knife or scrambler pistol to be equipped in the other hand. Reloading the pistol could then force the scanner to be unequipped during reload.... actually i don't like that idea, but its still better then being defenceless.
edit: and the 75 metre range is still within AR and laser range AFAIK.... |
Waruiko DUST
G I A N T
90
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Posted - 2012.10.05 13:54:00 -
[12] - Quote
Has anyone doe any major testing on the vehicle scanners yet? I've tried using them but didn't notice anything. That said the area I was in might have been empty so I'm not sure if it doesn't work either. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.05 18:00:00 -
[13] - Quote
It seems broken to me too.
LogiBros perspective - my job is to make killing enemies easier for you. If this scanner doesn't light up enemies like a christmas tree for you to then pop off then it is broken. If it does not keep them painted on the screen for a few seconds then it is broken. If I'm hanging my butt out in the air by not having a weapon out and it is not helping my teammates it is broken...
Well, it is broken.
I would have imagined it as either a 180-360 around myself or the point where I was aiming it. Neither. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.06 05:23:00 -
[14] - Quote
I have noticed a large dome, like nanohive effect, over some people and vehicles about range of remote sensors. So I think it is ment to be a radius and work through walls, the dome passed through them. The enemy can see the radius though. I think they are bugged, unless to many have trained signature reduction already? My assault should be at 32 1/2. |
Relic Cross
Bragian Order Amarr Empire
3
|
Posted - 2012.10.06 11:08:00 -
[15] - Quote
Guys, you missed one huge fact. The reason they seem and are useless because they might be the counter to cloaking devices: DUH!
They need to scrap the automatic targetting system and just make scanners of different sorts the only way to mark a target. |
Vadre Zekariah
Zoobog Enterprises
37
|
Posted - 2012.10.06 11:19:00 -
[16] - Quote
This thread needs a bump to get answers from Devs.
PLEASE explain the exact use of the ASs CCP. |
DeVst4
Bragian Order Amarr Empire
6
|
Posted - 2012.10.06 16:53:00 -
[17] - Quote
No answers yet? Things should probably be in the troubleshooting section. This has to be a bug. I have a character with an both passive and active scanners. The active is far from useul |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.10.06 23:48:00 -
[18] - Quote
bump for dev feedback/insight |
Breaking Wheel
Doomheim
8
|
Posted - 2012.10.07 07:54:00 -
[19] - Quote
well looks like either we have all got it wrong and the scanners are working as intended.....(???)
or
this just isn't an issue worthy of a reply.
either way... sad puppy at wasted SP..
pro-tip... forget about the damn scanners till next build :P |
DeVst4
Bragian Order Amarr Empire
6
|
Posted - 2012.10.07 23:49:00 -
[20] - Quote
Acknowledged. Dumping this character. |
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Vadre Zekariah
Zoobog Enterprises
37
|
Posted - 2012.10.09 09:40:00 -
[21] - Quote
Yeah, I don't want this question to die.
We should seriously have received a dev comment on this by now. |
Allie-Chan
Pan-Galactic SDF
4
|
Posted - 2012.10.09 10:09:00 -
[22] - Quote
bump as waiting for reply...
But please be aware the DEVs etc will be really busy working on alot of things that have been mentioned so far, and you nnever know, they maybe taking a little time to check it themselves before responding. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.10.10 20:55:00 -
[23] - Quote
I did some testing with the hand held scanner today, here's what I found:
- it's working in a 360-¦ radius and through walls / terrain
- the scan pulse is emitted once you pull the trigger ( it does the same sound as a swarm launcher when you start locking a target with it), holding the trigger further has no effect (seems pointless that we are even able to hold the trigger...)
- every scanned unit within the 75m radius is blinking on your minimap for about 1 second immediately after pulling the trigger, then it vanishes
- after you release the trigger, it needs to 'recharge' and is making the 'bip, bip' sound (same sound as the swarm launcher while you wait for it to aquire a lock) until you can release another scan pulse
- units that are already marked on the map through line of sight (your own or any team mate) are not blinking when you are scanning
- and, most importantly: it only seems to work on vehicles and installations
Seems like the scanner is either bugged for infantry, or infantry scan signatures are messed up somehow, or everyone has already a signature below 36, so my advanced scanner couldn't pick them up (seems very unlikely).
You can try this: stand near an enemy supply depot (make sure the passive scanner of your suit does not pick up the depot, get farther away if necessary), look away from it, and activate you scanner. You will see the depo flash on your minimap for a second every time you pull the trigger. |
VADOL II
Zumari Force Projection Caldari State
49
|
Posted - 2012.10.12 17:40:00 -
[24] - Quote
Bump for info |
Vadre Zekariah
Zoobog Enterprises
37
|
Posted - 2012.10.14 11:49:00 -
[25] - Quote
Aaaaaaaand another bump.
Please read CCP |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.14 16:14:00 -
[26] - Quote
Eskel Bondfree wrote:I did some testing with the hand held scanner today, here's what I found:
- it's working in a 360-¦ radius and through walls / terrain
- the scan pulse is emitted once you pull the trigger ( it does the same sound as a swarm launcher when you start locking a target with it), holding the trigger further has no effect (seems pointless that we are even able to hold the trigger...)
- every scanned unit within the 75m radius is blinking on your minimap for about 1 second immediately after pulling the trigger, then it vanishes
- after you release the trigger, it needs to 'recharge' and is making the 'bip, bip' sound (same sound as the swarm launcher while you wait for it to aquire a lock) until you can release another scan pulse
- units that are already marked on the map through line of sight (your own or any team mate) are not blinking when you are scanning
- and, most importantly: it only seems to work on vehicles and installations
Seems like the scanner is either bugged for infantry, or infantry scan signatures are messed up somehow, or everyone has already a signature below 36, so my advanced scanner couldn't pick them up (seems very unlikely). You can try this: stand near an enemy supply depot (make sure the passive scanner of your suit does not pick up the depot, get farther away if necessary), look away from it, and activate you scanner. You will see the depo flash on your minimap for a second every time you pull the trigger. It works like he said. To me this tool is basicly useless in this build. |
Abraham Lincolnbot
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.10.21 19:17:00 -
[27] - Quote
I think this needs to be fixed the active scanner dosent seem to work good. it should be directional but should pick up soldiers. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.22 03:58:00 -
[28] - Quote
Ahmen, need more use and more information, hopefully we will see a redone/useful version in the next build. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.10.23 00:09:00 -
[29] - Quote
Abraham Lincolnbot wrote:I think this needs to be fixed the active scanner dosent seem to work good. it should be directional but should pick up soldiers. possibly there could be variations. |
theon wired
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.10.25 10:40:00 -
[30] - Quote
im not seeing this behaviour at the moment. last night i was playing on the rocket site map, hiding behind the various bits of cover i was able to use directional active scan to uncover allot of infantry trying to out flank my guys who were all looking at the CRU.
by watching the radar i noticed a couple of my guys must have seen the large number of red because they turned and moved toward them.
so to recap i faced the CRU started the scan uncovered a large group or red moving off to flank us, turned to follow them and manage to keep them in scan all the way. my team could seemingly see these result as they seemed to react to them.
it doesn't seem to be 360 its just each result persists for 10 seconds or so allowing to to spin slowly and act like a radar tower if you so wish.
again holding the trigger allows you to pan around to track hostiles.
i must point out though this was just it working right for me in this instance. i have had situations on open maps such as the spiky rocky one, where a hostile behind a rock did not show up while i was scanning and shot me as i ran past. |
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