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41. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other stat on my vehicles for more defense, I would trade damage, or speed, o...
- by Encharrion - at 2012.12.29 15:34:00
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42. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
I originally thought UVT was terrible, but I have begun to change my mind. The voice service isn't free for CCP, and they need to fund it somehow. It isn't as if communication doesn't happen if you don't have UVT, I actually don't use it a large ...
- by Encharrion - at 2012.12.29 14:40:00
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43. Input Lag - in Feedback/Requests [original thread]
Sytonis Auran wrote: Deranged Disaster wrote: I have been experiencing some input lag lately. After switching my TV's and PS3's setting's and reducing it, I can still see problems with it, which completely throws off my aim. I've tried playi...
- by Encharrion - at 2012.12.24 03:34:00
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44. [SUGGESTION] Anti-Vehicle Installations need more HP - in Feedback/Requests [original thread]
I think that turrets in general should get an hp boost, it takes nearly nothing from a forge gun or swarm launcher to take them any of them out, completely defeats the purpose of them as they often barely last any time at all.
- by Encharrion - at 2012.12.24 03:32:00
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45. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
This is precisely what I thought when I heard about the nerf. Aside from that though, I have to point out to some of the posters in this thread, the missile launcher SHOULD NOT be effective against vehicles. It might say that in the description (n...
- by Encharrion - at 2012.12.24 03:12:00
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46. Iron Sight really?! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Your usual mmo community: Community:We want *X*! -gets *X* Community:*X* sucks! Who asked for it? QFT I personally preferred the scope sights back when iron sights were suggested, but a lot of people seemed to wan...
- by Encharrion - at 2012.12.24 02:55:00
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47. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Firing my gun on my way down might be fun, not sure about being able to continue to shoot while bleeding out though. How about this: no ADS while bleeding out, and the longer you spend bleeding out, the less accurate hip fire becomes.
- by Encharrion - at 2012.12.18 03:17:00
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48. Flux grenades - in Feedback/Requests [original thread]
I haven't used them, but wouldn't they be excellent for clearing objectives of remote explosives? They are supposed to fry enemy equipment after all.
- by Encharrion - at 2012.12.11 12:28:00
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49. Aurum item: sp reset. - in Feedback/Requests [original thread]
I would be ok with a version that reallocates a small amount of sp, 1 million sp at most. Otherwise a 20 mil sp character could spec fully into infantry and make a reasonable amount of money doing so and then instantly be fully specced into tanks ...
- by Encharrion - at 2012.12.11 12:24:00
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50. Personal Teleportation System - in Feedback/Requests [original thread]
So I had been thinking about the new micro jump drives being added to eve, and thought maybe a version for dust might be fun. The Personal Teleportation System is a personal scale micro jump drive adaptation that teleports you forward after spool...
- by Encharrion - at 2012.12.11 12:04:00
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51. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
I haven't used the breach scrambler, but I did use the standard scrambler in an earlier build, and it worked pretty well. The thing is, the best way to use it was not usually to spam shots as fast as you could to get some hits, you lined up your s...
- by Encharrion - at 2012.12.11 10:01:00
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52. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
I'm pretty sure the scanners don't find people because they are buggy and broken, not because they are designed that way.
- by Encharrion - at 2012.12.11 08:59:00
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53. Longer match length - in Feedback/Requests [original thread]
Noc Tempre wrote: Only reason for longer battles is if we had Planetside 2 style facilities that required a long time to take over. I think that would be fun!
- by Encharrion - at 2012.11.28 15:00:00
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54. [Idea] Ingame Report Tool aka Helps the Devs - in Feedback/Requests [original thread]
A bug report function like this would be great!
- by Encharrion - at 2012.11.28 14:55:00
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55. Vertical Launch Missiles and Target Painters - in Feedback/Requests [original thread]
I have an idea for a new vehicle turret. Missile turrets as they are would be renamed to rocket turrets, and new missile turrets be made lock on only and vertical launch. This would allow for indirect fire, however, lock-on cannot be made indirect...
- by Encharrion - at 2012.11.28 14:37:00
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56. Balancing Tanks: Rock Paper Scissors Approach - in Feedback/Requests [original thread]
I disagree, I believe there is still plenty of room for customization inside of rock paper scissors, but I do understand your concern. Also, sorry for the wall of text, I'll try and add a summary soon.
- by Encharrion - at 2012.11.28 14:33:00
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57. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
I do not agree with taking missiles and making them anti tank weapons. If we want anti-tank weapons we have railguns. Large missile turrets already have a role, anti-infantry. I would not be adverse to renaming the current missile turrets rocket t...
- by Encharrion - at 2012.11.28 13:58:00
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58. Balancing Tanks: Rock Paper Scissors Approach - in Feedback/Requests [original thread]
Low health tanks in a game where you have to pay for your tanks is a bad idea. A much better idea would be high health low damage tanks, these would support infantry in two ways. First, they would provide mobile cover and sit on objectives, someth...
- by Encharrion - at 2012.11.28 09:25:00
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59. [Request] Vehicles without turrets/option to leave turret slot empty - in Feedback/Requests [original thread]
Paran Tadec wrote: Mobius Wyvern wrote: I absolutely love this idea, because I want to set up a Sagaris with no turrets. Just tank it to the point it's completely unkillable and roll around making everyone switch to AV out of frustration tha...
- by Encharrion - at 2012.11.28 09:17:00
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60. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
I strongly disagree, the whole point of higher tier suits is that they are strong but require high maintenance to continue running them, a bpo for AUR would simply be broken and furthermore p2win. I'm not sure about the rental idea but I don't agr...
- by Encharrion - at 2012.11.28 09:14:00
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