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1. Minimap Improvements - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Iron Wolf Saber wrote: A light blue ring that matches effective weapon range. IgniteableAura wrote: change our crosshair color Let's connect this two idea and create crosshair that determine our effective ...
- by Encharrion - at 2013.08.13 01:11:00
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2. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
Commander Crispy wrote: dont matter they need a nerf at close ranged.in gneral it needs a nerf. i should not have to run away.fight him head on in close range. like i said the shotgun needs a big nerf.and a few other things in this game the n...
- by Encharrion - at 2013.06.15 06:08:00
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3. (request) making meters meters - in Feedback/Requests [original thread]
This, absolutely this. We should be able to read the stats on a weapon and then be able to guess the approximate distance; we can't do this if meters are some arbitrary distance not approximate to what one would expect a meter to be in game.
- by Encharrion - at 2013.06.15 05:47:00
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4. Bring sexy back - in Feedback/Requests [original thread]
I don't think they should be all black for every race; too little variety in that. I do think that the prototype suits should have distinct and cool colour schemes for each.
- by Encharrion - at 2013.06.06 07:54:00
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5. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: alten hilt wrote: What if shield extenders actually extended the dropsuit's hit box? Isn't that what a shield EXTENDER is actually doing...extending the shield? It would work something like this. If a shield extender...
- by Encharrion - at 2013.06.06 07:37:00
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6. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Harpyja wrote: Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track...
- by Encharrion - at 2013.06.01 00:21:00
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7. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Harpyja wrote: Encharrion wrote: I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for th...
- by Encharrion - at 2013.05.31 23:55:00
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8. Weapon Heat and Ammo - in Feedback/Requests [original thread]
I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle.
- by Encharrion - at 2013.05.31 23:34:00
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9. Just add purchasable respecs already - in Feedback/Requests [original thread]
Firstly, I do not believe that respecs are in any way necessary or even good for this game. I believe that adding respecs would infact harm this game for the reasons specified above by Cross Atu and others. However, I am open to the possibility th...
- by Encharrion - at 2013.05.31 23:19:00
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10. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
I don't support this idea. The mechanic of overheating is generally used (in most games) to balance out the benefit of that same weapon not having a magazine that needs reloading. Both overheating and reloading serve very similar functions, they b...
- by Encharrion - at 2013.05.31 19:27:00
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11. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
Flechettes sound like a really cool idea. Maybe they could have slight shield penetration? For example a flechette shot with 5% shield penetration that does 100 damage would do 95 damage to the shields and then 5 damage to the armor underneath. 5%...
- by Encharrion - at 2013.05.31 18:08:00
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12. CCP - DROPSUIT BALANCING IDEAS - in Feedback/Requests [original thread]
I haven't played in a while, but it seems to me that if we now have racial bonuses to our dropsuits, giving the assault suits weapon damage bonuses seems an obvious way to help prevent the logistics suits from taking over the role of the assault. ...
- by Encharrion - at 2013.05.31 17:10:00
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13. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Sure. You might even think about adding a similar option to EVE.
- by Encharrion - at 2013.05.31 14:45:00
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14. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
The problem with AV grenades is the lack of sacrifice to fit them. This means that mostly everyone has them. They have limited range, so clearly you can't let them get close. They can use cover to approach you without you seeing them until they ar...
- by Encharrion - at 2013.05.23 23:48:00
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15. [Feedback/Request] Overlook on Laser Rifle Skill Redundancy - in Feedback/Requests [original thread]
I agree, I think the whole thing could be solved by making overheating on the laser rifle much more relevant while removing the magazine from the weapon (drawing from your total ammo reserve).
- by Encharrion - at 2013.01.13 05:26:00
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16. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
I think where militia was last build (network issues on my end prevent me from logging in this build) is pretty good, there is no reason to upgrade because higher tier equipment isn't strong enough to justify the cost. When FW and null is added ev...
- by Encharrion - at 2013.01.13 05:17:00
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17. Alternative ways to gain SP - in Feedback/Requests [original thread]
With the tiny amounts listed here I'm assuming you guys mean WP not SP.
- by Encharrion - at 2013.01.13 04:44:00
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18. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
I think the damage should be reduced by quite a bit, that way it allows people thinking about speccing into forge guns to try them out before expending skill points into them to see if they want to take that path.
- by Encharrion - at 2012.12.31 05:38:00
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19. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
1x might be too low, but I think it's fine. It lets you spec into your preferred sidearm along with your primary more easily.
- by Encharrion - at 2012.12.31 05:34:00
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20. Eryx/Prometheus dropship descriptions - in Feedback/Requests [original thread]
The text is fine, the Eryx and Prometheus are logistics class dropships.
- by Encharrion - at 2012.12.30 14:21:00
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