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81. [Request] Medic of death - in Feedback/Requests [original thread]
I kind of like the idea, but 60 seconds is too long. Maybe only 40-50 seconds, and a timer as well as a message so players know why it is taking so long for them to respawn. Also a logi must be able to come along and revive you during that whole t...
- by Encharrion - at 2012.09.17 20:58:00
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82. would be cool - in Feedback/Requests [original thread]
I think drones will be good enough, we don't also need combat robots.
- by Encharrion - at 2012.09.17 20:27:00
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83. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
I agree, it is extremely silly that for some reason my merc just can't lay down. Going prone to become a smaller target would only really be an advantage in a firefight at sniper range, since at any closer range, your lack of movement will make yo...
- by Encharrion - at 2012.09.17 20:22:00
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84. Ideas for new game modes - in Feedback/Requests [original thread]
What about a game mode with multiple win conditions, each with different results. For example, the attackers are raiding a supply warehouse, and they win by either capturing the supplies, or that isn't possible, they have to destroy them, so the e...
- by Encharrion - at 2012.09.17 09:07:00
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85. war points for equipment destruction - in Feedback/Requests [original thread]
+1. Also, has anyone else noticed that the physical model of the equipment won't appear until your sensors detect it? It seems that most of the time you can't just find equipment with good vision, the game just seems to decide if you get to see it...
- by Encharrion - at 2012.09.17 08:42:00
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86. nanite injectors & tank isk - in Feedback/Requests [original thread]
I think a lot of new players play with the Logistics - Triage starter fit and have a nanite injector because of it, but don't realize or don't know how to use it.
- by Encharrion - at 2012.09.16 19:40:00
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87. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
The railgun splash nerf was good, and needed, the railgun should be a long range anti-vehicle/anti-installation weapon, not something to destroy infantry with. The missile turret should have its direct damage decreased to nerf its anti-tank abilit...
- by Encharrion - at 2012.09.16 19:36:00
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88. [Suggestion] Shooting Down Swarms - in Feedback/Requests [original thread]
Shooting swarms out of the air would be insanely difficult, I think this could be something added without concern to game balance unless swarms get a LOT slower. Edit: It is a cool idea though.
- by Encharrion - at 2012.09.16 12:31:00
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89. [Feedback] My take on tanks - in Feedback/Requests [original thread]
I completely agree. In fact, I have said the very same thing about the direct damage on the large missiles. I think the large blasters right now are fine without lowering damage, their range is pretty limiting, and they should be engaged from a la...
- by Encharrion - at 2012.09.16 12:25:00
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90. Font size is too damn small. - in Feedback/Requests [original thread]
Strange, I haven't had a single problem. Still, I would support an option for larger font.
- by Encharrion - at 2012.09.14 13:24:00
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91. [Feedback] On using the Logistics LAV ... - in Feedback/Requests [original thread]
Honestly, LAVs need to be enclosed. It puts a hard cap on their functionality when no matter how much money you spend on it to increase your defences, you can simply be shot or blown up out of your intact vehicle.
- by Encharrion - at 2012.09.14 13:11:00
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92. Dropship issues - in Feedback/Requests [original thread]
Jason Pearson wrote: q00t wrote: Sees-Too-Much wrote: My Myron has about 4k shield eHP. . Would you mind saying what fit your running please? I've just tried a myron for the first time (been flying gallente instead) - got approx 3.6k e...
- by Encharrion - at 2012.09.14 12:50:00
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93. Dropship issues - in Feedback/Requests [original thread]
q00t wrote: Sees-Too-Much wrote: My Myron has about 4k shield eHP. . Would you mind saying what fit your running please? I've just tried a myron for the first time (been flying gallente instead) - got approx 3.6k eHP (nice stat btw, didnt...
- by Encharrion - at 2012.09.14 12:47:00
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94. [Suggestion] HAV Ammo Capacity - in Feedback/Requests [original thread]
Ammo is a good idea... if it can be resupplied on it's own without supply depots, like after 90 seconds or something, because if that supply depot gets blown up, and there is no replacement, then as a tank driver I am going to drive into the corne...
- by Encharrion - at 2012.09.14 12:27:00
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95. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
DarkShadowFox wrote: Some serious balancing needs to happen cause the guns you can buy with your credit card are wayy to overpowered. They need to be toned down a bit They aren't overpowered, they are exactly as powerful as the weapons from ...
- by Encharrion - at 2012.09.12 19:09:00
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96. [Suggestion] "Skill Tree" - in Feedback/Requests [original thread]
Sdoots wrote: Skill trees are great for certain things. MAG definitely benefited from implementing one with that big patch, for example. That being said, I think the bigger issue with Dust is that the information for skills is incredibly dense...
- by Encharrion - at 2012.09.12 18:51:00
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97. [Feedback] Random Spawn Points - in Feedback/Requests [original thread]
Personally, I think ambush should use the same beginning spawns as skirmish, as clearly the random spawning system is too random.
- by Encharrion - at 2012.09.12 08:21:00
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98. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
It's already hard enough to fly my dropship, especially when getting hit by swarms spins it 180 degrees and tips it into a 60 degree angle, it doesn't also need to be made of paper.
- by Encharrion - at 2012.09.11 05:36:00
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99. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
While it does prevent bunny hopping, it is still a rather clumsy mechanic. On the other hand, unless they come up with a good alternative system, it works.
- by Encharrion - at 2012.09.06 21:07:00
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100. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Patches The Hyena wrote: I like your ideas. While I think your ammo and reload numbers are all way too low I think with appropriate adjustments this could be a good addition. Though I personally think it wouldn't be a bad idea to give them much...
- by Encharrion - at 2012.09.05 10:05:00
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