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221. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Marc Rime wrote: Those changes would, would they not, result in something that isn't really KDR any more? Why not leave kills and deaths as they are, and simply request more statistics. Then we could compare players based on any ratio or ratin...
- by Dustbunny Durrr - at 2014.01.21 21:09:00
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222. request: remove kill to death ratio - in Feedback/Requests [original thread]
N1ck Comeau wrote: In a game where deaths are bad and every death is a lost of ISK. Why remove the only stat that allows us to see how well we are doing with that. Kills = isk. Deaths = -isk I agree with you. I do NOT advocate removing it. I...
- by Dustbunny Durrr - at 2014.01.21 01:05:00
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223. request: remove kill to death ratio - in Feedback/Requests [original thread]
Other possible metrics are kills per map, points per map, etc. More stats = good, less stats = bad. Stat whores unite!
- by Dustbunny Durrr - at 2014.01.20 23:04:00
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224. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
I do agree that the TAC AR needs love, but atm we have so many version of so many rifles, that some are falling by the wayside, and will need to be looked at eventually. Keep in mind though that the damage profile of the scrambler is not the sam...
- by Dustbunny Durrr - at 2014.01.20 23:02:00
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225. CCP almost has the sentinel suits right.... - in Feedback/Requests [original thread]
Because in Dust, unlike eve, Amarr are dual tankers (shields and armor, with a heavier tilt toward armor), whereas gallente are the pure armor tankers. Lore-wise I dont know why this is, but it is, what it is.
- by Dustbunny Durrr - at 2014.01.20 21:40:00
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226. [Request] Please add "kill ranks in respective weapons". - in Feedback/Requests [original thread]
For all us statwhores, yes!
- by Dustbunny Durrr - at 2014.01.20 18:45:00
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227. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Spartan MK420 wrote: also, does the gallante sentinel have 4 lows 1 high?because if it does, that,s the same as the amar sentinel, and the gallante has a smaller base pool of armor. I think they need a 5th low slot, or more base armor and less ...
- by Dustbunny Durrr - at 2014.01.20 17:39:00
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228. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
Zahle Undt wrote: CCP must be assuming that all scouts are going to use their 2nd equipment slot for the new cloaking device which is obviously going to have a beastly fitting requirement in order to keep it for the scouts only. This will not h...
- by Dustbunny Durrr - at 2014.01.19 01:27:00
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229. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Grit Breather wrote: Can big brother protect me from my own stupidity. No
- by Dustbunny Durrr - at 2014.01.19 01:19:00
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230. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Talos Alomar wrote: Give the Amarr scout a boost to melee damage per level. Something along the lines of the HEP module some of us have. As the weakest melee damage suit (scout), and as the slowest scout, how would this help? Something alon...
- by Dustbunny Durrr - at 2014.01.18 21:49:00
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231. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: pseudosnipre wrote: Magnus Amadeuss wrote: Ruthless Lee wrote: Magnus Amadeuss wrote: The minmatar scout is downright ridiculous. Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit va...
- by Dustbunny Durrr - at 2014.01.17 20:44:00
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232. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: This looks interesting...does this sound right? Not that good with the maths side of stuff. (Assume level 5 racial scout skill) - Caldari Scout: 25% bonus to scan precision of 45 taking that down to 36, means they ca...
- by Dustbunny Durrr - at 2014.01.17 20:27:00
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233. New 1.8 bonusese? - in Feedback/Requests [original thread]
I wake up to a lot of threads talking about bonuses I haven't seen or heard of. Did I miss a dev blog or an updated SiSi screenshot? Link please.
- by Dustbunny Durrr - at 2014.01.17 18:28:00
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234. Warbarge/Orbital Strike evolution - in Feedback/Requests [original thread]
Im a bit confused, aren't warbage strikes just orbitals with a different name?
- by Dustbunny Durrr - at 2014.01.17 01:28:00
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235. Request {CCP Fozzie to Dust} - in Feedback/Requests [original thread]
Obviously the 2 week time limit was a little tongue in cheek, but the idea stands; the man is good at balancing items. He understands the concept behind balance very well, and we need that in dust.
- by Dustbunny Durrr - at 2014.01.17 00:54:00
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236. Your Thoughts and a Request - Neutral Installations - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: I've noticed recently that when I start a match the Tank Spam generally goes straight to the neutral installations (mostly Turrets, but sometimes CRUs and even Supply Depots) and promptly annihilates them. I can thin...
- by Dustbunny Durrr - at 2014.01.17 00:51:00
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237. Request {CCP Fozzie to Dust} - in Feedback/Requests [original thread]
Can we have Fozzie take a 2 week break from Eve and be tasked with balancing dust. Not only do I have the confidence that it would be done, and done well, but it would save so much headache that we already have on the request forums.
- by Dustbunny Durrr - at 2014.01.16 22:48:00
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238. (Request) One Gun To Rule Them All! Salutation - in Feedback/Requests [original thread]
My guess would be down the road somewhere.
- by Dustbunny Durrr - at 2014.01.16 21:00:00
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239. Request: Leave the Minmatar Hacking bonus - in Feedback/Requests [original thread]
Tesfa Alem wrote: The plan to remove the hacking bonus is very unpopular among minmatar logis. This is being reflected all over the generall discussion forum. It was the best thing about an unpopular suit, a suit that wasn't noted for protostom...
- by Dustbunny Durrr - at 2014.01.16 20:54:00
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240. Possible Fix for the CQC Rail Tank - in Feedback/Requests [original thread]
Harpyja wrote: Railguns are meant to be ranged weapons. Currently, they are deadly at any range. The missile tank which is specialized in CQC AV abilities is shrugged off to the side when it meets a CQC rail tank. What I propose won't affect t...
- by Dustbunny Durrr - at 2014.01.16 20:16:00
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