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141. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
It's not the only form of AV being nerfed in 1.8: https://forums.dust514.com/default.aspx?g=posts&t=145897&find=unread
- by Dustbunny Durrr - at 2014.03.06 22:18:00
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142. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Soldier Sorajord wrote: You forget that Vehicles are going to be tuned in 1.8 as well, Young one. They're changing repair rates around. Have they mentioned this? If so, linky?
- by Dustbunny Durrr - at 2014.03.06 20:26:00
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143. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
The problem with all AOE weapons is they're UP until they' are OP (and the line for balanced is extremely thin, if it even exists). I'd keep them OHK weapons on direct hits, with the advanced and proto levels doing a bit more damage (which only ma...
- by Dustbunny Durrr - at 2014.03.06 18:49:00
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144. Well done CCP - in Feedback/Requests [original thread]
Hobo on Fire wrote: My poor swarm launchers. It will be a sad state of affairs when the only reliable way to kill LAVs will be with a damn tank. I don't even want to comment on how popular sentinels will become, but I would like to see the f...
- by Dustbunny Durrr - at 2014.03.06 18:23:00
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145. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The nerf to damage mod (3% basic, 4% enhanced, 5% complex) while necessary, goes too far. Higher tier damage mods are not worth the SP and fitting costs it takes to use them any longer; going from 3% at standard to ...
- by Dustbunny Durrr - at 2014.03.06 18:20:00
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146. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Tebu Gan wrote: Ryme Intrinseca wrote: jaksol returns wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10...
- by Dustbunny Durrr - at 2014.03.06 18:00:00
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147. supply and demand - in Feedback/Requests [original thread]
medomai grey wrote: All though this is an interesting idea, it would wasted effort once the player market opens up. I agree. If a player market is more than a year off, or will never arrive, then I would support this. If it is less than a ye...
- by Dustbunny Durrr - at 2014.03.06 17:57:00
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148. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Yeah, but they have rather limited range, and can only be fit onto slow moving heavy suits. They are meant to be the king of CQC, which, they adequately perform usually.
- by Dustbunny Durrr - at 2014.03.06 01:47:00
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149. [Feedback] *CAUTION* Upcoming Epidemic if prices go unchanged. - in Feedback/Requests [original thread]
I dunno about worse than any FOTM thus far (they've had some strong ones), but I do agree, come 1.8, heavies will see more use (but at least the sentries can't use equipment, and they and commandos have low stamina and are slow, at least until the...
- by Dustbunny Durrr - at 2014.03.06 01:43:00
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150. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
My, that's a mighty big wall of text you have there. That being said, while I do agree the 2nd and third characters on an account should get more use (I typically use my 2nd toon once the main toon caps out for the week, but rarely play enough to...
- by Dustbunny Durrr - at 2014.03.05 20:37:00
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151. [Idea] Possible Infantry Counter to Vehicles - in Feedback/Requests [original thread]
Honestly, the only true AV option these days are Remotes. If you can touch a tank for like 5 seconds straight, you can place remotes on them, and ..... boom!
- by Dustbunny Durrr - at 2014.03.05 19:03:00
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152. Devs please read (TTK) - in Feedback/Requests [original thread]
They announced intention to release 1.8 sometime in march. So you have a maximum window (assuming they haven't extended their intentions) of 26 days.
- by Dustbunny Durrr - at 2014.03.05 18:39:00
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153. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% 10% to 4% and 5%, respectively) to extend TTK. While the goal is noble, the unintended consequences ...
- by Dustbunny Durrr - at 2014.03.05 18:37:00
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154. Commandos too powerful? - in Feedback/Requests [original thread]
bamboo x wrote: Most importantly I think medium suits are getting the short straw in 1.8 because I mean, how useful is light weapon clip size, accuracy, etc. compared to the raw offensive power of a commando and defensive power of a sentine...
- by Dustbunny Durrr - at 2014.03.04 22:57:00
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155. [Suggestion]Change the functionality of regulators - in Feedback/Requests [original thread]
I definitely agree that regulators in 1.7 are kinda "meh", and could use some love. I would like to see how TTK and other shield stats change in 1.8 before making suggestions one way or the other.
- by Dustbunny Durrr - at 2014.03.04 18:14:00
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156. Some Ewar Ideas - in Feedback/Requests [original thread]
Roy Ventus wrote: 1. Yeah, that's I imagined would be the issue with the design I stated. If we could limit it to FW, PC, or general Null-Sec it would be decent. And if not that, we can simply make it so that the precision is very low in comp...
- by Dustbunny Durrr - at 2014.03.04 00:40:00
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157. Some Ewar Ideas - in Feedback/Requests [original thread]
1: Interesting concept, but we want people to squad up in pub matches, as it helps create community and community retains players. Having equipment that penalizes players for being in a squad would make sure anyone not "up to par" (blueberries etc...
- by Dustbunny Durrr - at 2014.03.03 19:12:00
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158. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe other vehicles as they are coming in, and basically swat dropships in 2...
- by Dustbunny Durrr - at 2014.03.03 19:02:00
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159. dust improvement ideas - in Feedback/Requests [original thread]
1: Per forum rules, please refrain from making a list of things that need fixing, but rather post them each in their own topic. 2: Stealth already exists in the game. Try out a scout suit with a complex dampener (or two). It's quite fun getting n...
- by Dustbunny Durrr - at 2014.02.27 21:54:00
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160. [Feedback] Passive scan little problems - in Feedback/Requests [original thread]
I believe anything that is a percentage bonus (+/- X%) has a stacking penalty. If you really wanted to, you could test the range of the passive scanner by turning your back to (so that the scanner will not pick it up from anything from "visual r...
- by Dustbunny Durrr - at 2014.02.27 21:51:00
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