Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. team commands - in Feedback/Requests [original thread]
Honestly, this would be fine for PC only, because you can select your team mates. I don't need 15 idiots telling me what to do in a pub match. (1 idiot telling me what to do is plenty) What they really need is the ability of non-squad commanders ...
- by Dustbunny Durrr - at 2014.06.27 19:02:00
|
42. smart deploy cloaked - in Feedback/Requests [original thread]
Invulnerability until you move, or say, 5 seconds is up, is fine. Leaving it as "30 seconds or until you shoot" is ridiculously overpowered. This could mean, you can grab a shotgun and a fast suit, and run until you're on top of someone, and there...
- by Dustbunny Durrr - at 2014.06.27 18:57:00
|
43. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Another fine transaction conducted through Gyn Wallace.
- by Dustbunny Durrr - at 2014.06.04 22:20:00
|
44. Maybe it's silly, but ... - in Feedback/Requests [original thread]
This is in features and ideas why?
- by Dustbunny Durrr - at 2014.05.06 18:27:00
|
45. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
So it's like a heartier shield extender, with a differing penalty?- But yes, the drawback seems light.
- by Dustbunny Durrr - at 2014.04.29 00:46:00
|
46. Changes to the Contract Types - in Feedback/Requests [original thread]
Odigos Ellinas wrote: I am against any gear restriction. The ISK payouts will balance this. Why should someone run PROTO or ADV in High sec and lose money if he dies to many times. Sure there will be a due players to do it but the most with ex...
- by Dustbunny Durrr - at 2014.04.25 21:07:00
|
47. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). I usually encourage different pla...
- by Dustbunny Durrr - at 2014.04.25 18:52:00
|
48. Damage Mods - in Feedback/Requests [original thread]
And while you have 5 complex damage mods giving you ~ 28% more damage (ignoring stacking penalties- 1.05^5) you could just as easily fit shield extenders, and have ~100% more HP, or fit shield rechargers and have your full shield recharge in one s...
- by Dustbunny Durrr - at 2014.04.25 18:20:00
|
49. Public Squad Finder Incentives - in Feedback/Requests [original thread]
What would prevent people from abusing this? An easy way to abuse it: Create squad, put into squad finder, have 5 buddies who were going to join anyways join. If anyone else joins, kick them. Stomp and proceed to be paid well for it.
- by Dustbunny Durrr - at 2014.04.25 00:30:00
|
50. Demanding higher payout - in Feedback/Requests [original thread]
Oh yeah, I think CCP could add a lot to the game with them. Especially if they keep them fluid. They could incorporate them with events as well perhaps. But yes, Good idea with the challenges!
- by Dustbunny Durrr - at 2014.04.25 00:15:00
|
51. Make pistols better. - in Feedback/Requests [original thread]
Tonka Legacy wrote: uh, ok father.1st of all, talk about the topic, 2nd, I get an average of 1-2 hours of play a day, its all the time I have. So dont take it the wrong way, but your ignorance is stupid and unnecessary. Son? I have a son!
- by Dustbunny Durrr - at 2014.04.25 00:03:00
|
52. Make pistols better. - in Feedback/Requests [original thread]
For those of you who liked the old SCR pistol ROF, try the Ion Pistol without charging it. It might not have exactly the ROF of the old 1.7 Scrambler pistol (its close), and it certainly doesn't have the range, but you can mimic the play style wit...
- by Dustbunny Durrr - at 2014.04.25 00:00:00
|
53. Demanding higher payout - in Feedback/Requests [original thread]
Tonka Legacy wrote: but heres the thing, proto stompers will always be proto stompers. The bigger corps are full of em' and they provide $ for the corp members so they stay proto stomping, while you got guys like us trying so hard to make a pro...
- by Dustbunny Durrr - at 2014.04.24 23:55:00
|
54. Make pistols better. - in Feedback/Requests [original thread]
Tonka Legacy wrote: The scrambler pistol needs its old RoF back, it just seems so inefficient now. The difference between a automatic and a semi-automatic is the automatic has a fixed RoF, a semi automatic weapon that doesn't need to be charged...
- by Dustbunny Durrr - at 2014.04.24 23:42:00
|
55. Demanding higher payout - in Feedback/Requests [original thread]
Draco Cerberus wrote: I like the double isk idea, but see the possibility of it just compounding the issue of protobears in pubs. . And that's the problem with adjusting payouts so dramatically.
- by Dustbunny Durrr - at 2014.04.24 23:35:00
|
56. Demanding higher payout - in Feedback/Requests [original thread]
Reserved.
- by Dustbunny Durrr - at 2014.04.24 23:16:00
|
57. Demanding higher payout - in Feedback/Requests [original thread]
My initial reaction was "stop being poor!". (Also double is ridiculously over the top. For tips to stop being poor, see * in below response.) But then I kept reading, and actually enjoyed you're idea of in-map objectives. It would be interesting ...
- by Dustbunny Durrr - at 2014.04.24 23:15:00
|
58. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
You can never make something idiot proof. The second you do make something idiot proof, someone will go out, and become a better idiot.
- by Dustbunny Durrr - at 2014.04.23 19:07:00
|
59. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Jenza's Pants wrote: Just adjust the base stats of heavies and make the percentage affect the base stat only. So that each plate would add "x" but "x" would be different for each suit. Interesting.
- by Dustbunny Durrr - at 2014.04.22 17:18:00
|
60. buff the swarm lauchers - in Feedback/Requests [original thread]
Kratek Heshan wrote: its just useless even the pro assault dropship heals fast even the tank they can get away fast As Judge R points out in Marlin Kirby's video, swarms have an inherent 45% damage reduction to dropships. That is part of the...
- by Dustbunny Durrr - at 2014.04.22 01:23:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |