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81. Pistols event - in Feedback/Requests [original thread]
I know seriously. They obviously have the numbers, why not inform us of our progress?
- by Dustbunny Durrr - at 2014.04.07 15:34:00
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82. Prototype? - in Feedback/Requests [original thread]
Proto gear, is also much more difficult to fit (ie: has higher fitting requirements)
- by Dustbunny Durrr - at 2014.04.06 23:06:00
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83. Feedback:Muder taxi 1.8 - in Feedback/Requests [original thread]
Meee One wrote: Scouts strafe far too fast and jump much too high for this to work properly,heavies instantaneously turn and because mediums lack the strafe and jump of scouts get 1 shot. Mediums are where scouts should be in the pecking ord...
- by Dustbunny Durrr - at 2014.04.04 21:02:00
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84. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
CCP has shown a tendancy in Dust, to make Amarr overall brick tankers (not just armor), ie: dual brick tankers with more base HP of shields and armor. This is inconsistent with their Eve background, where they avoid shields for a purely armor bric...
- by Dustbunny Durrr - at 2014.04.04 21:00:00
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85. Cloak for Scout only! - in Feedback/Requests [original thread]
Honestly when a non-scout fits a cloak, not only are they gimping their fit (it hurts on the PG/CPU) but they can oftentime still be picked up by your suits internal scanner, making them practically visible.
- by Dustbunny Durrr - at 2014.04.03 18:04:00
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86. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Reps DO still work while under fire. I was shooting a maddy yesterday, and he was repping almost as much as I was hitting him for.
- by Dustbunny Durrr - at 2014.04.02 18:18:00
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87. Request: Drop costs of Repair tools. - in Feedback/Requests [original thread]
Orin the Freak wrote: I know the repair tool does a lot of work, and gets you a lot of points, but truthfully, I find it sad that to use a proto rep tool (why would you use anything else if you have one?) it will cost me no less than 20-35k. Ad...
- by Dustbunny Durrr - at 2014.04.02 18:17:00
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88. Equipment costs for Logistics - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mordecai Sanguine wrote: bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all ...
- by Dustbunny Durrr - at 2014.04.01 20:12:00
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89. Buff Lower Tier swarms - in Feedback/Requests [original thread]
JIMvc2 wrote: I strongly disagree about the swarms. Now I feel better than Tanks got a range/ damage nerf. Tankers think they are all badass well no. When I see a tank, put RE in my LAV and watch the Tankers rage. Can you kill a standard mi...
- by Dustbunny Durrr - at 2014.04.01 20:10:00
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90. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Dauth Jenkins wrote: -1 standard swarms should be support weapons. Nova knives, yes Explain yourself. Why should swarms be support AV instead of AV (what ccp calls it)? Why should swarms not have the same damage pro...
- by Dustbunny Durrr - at 2014.04.01 01:07:00
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91. Repair tool self heal - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Allow the repair tool to do a quick healing dump to the user of the amount of health it can repair per second at the cost of overheating it for 10 seconds(edit: during which overheating you would not be able to change weapo...
- by Dustbunny Durrr - at 2014.03.31 17:35:00
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92. Changing Scout bonus for low SP player - in Feedback/Requests [original thread]
I have the gallente scout blueprint suit (dragonfly?) and honestly, all I can fit is a cloak (basic), a shotgun (basic), a CPU mod, and a cardiac regulator (basic) to make the fit work. It feels VERY limitting, but honestly, due to the OP of the c...
- by Dustbunny Durrr - at 2014.03.31 17:35:00
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93. Change Gal Logi bonus - in Feedback/Requests [original thread]
I like the idea of a faster scanner recharge bonus, as opposed to a scan length display bonus.
- by Dustbunny Durrr - at 2014.03.31 17:20:00
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94. [Feedback] Why are you ignoring the Laser Rifle? - in Feedback/Requests [original thread]
Also, in 1.8, the laser rifles for advanced and proto do more base damage, as opposed to 1.7 when they were all flat. It's definitely a usable weapon these days. Honestly, probably first buff they've done in a while on a weapon that seems not too ...
- by Dustbunny Durrr - at 2014.03.30 20:34:00
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95. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Jathniel wrote: Dingleburt Bangledack wrote: I've been toying around with the cloak lately to see why it's all the rage and I've noticed that the only real problem, as stated by others, is that you can shoot far too quickly after decloaking....
- by Dustbunny Durrr - at 2014.03.28 17:21:00
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96. [Feedback] Tanking scout noobs getting out of hand - in Feedback/Requests [original thread]
agent caron wrote: they are already. My solution is to decrese the cloaks durriraton and decrese scout modules. Not to complain but I think that CCP overbuffs/overnerfs allot but thats how it is. CCP always has done this, it's their M.O.
- by Dustbunny Durrr - at 2014.03.28 01:05:00
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97. so ... hotfixes ... - in Feedback/Requests [original thread]
I really wonder about the small railgun turret. I've tried hitting people in 1.7 with them, and honestly, it has less effective range than a Rail Rifle. Nowhere NEAR 300M (probably effective to about 80-90). I honestly don't see why this is needed...
- by Dustbunny Durrr - at 2014.03.28 01:04:00
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98. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around and finish them with th...
- by Dustbunny Durrr - at 2014.03.28 00:58:00
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99. Sp Cap Rollover "booster" - in Feedback/Requests [original thread]
EternalRMG wrote: Just thing a bout it. This would take the stress from capping every week away. First world problems, lolz
- by Dustbunny Durrr - at 2014.03.28 00:32:00
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100. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Decloaking needs a delay before firing, just like EVE has. Because the visual takes a second to animate you don't need to worry about which way they are facing when you decloak, you still kill them before the cloak actually...
- by Dustbunny Durrr - at 2014.03.27 20:49:00
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