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61. RDV delivery fee - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Recalling/Calling in vehicles is being abused in many cases. Redline RG tanks often call in a second tank, and recall the one they're in immediately when they are shot at. There should be some sort of penalty for that. H...
- by Dustbunny Durrr - at 2014.04.22 00:39:00
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62. REQUEST Splitscreen - in Feedback/Requests [original thread]
Aggrohim wrote: Iv heard that on the Ps4 that it would be able to run it without any problem Unless of course, we wanted things such as nicer graphics, more detailed (read: less pointlessly open) terrain, and larger battles.
- by Dustbunny Durrr - at 2014.04.18 21:33:00
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63. REQUEST Splitscreen - in Feedback/Requests [original thread]
Why is my natural instinct to this, "can this be abused to my benefit"?
- by Dustbunny Durrr - at 2014.04.18 17:53:00
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64. Why using the ACR is just better than the AR - in Feedback/Requests [original thread]
Kilo Shells wrote: Cat Merc wrote: AR is Gallente Gallente are the enemies of Caldari CCP is Caldari I am truly king in CQC with my fast reload and my firing delay on my pistol... I actually run an AR and so yes the ACR is ridiculous th...
- by Dustbunny Durrr - at 2014.04.18 17:52:00
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65. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
saved for additional continuation.
- by Dustbunny Durrr - at 2014.04.17 01:06:00
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66. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Banjo, your approach does have certain appeal and lots of work went into it, which is why I will give it a detailed response, however I see a few flaws with it, that I will list below. But first the good: This would prevent brick tanked scouts, wh...
- by Dustbunny Durrr - at 2014.04.17 01:03:00
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67. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Just a pretty simple request / proposal actually. Most folks don't get overly concerned with SP grind...they know it's a long used MMO staple and ultimately the SP earned is invested and permanent (mostly ). ISK, howe...
- by Dustbunny Durrr - at 2014.04.16 20:11:00
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68. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
I can escape probably half of the WS in my area already with the current warning, we don't need a longer period of time, where it would be possible to escape all of them, they would become useless other than to kill equipment.
- by Dustbunny Durrr - at 2014.04.16 04:26:00
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69. Long Range HMG idea - in Feedback/Requests [original thread]
One of the key things limiting heavies right now is their lack of range with the HMG. They have tons of health, deal massive amounts of damage, but are slow and have limited range. This keeps them in check. If you can either increase their range, ...
- by Dustbunny Durrr - at 2014.04.15 17:27:00
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70. Reseting skill points - in Feedback/Requests [original thread]
First off, No skillpoints are ever wasted. Having skillpoints used for skill A, gives you the benefits of skill A. Secondly, dust is not like other games where if you skill into A, you can no longer skill into B. If you skilled into A, and want B...
- by Dustbunny Durrr - at 2014.04.13 16:24:00
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71. The problem with cloaks. - in Feedback/Requests [original thread]
Why not just input starcraft ghost cloaking. For those of you who haven't played, ghosts are an infantry that can cloak in starcraft. TO cloak, burns 25 of their 200 energy, and while they are cloaked, their energy slowly ticks down. If you wish t...
- by Dustbunny Durrr - at 2014.04.11 21:11:00
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72. New gear / equipment for Heavies. - in Feedback/Requests [original thread]
Thurak1 wrote: Going on the idea of tanks and Heavies being the infantry version of a tank on the battlefield i think it would be great to have shield and armor hardeners. They would go in the hi slot for shield hardeners and low slot for armor...
- by Dustbunny Durrr - at 2014.04.11 17:40:00
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73. reduce CPU and PG across the commando - in Feedback/Requests [original thread]
Chief-Shotty wrote: . Also your sticking a basic module on an advanced suit <---------- so you made comprises despite all this so called cpu and pg abundance I coudln't have said it any better myself.
- by Dustbunny Durrr - at 2014.04.11 17:21:00
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74. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
Would be interesting if you could personalize color schemes. You know, like you could on Eve 8 years ago.
- by Dustbunny Durrr - at 2014.04.10 17:23:00
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75. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
Bethhy wrote: We don't need an elaborate score sheet just a functional one... That should always be the priority.. Functionality over aesthetics in Menu interfaces please, at least until the game is at peak performance and has the resources t...
- by Dustbunny Durrr - at 2014.04.09 22:23:00
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76. So when did the redzone timer change to, Suprise Mother Fu@ker - in Feedback/Requests [original thread]
Honestly the redzones been buggy for some time, but yes, I do share your sympathies.
- by Dustbunny Durrr - at 2014.04.09 17:54:00
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77. The Flippin ForgeGun - in Feedback/Requests [original thread]
The glitch is due to the game not correctly recognizing your skills. Since your skills affect charge up time on the forge gun, if you hold charge for the additional time (as if you had 0 skills), which ends up being about a second longer than your...
- by Dustbunny Durrr - at 2014.04.09 17:53:00
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78. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
poison Diego wrote: you are kidding right? the bolt is a sidearm and the shotgun is a primary weapon. 4 shots are barely enough to kill a STD heavy and you must be a master skillshooter to hit every shot always... this is a ridiculous idea and ...
- by Dustbunny Durrr - at 2014.04.08 18:48:00
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79. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that y...
- by Dustbunny Durrr - at 2014.04.07 20:34:00
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80. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
The problem with scouts is they have the same, if not more, CPU/PG than heavier suits. No wonder they can field similar Brick Tank HP.
- by Dustbunny Durrr - at 2014.04.07 17:41:00
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