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121. Dropsuit Fittings Limit - in Feedback/Requests [original thread]
Translation: CCP, organization is good, mmmkay.
- by Dustbunny Durrr - at 2014.03.20 16:52:00
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122. Quick question on equipment bonuses from suits - in Feedback/Requests [original thread]
Its a valid question, but it's already been asked here.
- by Dustbunny Durrr - at 2014.03.19 23:42:00
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123. Their needs to be more incentive to win matches. - in Feedback/Requests [original thread]
This would encourage people to squad up and protostomp more, if it increases their chance of winning, and then nullifying all their lost isk. When you're going to lose to a proto/ads/tank squad, at least you have the satisfaction that you may ha...
- by Dustbunny Durrr - at 2014.03.19 23:38:00
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124. Question to CCP about the respec - in Feedback/Requests [original thread]
I didn't get refunds for any tank mods once 1.7 came out (unless the mods were no longer available, as some mods were removed), so I wouldn't hold your breath.
- by Dustbunny Durrr - at 2014.03.18 00:06:00
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125. Don't remove the built in armor rep from Minmatar Assaults - in Feedback/Requests [original thread]
The auto-rep that Matari has (until 1.8) is moving to become the racial Gallente bonus. Honestly, it never really made much sense for the Minmatar, who rely on speed and shield tanks (or merely speed and damage mods, and no tank), to have a built ...
- by Dustbunny Durrr - at 2014.03.17 22:23:00
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126. (Request) Heavy Suit sprint module - in Feedback/Requests [original thread]
KA24DERT wrote: Kekklian Noobatronic wrote: So, one of the biggest issues I have as a heavy is readjusting to constantly changing battle Conditions on large outposts, which got me thinking.. Maybe buffs and nerfs to weapons or the suit was...
- by Dustbunny Durrr - at 2014.03.17 22:18:00
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127. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
I don't recall it being answered, but my assumption would be yes, if you switch suits, the bonus from the logi suit that dropped it still applied, but it would be nice to get a confirmation from a dev either way.
- by Dustbunny Durrr - at 2014.03.17 22:14:00
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128. Mauler Mistake Screw Up - in Feedback/Requests [original thread]
I capped out two different toons during the week of the Mauler event, both running heavy with an HMG or forge gun 80%+ of the time. I received 280 HMGs from one toon, and 30 from the other..... (The forge guns were roughly the same at about 30 eac...
- by Dustbunny Durrr - at 2014.03.14 20:24:00
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129. Questinon and Request. - in Feedback/Requests [original thread]
Yeah, but if you gave that same MD to the logi suit (or an equivalently more expensive gun, such as the assault combat rifle, etc.) the logi suit would cost close to 200K, negating the argument. You really have to compare apples to apples, and lik...
- by Dustbunny Durrr - at 2014.03.13 23:08:00
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130. SP rotation - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: In real life when you invest into learning something you spend time to get the skills and money to purchase equipment. This goes for military too. However, it is natural for evolution to take place. Over time ...
- by Dustbunny Durrr - at 2014.03.13 22:51:00
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131. Questinon and Request. - in Feedback/Requests [original thread]
Thanjac wrote: I have been playing around with a the dropsuit fitting tool, and noticed that a well fit(proto and adv guns and mods) PRO Commando costs more than a full proto sentinel that has more slots, or proto logi with proto and adv mods,e...
- by Dustbunny Durrr - at 2014.03.13 22:33:00
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132. Rethinking ADS: LAVs in the sky - in Feedback/Requests [original thread]
So you're asking for assault drop ships to be paper thin flying LAV's with a decent anti-personnel turret, and a gunner seperate from the pilot? Isn't that what a regular (ie: non assault) drop ship is now already?
- by Dustbunny Durrr - at 2014.03.13 22:28:00
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133. more melita for 1.8 - in Feedback/Requests [original thread]
Yeah, no real reason for militia items to ONLY be certain races and/or weapons.
- by Dustbunny Durrr - at 2014.03.13 19:39:00
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134. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
True Adamance wrote: Aeon Amadi wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is...
- by Dustbunny Durrr - at 2014.03.12 23:04:00
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135. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Sole Fenychs wrote: Amarr's requirement of external repping plays right into the whole "hard hitting but hard to use" mentality, while Gallente is more of a consistent but weaker experience, with less damage output and armor but internal reps a...
- by Dustbunny Durrr - at 2014.03.12 23:02:00
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136. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
calisk galern wrote: I specced into tanks a long time ago, that is my primary anti vehicle method. as for other av methods, I believe they are removing sticky remotes, so no more jihads, or RE's as a vehicle counter, no more av grenades, weake...
- by Dustbunny Durrr - at 2014.03.11 22:06:00
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137. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
Dunce Masterson wrote: well im all for removing isk from the game entirely and moving to a BPO system with a decent skill point investment to unlock them at least until the game is actually finished and they have delivered all the content they ...
- by Dustbunny Durrr - at 2014.03.11 21:53:00
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138. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10% to 4% and 5%, respectively) to extend TT...
- by Dustbunny Durrr - at 2014.03.07 18:29:00
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139. AFK? - in Feedback/Requests [original thread]
While I have noticed it on occasion, it's not something I see happening often.
- by Dustbunny Durrr - at 2014.03.06 23:23:00
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140. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
Cross Atu wrote: One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect while not creating a tota...
- by Dustbunny Durrr - at 2014.03.06 22:23:00
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