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Jack Louphane
Hugen and Munen Joint Air Operations
19
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Posted - 2014.01.16 18:23:00 -
[1] - Quote
Hello Friendly Neighborhood Devs! I have a Burning question for you but first the lead up to said burning question.
In eve we have 4 damage types,
Kinetic Thermal Explosive Electro Magnetic or (EM)
and on the other side of the coin we have the same armor/shield resists for the four stated Damage types ranging between 0% to 100%. which can be modified by armor/shield resistance mods that ranger between on specific type of damage (offer a better boost to said damage type) to ones that do all damage resists (moderate boost to all)
(Although we all know itGÇÖs impossible to get to 100% due to stacking penaltyGÇÖs)
i think the closet i have gotten was 93.5325% some odd percent and about 75%-85% on all others ship. But it was built to be a built sponge IE *i had no real Damage out put to speak of*
All four races have a Primary damage type and a secondary damage type for the most part examples *broken down to the respective race primary users of said weapon.*
Amarr GÇô Beam Lasers / Pulse Lasers GÇóEM (Primary) GÇóThermal (Secondary)
Caldari/Gallente - Railguns GÇóKinetic (Primary) GÇóThermal (secondary)
Caldari GÇô all missiles GÇóOnly one of the four damage types at a time *Per Launcher*
Gallente - Blasters GÇóKinetic (Primary) GÇóThermal (secondary)
Minmatar Auto cannons / Artillery *wildcard Weapons* GÇóExplosive (Primary) *Mainly but really depends on what ammo you have loaded* GÇó(Secondary) * depends on what ammo you have loaded* GÇóHave the ability to deal all damage types at the same time in small amounts install od specializing in one practically type of damage. Did I mention they have both the slowest rate of fire and the highest rate of fire in the gameGǪ
Any way and we have the different types of guns dealing specific types of damage
Amarr
- Beam laserGÇÖs do Thermal and EM laser Rifle
pulse laserGÇÖs Thermal and EM scrambler rifle
Caldari
- have missiles that deal all damage purely of the type chosen weather Kinetic, Thermal , Explosive or EM any missile turret - Flay Lock Pistol *its Minmatar weapon but still a missile based Weapon system*
Caldari/Gallente
- Rail guns Kinetic and Thermal. - Rail Rifle - Tank Rail Gun turret
Gallente
- Blasters which is also Kinetic and Thermal. Assault rifle GÇô tank Blaster turret
Minmatar
- Artillery cannons - all damage types depending on the ammo used not in game yet
auto cannons - HMG's Combat rifles SMG's all damage types depending on the ammo used Combat rifle
Not everyone, whom plays Dust 514, plays eve and knows of the balancing act you have to do on your ships to get a good pvp ship.
I would also like to point out that in eve GÇ£The greater the range the lower the DPS of the gun and the shorter the range the greater the DPS of the gunGÇ¥
However there is no one all-powerful slayer fit because everything has a counter just like the saying goes.
GÇ£There is always someone with a BIGGER STICK!GÇ¥
Example
The resistances will be taken from the Caracal Caldari missile cruiser in eve online
LetGÇÖs say I have a Caldari suit which is a shield tank and letGÇÖs say for giggles the base resistances for the shields and armor are as fallows
Shields
High shield hp Pool Low Armor Pool
GÇóShield Em Damage Resistance 0% *note for the most part in eve all ship have 0% em resist on their shields* GÇóShield Explosive Damage Resistance 50 % GÇóShield Kinetic Damage Resistance 40 % GÇóShield Thermal Damage Resistance 20 %
So naturally this guy is weak to EM and Thermal damage dilution you and turn your weakness in to a strength by adding a shield harder modual to your suit to tune you shields to the weapon flavor of the month to make the Kinetic/thermal damage done to you by the Rail Rifle a moot point or the combat rifle damage a moot point as well.
LetGÇÖs try another
Based off of the Omen Cruiser
We will do an Amarr suit which is an armor tank soGǪGǥWE DON'T NEED NO STINKING SHIELDS!Gǥ
Armor Tank
High armor Pool Low shield Pool
GÇóArmor Em Damage Resistance 50 % GÇóArmor Explosive Damage Resistance 20 % GÇóArmor Kinetic Damage Resistance 25 % GÇóArmor Thermal Damage Resistance 35 %
If you would like further examples of what could be check out this web site it give a break down on all ship
https://wiki.eveonline.com/en/wiki/Item_Database:Ships
Also while your their check out the bonuses for each ship and you will see each ship has a specific role in the fleet I HIGHLY recommend checking this out if you are not happy with the current game mechanics. It might provide you with some happier alternatives.
But I Digress for now and now for the question!
Why donGÇÖt we have a something like this implemented for something that is proven to work and work well, or is it slated for further down the road to really introduce the armor/shield resists along with the different ammo types like what we have in eve?
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Ghermard-ol Dizeriois
Maphia Clan Corporation
79
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Posted - 2014.01.16 18:42:00 -
[2] - Quote
+1 for the time spent writing your message.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Dustbunny Durrr
ReD or DeaD
47
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Posted - 2014.01.16 21:00:00 -
[3] - Quote
My guess would be down the road somewhere. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1521
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Posted - 2014.01.16 22:33:00 -
[4] - Quote
CCP have divided the damage type in DUST by weapon class:
Laser (laser, scrambler, etc.) Plasma (assault Rifle, Plasma Cannont, Ion Pistol) Projectile (HMG, combat rifle, SMG, etc.) Railgun (Rail rifle, Forge, etc.) Explosives (Swarms, Flaylock, RE, Etc.)
simpler to deal with than making each do two damage types and tracking that. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
80
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Posted - 2014.01.16 23:29:00 -
[5] - Quote
Amarr - Scrambler Rifle (laser) - Scrambler Pistol (laser)
Caldari - Rail Rifle (eletromagnetic) - Rail pistol (eletromagnetic)
Gallente - Assault Rifle (plasma) - Ion pistol (plasma)
Minmatar - Combat rifle (kinetic) OR Mass driver (explosive) - Flaylock pistol (explosive) OR SMG (kinetic)
You can see that HERE
Consider that Plasma and Electromagnetic damage types are "hybrid", because they deal both physical and thermal damage: that's why they have the bonus/malus against shields and armors, unlike the Laser weapons which are focused against shields and explosive which work greatly against armors.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Jack Louphane
Hugen and Munen Joint Air Operations
21
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Posted - 2014.01.17 14:08:00 -
[6] - Quote
Ghermard-ol Dizeriois wrote:Amarr - Scrambler Rifle (laser) - Scrambler Pistol (laser) Caldari - Rail Rifle (eletromagnetic) - Rail pistol (eletromagnetic) Gallente - Assault Rifle (plasma) - Ion pistol (plasma) Minmatar - Combat rifle (kinetic) OR Mass driver (explosive) - Flaylock pistol (explosive) OR SMG (kinetic) You can see that HEREConsider that Plasma and Electromagnetic damage types are "hybrid", because they deal both physical and thermal damage: that's why they have the bonus/malus against shields and armors, unlike the Laser weapons which are focused against shields and explosive which work greatly against armors.
True but in the New Eden Universe we have 4 basic category's for ship weapons.
Laser turrets Pulse Laser / Scrambler rifle - Scrambler pistol Beam laser / Laser rifle
Missile turrets Rockets / Flaylock Pistol - Swarm Launcher - Small and large missile turrets Light Missiles Heavy Missiles Torpedo's Cruise Missiles
Hybrid Turrets Rail gun turrets / Rail rifle - Small and Large Rail gun's - forger gun Blaster Turrets / Assault Rifle / Small and Large Blaster's - shotgun
Projectile turrets Auto canons / Combat Rifle - SMG - HMG Artillery canons / Mass Driver
The weapons all fall in to one of the 8 sub category. but the point is having a system similar to what eve has so that the player can choose to set up their armor/shield tank to resist a particular type of damage.
IE
you choose either a well rounded Tank or if you feel like your being Killed too often by the weapon flavor of the month the play can set up a defense to that particular weapon type weather its laser, EM, Plasma, Kinetic or explosive.
However...
when you set up your drop suite to be heavy in one damage type you tend to be more subject to the other weapons damage types. so if the other play is smart he will realize "oh my guns not very effective on these guys let me change up my guns" and the player will adapt making a more dynamic battle field instead of everyone using the same weapons over and over because they kill every one really fast. |
Jack Louphane
Hugen and Munen Joint Air Operations
21
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Posted - 2014.01.17 17:09:00 -
[7] - Quote
friendly bump :) |
Draco Cerberus
BurgezzE.T.F Public Disorder.
695
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Posted - 2014.01.17 17:13:00 -
[8] - Quote
Linking my previous post on this topic [Request] Resistance Plating
LogiGod earns his pips
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Jack Louphane
Hugen and Munen Joint Air Operations
21
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Posted - 2014.01.20 20:36:00 -
[9] - Quote
bump |
Garth Mandra
The Southern Legion The Umbra Combine
294
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Posted - 2014.01.20 23:59:00 -
[10] - Quote
Because it's unnecessarily complicated. |
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1089
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Posted - 2014.01.21 00:48:00 -
[11] - Quote
Garth Mandra wrote:Because it's unnecessarily complicated. Because four basic damage types are "complicated"? What an interesting theory.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1634
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Posted - 2014.01.21 00:57:00 -
[12] - Quote
I'd like to see some hardeners. But I would say passive hardeners only for infantry.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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