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1401. [Feedback and request] FIX THE FLAYLOCK PISTOLS - in Feedback/Requests [original thread]
This is a duplicate thread please search for a topic before starting a new one. I'm sure you may have some valuable input to contribute to this discussion but at the moment there are at least 3 possibly more threads saying the exact same thing.
- by Draco Cerberus - at 2013.07.17 00:10:00
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1402. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: ...then why does the blaster-tech mimic-gun/knock-off have better optimal and max range than the actual scrambler (pulse laser)? You apparently adjusted the Scrambler Rifle range in this last patch, but you left the range adva...
- by Draco Cerberus - at 2013.07.16 15:22:00
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1403. Change the sniper rifle - in Feedback/Requests [original thread]
This doesn't sound like a nerf thread I believe that this would improve the class considerably. Can you add a footnote to include better scopes on all other rifles with scopes?
- by Draco Cerberus - at 2013.07.16 15:18:00
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1404. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Minor Treat wrote: If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_Pistol The standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs und...
- by Draco Cerberus - at 2013.07.16 15:11:00
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1405. Flaylock pistol is OP! - in General Discussions [original thread]
Master Jaraiya wrote: Draco Cerberus wrote: While I agree that the Flaylock pistols do seem overpowered I would like to propose that rather that kill a good for killing with gun we consider an addition of a few modules to help us deal with d...
- by Draco Cerberus - at 2013.07.16 14:28:00
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1406. Suggestion: Threat Levels for Players in Matchmaking [THIS IS FOR ALL OF YOU PLA... - in Feedback/Requests [original thread]
Communication is the start of fixes and by far not the end. Having a training area with friendly fire on and being able to choose from any class of weapon with no skill requirements (in the training area) would help teach our newer players how to ...
- by Draco Cerberus - at 2013.07.16 14:12:00
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1407. CCP PLEASE tell me what your doing. - in General Discussions [original thread]
This too should be balanced like the TAC AR was, lower ROF and 2%-3% splash damage reduction. This is a first run of the weapon guys and gals, give CCP some time to finish the nerf and we'll be able to move on to the next big nerf.
- by Draco Cerberus - at 2013.07.15 08:41:00
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1408. Flaylock pistol is OP! - in General Discussions [original thread]
While I agree that the Flaylock pistols do seem overpowered I would like to propose that rather that kill a good for killing with gun we consider an addition of a few modules to help us deal with damage better if we can fit them rather than a nerf...
- by Draco Cerberus - at 2013.07.15 08:18:00
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1409. Suggestion: Threat Levels for Players in Matchmaking [THIS IS FOR ALL OF YOU PLA... - in Feedback/Requests [original thread]
While I agree that new players may be ineffective I find the lack of skill points is not at all the problem. Yes they have no specialized gear and probably have no idea how to fit a dropsuit or that there is a market that they can buy gear from, b...
- by Draco Cerberus - at 2013.07.15 07:55:00
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1410. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
I'm not sure if this has been asked for but I would really like a skill to be able to deflect incoming enemy fire. Due to flaylock one shot kills and other oneshot kills.
- by Draco Cerberus - at 2013.07.13 21:26:00
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1411. Sticky:Some small updates from Team True Grit - in General Discussions [original thread]
Happy Violentime wrote: Draco Cerberus wrote: @Laurent Cazaderon Have you tried a wired rather than a wireless connection for PC battles? Mine works better when I plug it in. I hear that sometimes replacing your hard drive with a SSD can wor...
- by Draco Cerberus - at 2013.07.10 01:04:00
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1412. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: OP here Thanks for your replies all, I don't mean to present myself as an expert on the topic by any means, and you've raised some good points that I hadn't considered. The light weapon -> sidearm nerf for all logis is p...
- by Draco Cerberus - at 2013.07.04 19:16:00
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1413. a humble sugguestion - in Feedback/Requests [original thread]
You aren't the only one observing these things and the weapons training room is something I have suggested in the past, more militia gear that covers all weapon types may also help newcomers decide, if the training room is a no go. I would much pr...
- by Draco Cerberus - at 2013.06.28 05:34:00
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1414. Remove PIG for the Overall Betterment of the Game - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Draco Cerberus wrote: I'm not sure that the 50,000 isk awarded to mercs for non-participation in a pub-skirm is really detrimental to the game although I would really enjoy seeing some drones to kill as well as something...
- by Draco Cerberus - at 2013.06.28 05:29:00
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1415. One Last Call To CCP From AU/NZ - in Feedback/Requests [original thread]
The Loathing wrote: Aoena Rays wrote: What is your request? To not lag while playing against other people while being in Oceania region? Don't think that's possible to be fixed so quickly, but hope 1.2 improves it a bit. :) My request is ...
- by Draco Cerberus - at 2013.06.28 05:21:00
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1416. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
I was playing an ambush and just realized there could be another use for PC districts. The Arenas that CCP has promised could be placed on the districts as Arenas owned and operated by the corporations allowing us to set taxes on fights and organi...
- by Draco Cerberus - at 2013.06.28 05:07:00
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1417. Second Hand Markets and Transferring Assets - in Feedback/Requests [original thread]
Please look for other threads relating to this topic before making new ones, we have threads on this dating back to closed beta that are probably still searchable.
- by Draco Cerberus - at 2013.06.28 04:53:00
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1418. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
CCP Remnant wrote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using per...
- by Draco Cerberus - at 2013.06.28 04:51:00
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1419. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Buster Friently wrote: Oso Peresoso wrote: Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and...
- by Draco Cerberus - at 2013.06.28 01:51:00
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1420. Logi offensive nerf proposal - in Feedback/Requests [original thread]
While you may feel that the Caldari Logi is OP, there are several drawbacks all of which you have heard before. The idea that one suit is OP just because of a shield buff should have you thinking about skilling into it not nerfing it. The caldari ...
- by Draco Cerberus - at 2013.06.28 01:48:00
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