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41. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
If you have a glitch or bug to report there is a whole section of the forums devoted to them sir. Perhaps filing one or ten is in order.
- by Draco Cerberus - at 2014.04.28 14:48:00
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42. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
If anyone in this thread has ever played the game that started it all I believe they would understand that CCP doesn't make games that are fair, they make games that allow you to mess with other people, completely screw other people over and are d...
- by Draco Cerberus - at 2014.04.28 14:43:00
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43. I want Cloaking under one of my pad buttons - in Feedback/Requests [original thread]
RKKR wrote: Oooh so the problem is lag now? Didn't read anything about it in your first post. If that's the problem...your combo-buttons won't work either. Look at your title. Look at your post. You just want a easy-mode button for your cloak....
- by Draco Cerberus - at 2014.04.28 14:08:00
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44. I want Cloaking under one of my pad buttons - in Feedback/Requests [original thread]
It would be great if we could map the buttons on our controllers to specific items on our fits, many people have also been asking for map able buttons for both the DS3 and keyboard like Eve has, gotta say I agree. +1
- by Draco Cerberus - at 2014.04.28 04:55:00
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45. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). ...
- by Draco Cerberus - at 2014.04.26 14:26:00
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46. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Draco Cerberus wrote: KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or deton...
- by Draco Cerberus - at 2014.04.26 14:20:00
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47. racial missions (aka. public contracts) - in Feedback/Requests [original thread]
IIt seems like you are wanting much the same game I want OP. Check my link on my signature for more details about my opinion on the future of dust, the idea you put in here is in line with many other people. Time for a brave new eden.
- by Draco Cerberus - at 2014.04.26 14:14:00
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48. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Aero Yassavi wrote: When you say "this is Dust" are you implying "this is not EVE so we don't need all the same things?" I don't like it, just to be clear. I think many of the tactics that are embraced in EVE are horr...
- by Draco Cerberus - at 2014.04.26 14:09:00
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49. Anti Spawnkilling - in Feedback/Requests [original thread]
Steel Shinobi wrote: Draco Cerberus wrote: The MCC is your spawn room, don't be a noob, consider that uplinks with short spawn times are closer to enemies than ones with long spawn times, also Proto links spawn you faster than normal ones. O...
- by Draco Cerberus - at 2014.04.26 13:49:00
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50. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). I usually encourage different pla...
- by Draco Cerberus - at 2014.04.26 05:53:00
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51. [Feedback] Spawn Camping 1.8 - in Feedback/Requests [original thread]
Would you like to explain to me what exactly you expect us to do rather than kill you when you spawn on top of us? Seems like you QQ because you are failing hard and there is no reason to be terrible at spawning and maybe just maybe setting new sp...
- by Draco Cerberus - at 2014.04.26 05:44:00
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52. Anti Spawnkilling - in Feedback/Requests [original thread]
The MCC is your spawn room, don't be a noob, consider that uplinks with short spawn times are closer to enemies than ones with long spawn times, also Proto links spawn you faster than normal ones. Oh and also amarrian logi uplinks so really spawn ...
- by Draco Cerberus - at 2014.04.26 05:29:00
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53. Hacking Objectives - in Feedback/Requests [original thread]
BLOOD Ruler wrote: New idea a device that auto hacks for you,All you need to do is place the device near where you want to hack. You can hide it,but you have to place it less then 10m or closer to the Objective.It has damper on it so you have t...
- by Draco Cerberus - at 2014.04.26 05:17:00
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54. DUST, Eve, and PC fixes, the big picture - in Feedback/Requests [original thread]
Emo Skellington wrote: Wow, sat here for 20 mins reading all of this and soaked it all up. I definitely love that Eve and Dust are becoming more involved with each other and thats from the perspective of a capsuleer and dust merc. Unfortunate...
- by Draco Cerberus - at 2014.04.25 20:15:00
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55. Demanding higher payout - in Feedback/Requests [original thread]
I like the double isk idea, but see the possibility of it just compounding the issue of protobears in pubs. Not really sure if there can be a happy medium but we do need a new way to make isk in this game.
- by Draco Cerberus - at 2014.04.24 23:28:00
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56. Driveby HMG sentinels - in General Discussions [original thread]
I find that there are plenty of tactics to counter this. Tanks work. Scouts running SG works. REs work, proxies work, as does teamwork within squad. This is a team game not Call of Duty, so coordinate and you should be fine. Just because something...
- by Draco Cerberus - at 2014.04.24 15:44:00
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57. Melee - in Feedback/Requests [original thread]
This seems reasonable. I'd like there to be a reason to have nova knives skilled to proto, this could be that reason. Unfortunately I feel the range of the weapon may leave very little time for these extra moves you want to add with the Nova Knive...
- by Draco Cerberus - at 2014.04.24 15:32:00
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58. [Request] End match + character sheet stats, & sorting system by user parame... - in Feedback/Requests [original thread]
I like looking at numbers! More spreadsheets please. +1
- by Draco Cerberus - at 2014.04.24 15:28:00
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59. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
bogeyman m wrote: Problem: - Equipment spamming and (possibly related) game lag. Suggestions: 1. Limit ACTIVE equipment use by type - maybe 1 each for Standard suits, 2 each for Advanced and 3 each for Proto. For example, an Advanced Logi sui...
- by Draco Cerberus - at 2014.04.24 15:13:00
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60. Request: Deserter Penalty - in Feedback/Requests [original thread]
I really don't think there is a need for this. There are all sorts of reasons to leave a battle including but not limited to Scotty screwing up and throwing 50% of your squad back to the MQ. Real Life interrupts like a case of power failure, disco...
- by Draco Cerberus - at 2014.04.23 20:55:00
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