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IgniteableAura
Pro Hic Immortalis League of Infamy
62
|
Posted - 2013.07.15 05:42:00 -
[31] - Quote
Contact nades are instant win and should be removed from the game. It's worse since they have PTW versions.
Flaylock is op. everyone knows it. |
Master Jaraiya
Ultramarine Corp
427
|
Posted - 2013.07.15 05:59:00 -
[32] - Quote
FLAYLOCK Steve wrote:I'm so tired of hearing this. Try not staying still when I blast you? Simple as that, how is it op? 3 shots per clip. Jump when you see me shoot or stay in a elevated place to avoid the small blast radius. Really, it's sad when people cry about something that kills them. It takes about 6 shots to take down a heavy, and that's a std heavy. Kill the attacker before he reloads. Flay lock isn't op -___-
Is this guy serious?
A heavy jump? LOL
Move out the way? Have you seen the Movement speed on a heavy suit?
Buddy you should be a comedian cause you have jokes for days.
It takes a maximum of 4 shots to take me down using splash damage from a Flaylock.
I can't kill a medium suit with less HP using my Boundless before I get taken down by a Flaylock. There is definitely something wrong with that picture.
STD Heavy has the Same Exact HP as Proto the difference is the Standard Basic has 1H/2L slot the Proto has 2H/3L. So that argument is entirely irrelevant. It is however indicative of the fact that the Heavies need more High and Low Slots, but thats another discussion.
If it takes you 6 shots to take down a Heavy with a Flaylock dude you suck at this game. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
|
Posted - 2013.07.15 06:00:00 -
[33] - Quote
Lol people make me laugh, it's usually the ones with the low kd that cry about op |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
71
|
Posted - 2013.07.15 06:03:00 -
[34] - Quote
Know what? I don't know what kind it was, but I played a match earlier where everyone in my squad got one shotted by some prick with a flay lock. There wasn't even time to react, you were just dead.
Say what you want, but any gun that lets one guy dominate a fight is a tad op. |
Master Jaraiya
Ultramarine Corp
427
|
Posted - 2013.07.15 06:15:00 -
[35] - Quote
FLAYLOCK Steve wrote:Lol people make me laugh, it's usually the ones with the low kd that cry about op
My kd may be a bit low at 1.5ish, but I can guarantee you that is solely due to being proto stomped for the first 2 months I played this game.
You gave absolutely no valid argument to your stance that the Flaylock is not OP. Why? Well, that's simple it is undeniably OP!
You want the flaylock to stay as is fine, but give me 35 damage per bullet on my HMG, make the heavy suits move 1.5m/sec faster, and buff the base shield and armor by 200 each. That should balance the CQC HMG Heavy against the CQC Flaylock Sidearm ASSault quite nicely. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
|
Posted - 2013.07.15 07:39:00 -
[36] - Quote
Master Jaraiya wrote:FLAYLOCK Steve wrote:I'm so tired of hearing this. Try not staying still when I blast you? Simple as that, how is it op? 3 shots per clip. Jump when you see me shoot or stay in a elevated place to avoid the small blast radius. Really, it's sad when people cry about something that kills them. It takes about 6 shots to take down a heavy, and that's a std heavy. Kill the attacker before he reloads. Flay lock isn't op -___- Is this guy serious? A heavy jump? LOL Move out the way? Have you seen the Movement speed on a heavy suit? Buddy you should be a comedian cause you have jokes for days. It takes a maximum of 4 shots to take me down using splash damage from a Flaylock. I can't kill a medium suit with less HP using my Boundless before I get taken down by a Flaylock. There is definitely something wrong with that picture. STD Heavy has the Same Exact HP as Proto the difference is the Standard Basic has 1H/2L slot the Proto has 2H/3L. So that argument is entirely irrelevant. It is however indicative of the fact that the Heavies need more High and Low Slots, but thats another discussion. If it takes you 6 shots to take down a Heavy with a Flaylock dude you suck at this game.
I own a dren heavy, I didn't say that heavy have to jump. wasnt talking about heavies at first. And I hope you know if it takes 4 shots to take down a heavy is only if it's all "good" hits. The flaylock have 3 shots per clip, I run a basic min light suit at level 3 as my main. A heavy has more than enough punch to take me out during a reload. Shotguns are better at anti heavy than flay locks. The reason I said six was because heavies aren't always alone, so I take quick shots to avoid being hit by a large crowd. 1 on 1 I can only take out a heavy if can run for cover or jump behind to reload. You try using the flay and tell me how you will do. Yeah I admit it is a powerful weapon but you have to take to account that every gun in the game. Besides av weapons are meant to take someone out in 1-2 clips. Flay locks have 3 shots per clip, so you have to make each shot count or you're dead. Just saying. I used to think it was op until I actually started to use it and it does require some skill to use, it isn't your average point shoot weapons like you guys think it is.
|
Draco Cerberus
Hellstorm Inc League of Infamy
197
|
Posted - 2013.07.15 08:18:00 -
[37] - Quote
While I agree that the Flaylock pistols do seem overpowered I would like to propose that rather that kill a good for killing with gun we consider an addition of a few modules to help us deal with damage better if we can fit them rather than a nerf.
Resistance Modules to increase damage type resistance to specific types of damage. This is taken straight from Eve and has a very real presence in new eden already for many mission runners. The wide variety of fits mean that there would not be an op button fix with these as generally they are damage type specific resistance and so would allow other damage types that were not that specific type to deal damage as if the resistance plates or shielding were not there. Please note an Adaptive Invulnerability field in Eve grants multiple resistance types at a lesser amount than the specific resistance modules. We would need both Shield and Armor resistance modules.
Reflective plating could reflect laser and splash damage away from the user allowing the user to be hit for full damage from a direct hit by a mass driver, forge gun or flaylock and still be killed through direct damage yet the plash damage wouldn't touch the user and allow them to jump or walk out of the way without adverse affect.
Both of these types of modules should be able to be used simultaneously and without movement penalties. This would allow an armor tanker or shield tanker to put an Adaptive invulnerability field and Reflective plating on a suit to resist some damage while adding an armor plate or shield extender to increase their armor or shield HP respectively and make it harder to one shot kill enemies and making another way of protecting yourself in a way that doesn't make you a slower moving target. |
RINON114
B.S.A.A. General Tso's Alliance
285
|
Posted - 2013.07.15 09:56:00 -
[38] - Quote
bacon blaster wrote:Know what? I don't know what kind it was, but I played a match earlier where everyone in my squad got one shotted by some prick with a flay lock. There wasn't even time to react, you were just dead.
Say what you want, but any gun that lets one guy dominate a fight is a tad op. This, entirely this. |
Master Jaraiya
Ultramarine Corp
430
|
Posted - 2013.07.15 11:29:00 -
[39] - Quote
Draco Cerberus wrote:While I agree that the Flaylock pistols do seem overpowered I would like to propose that rather that kill a good for killing with gun we consider an addition of a few modules to help us deal with damage better if we can fit them rather than a nerf.
Resistance Modules to increase damage type resistance to specific types of damage. This is taken straight from Eve and has a very real presence in new eden already for many mission runners. The wide variety of fits mean that there would not be an op button fix with these as generally they are damage type specific resistance and so would allow other damage types that were not that specific type to deal damage as if the resistance plates or shielding were not there. Please note an Adaptive Invulnerability field in Eve grants multiple resistance types at a lesser amount than the specific resistance modules. We would need both Shield and Armor resistance modules.
Reflective plating could reflect laser and splash damage away from the user allowing the user to be hit for full damage from a direct hit by a mass driver, forge gun or flaylock and still be killed through direct damage yet the plash damage wouldn't touch the user and allow them to jump or walk out of the way without adverse affect.
Both of these types of modules should be able to be used simultaneously and without movement penalties. This would allow an armor tanker or shield tanker to put an Adaptive invulnerability field and Reflective plating on a suit to resist some damage while adding an armor plate or shield extender to increase their armor or shield HP respectively and make it harder to one shot kill enemies and making another way of protecting yourself in a way that doesn't make you a slower moving target. This would be fine, but with the current state of dropsuits, the Medium Class Suits would be the only suits capable of equipping them without a huge sacrifice unequal to the benefit gained by the resistance.
Light Frames and Scouts simply do not have the total HP to make them worth while.
Heavy Frames, Commandos, and Sentinels do not have enough slots to be able to equip them without a major sacrifice to tank. The Heavy Class Really needs to be given some TLC from CCP.
Regardless of any damage negation options, the Flaylock is still overpowered. It has nearly the same splash damage as a Proto Breach FG with a lot more blast radius. Considering the Flaylock is a sidearm and the FG is a heavy weapon, this is undeniably and ridiculously unbalanced. |
Master Jaraiya
Ultramarine Corp
430
|
Posted - 2013.07.15 11:43:00 -
[40] - Quote
FLAYLOCK Steve wrote:
I own a dren heavy, I didn't say that heavy have to jump. wasnt talking about heavies at first. And I hope you know if it takes 4 shots to take down a heavy is only if it's all "good" hits. The flaylock have 3 shots per clip, I run a basic min light suit at level 3 as my main. A heavy has more than enough punch to take me out during a reload. Shotguns are better at anti heavy than flay locks. The reason I said six was because heavies aren't always alone, so I take quick shots to avoid being hit by a large crowd. 1 on 1 I can only take out a heavy if can run for cover or jump behind to reload. You try using the flay and tell me how you will do. Yeah I admit it is a powerful weapon but you have to take to account that every gun in the game. Besides av weapons are meant to take someone out in 1-2 clips. Flay locks have 3 shots per clip, so you have to make each shot count or you're dead. Just saying. I used to think it was op until I actually started to use it and it does require some skill to use, it isn't your average point shoot weapons like you guys think it is.
At lvl 5 Shield and Armor Upgrades the Amarr Heavy Basic Frame has 1012 base HP
Core Flayloc does 214.5 HP Splash damage with no damage mods
214.5 x 4 = 858
I stand corrected, it takes 5 shots to take down a heavy. With the movement speed of Medium and Light classes it is very easy task to evade a Heavy's HMG by Strafing and Bunny Hopping while reloading. I rarely ever see anyone run for cover once I begin firing at them. The HMG Heavy is simply not feared like it should be. Which isn't surprising considering anyone with a GEK AR can out gun a Heavy with a Boundless |
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Orion Vahid
DUST University Ivy League
82
|
Posted - 2013.07.15 12:16:00 -
[41] - Quote
Master Jaraiya wrote:OwnD07 From BetaMax went 52/4 using almost exclusively Thukker Contact Grenades and a Core Flaylock Pistol. He was in a Proto Caldari ASSault Suit.
These weapons are ridiculous!
He is the ONLY person on his team that killed me the entire match. The second he pulled out an actual gun I destroyed him.
I run Amarr Heavy Frame A1-Series with a Boundless 1028 total HP AMARR HEAVY **** YEAH COMING AGAIN TO SAVE THE MOTHERFUCKING DAY NOW AMARR HEAVY **** YEAH HMG IS THE ONLY WAY NOW |
George Moros
WarRavens League of Infamy
30
|
Posted - 2013.07.15 13:25:00 -
[42] - Quote
Just to add my $.02:
Today I was in a pub battle playing HMG heavy. I ran into a proto assault Caldari using Core Flaylock twice. Of course, I got massacred both times. It was a 1:1 engagement both times. I'm not complaining for getting killed by a proto guy. He was, of course, strafing and hopping while shooting me, and I didn't manage to damage him much. BUT, if for some reason the guy decided to just stay still and shoot at me, it would STILL be a no-contest duel. Against a heavy, he could just stand there, soak my damage and still kill me before I kill him. So, that's me using a "heavy weapon", and him using a "sidearm weapon". LOL.
Anyway, I decided that, from now on, until flaylock is nerfed, when I see that the opposing team uses mostly flaylocks, I'll just switch to sniper or forge, say FYVM, climb the nearest high ground and start kill whoring. |
Oso Peresoso
RisingSuns
330
|
Posted - 2013.07.15 13:40:00 -
[43] - Quote
Flaylock... yeah we've had this discussion. Whatever
Contact nades? yeah they suck, we don't like them, P2Win, etc.
Thukker contact grenades? ehh. Expensive, prototype fitting requirements. 2.5m blast radius. I won't ***** about these. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
|
Posted - 2013.07.15 14:41:00 -
[44] - Quote
George Moros wrote:Just to add my $.02:
Today I was in a pub battle playing HMG heavy. I ran into a proto assault Caldari using Core Fla.ock twice. Of course, I got massacred both times. It was a 1:1 engagement both times. I'm not complaining for getting killed by a proto guy. He was, of course, strafing and hopping while shooting me, and I didn't manage to damage him much. BUT, if for some reason the guy decided to just stay still and shoot at me, it would STILL be a no-contest duel. A. inst a heavy, he could just stand there, soak my damage and still kill me before I kill him. So, that's me using a. heavy weapon", and him using a "sidearm weapon". LOL.
Anyway, I decided that, from now on, until flaylock is nerfed, when I see that the opposing team uses mostly flaylocks, I'll just switch to sniper or forge, say FYVM, climb the nearest high ground and start kill whoring.
Now what's next? After they nerf the flay lock and mess it up like they did to the masses driver are you going to complain about shot guns and scrambler pistol are op? seriously i csn even own a heavy with just that. I can even use a milita shotgun to take down a heavy. Stop moving in obvious patterns. The gun has only a 1.5 blast radius, you can outrun that easily. A heavy just has to throw nades ans spam the heck out of the attacker. The flay can't kill a heavy in 3 shots and rarely 4. So just shoot him down. I sometimes use my dren heavy which is the same as a std heavy, and I take out flaylockers like nothing.
|
ZDub 303
TeamPlayers EoN.
925
|
Posted - 2013.07.15 14:49:00 -
[45] - Quote
FLAYLOCK Steve wrote:Now what's next? After they nerf the flay lock and mess it up like they did to the masses driver are you going to complain about shot guns and scrambler pistol are op? seriously i csn even own a heavy with just that. I can even use a milita shotgun to take down a heavy. Stop moving in obvious patterns. The gun has only a 1.5 blast radius, you can outrun that easily. A heavy just has to throw nades ans spam the heck out of the attacker. The flay can't kill a heavy in 3 shots and rarely 4. So just shoot him down. I sometimes use my dren heavy which is the same as a std heavy, and I take out flaylockers like nothing.
It has a 2.5m blast radius.
And if you can't kill a heavy in 5 shots, and a medium in 3-4 shots... its because you lack skill. There are a great many skilled players who can do it and just lulz about how imbalanced it is. |
Courier VII
Opus Arcana Covert Intervention
2
|
Posted - 2013.07.15 16:59:00 -
[46] - Quote
I hate the Flaylock as well given it feels unbalanced. According to CCP, explosives are supposed to do less damage to shields, but with grenades and Flaylocks, it doesn't seem to matter. Even though they only have three shots, a Core Flaylock pistol needs only two splash damage shots to kill most infantry (including Protos). And short of a shotgun, most weapons lack the punch to fight against a Flaylock in CQC. hamuel jackson from OSG did make a really good point about them being meant to kill because they are mini grenade launchers. That said, I do think CCP should nanohive nerf them just like with grenades so someone can't pull a one man army. As far as contact grenades go, I usually find some ass who can't fire a weapon waiting to throw one at my feet for a cheap kill Thanks DUST514! |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
|
Posted - 2013.07.15 17:11:00 -
[47] - Quote
ZDub 303 wrote:FLAYLOCK Steve wrote:Now what's next? After they nerf the flay lock and mess up like they did to the shots es driver are you going to complain about shot guns and scrambler pistol are op? seriously i csn even own a heavy with just that. I can even you a milita shotgun to take down a heavy. Stop moving in obvious patterns. The gun has only a 1.5 blast radius, you can outrun that easily. A heavy just has to throw nades ans spam the heck out of the attacker. The flay can't kill a heavy in 3 shots and rarely 4. So just shoot him down. I sometimes use my dren heavy which is the same as a std heavy, and I take out flaylockers like nothing.
It has a 2.5m blast radius. And if you can't kill a heavy in 5 shots, and a medium in 3-4 shots... its because you lack skill. There are a great many skilled players who can do it and just lulz about how imbalanced it is. You're wrong kid. The core has a 2.0 blast radius. The lvl 4 has a 1.5. So yeah you're wrong, I said rarely 4 or 5 shot, the whole statement you made was invalid. And dude the core is a proto weapons, so it has to be worth skilling into. and trust me i can own you even with out my flaylocks so yea you lack skill. Kthxbye |
Demon Buddah
The Phoenix Federation
22
|
Posted - 2013.07.15 17:26:00 -
[48] - Quote
Master Jaraiya wrote:FLAYLOCK Steve wrote:I'm so tired of hearing this. Try not staying still when I blast you? Simple as that, how is it op? 3 shots per clip. Jump when you see me shoot or stay in a elevated place to avoid the small blast radius. Really, it's sad when people cry about something that kills them. It takes about 6 shots to take down a heavy, and that's a std heavy. Kill the attacker before he reloads. Flay lock isn't op -___- Is this guy serious? A heavy jump? LOL Move out the way? Have you seen the Movement speed on a heavy suit? Buddy you should be a comedian cause you have jokes for days. It takes a maximum of 4 shots to take me down using splash damage from a Flaylock. I can't kill a medium suit with less HP using my Boundless before I get taken down by a Flaylock. There is definitely something wrong with that picture. STD Heavy has the Same Exact HP as Proto the difference is the Standard Basic has 1H/2L slot the Proto has 2H/3L. So that argument is entirely irrelevant. It is however indicative of the fact that the Heavies need more High and Low Slots, but thats another discussion. If it takes you 6 shots to take down a Heavy with a Flaylock dude you suck at this game. I don't care what anyone says the Flaylock is OP. I can't dodge it so why do people keep saying to dodge it when you can't? And I use a very fast scout suit so I should be able to jump over the shots but I can't. I don't know what that guys problem is but I use an advanced Flaylock and take heavies, ANYONE for that matter pretty easily... When I'm not lagging lol. |
George Moros
WarRavens League of Infamy
30
|
Posted - 2013.07.15 17:40:00 -
[49] - Quote
FLAYLOCK Steve wrote: Now what's next? After they nerf the flay lock and mess it up like they did to the masses driver are you going to complain about shot guns and scrambler pistol are op? seriously i csn even own a heavy with just that. I can even use a milita shotgun to take down a heavy. Stop moving in obvious patterns. The gun has only a 1.5 blast radius, you can outrun that easily. A heavy just has to throw nades ans spam the heck out of the attacker. The flay can't kill a heavy in 3 shots and rarely 4. So just shoot him down. I sometimes use my dren heavy which is the same as a std heavy, and I take out flaylockers like nothing.
No, I'm not going to complain about a shotgun being able to take down a heavy. If a shotgunner manages to get in close to a heavy, he should be able to rip him apart. Nor am I going to complain about MD. They seem just fine to me (I'm not using them, so I might be wrong here).
Could you please clarify how am I able to outrun flaylock's blast radius? What the hell does that even mean? You're talking about militia shotguns/scrambler pistols taking down heavies as if that somehow makes some kind of an argument. Sure, if you're a FPS god, and I'm completely incompetent at FPS games, you'll kill me with a toothpick. No militia shotgun needed. However, if all other things are equal, a medium suit using a freakin' sidearm shouldn't be able to regularly kill a heavy suit armed with a human-sized gatling gun supposedly designed for ripping apart infantry at close-mid range!
My point is two-fold. First, flaylock is OP. I'm not saying it should be nerfed to oblivion, but it should be nerfed. Second, HMG is failing to fulfill a niche it's supposed to fulfill. Either give HMG more range and make it a medium-long range weapon, or buff it's short range DPS (which would probably initiate a new "HMG is OP" forum campaign). IMHO, a heavy suit isn't supposed to be a CQC brawler, and attempting to make it one is futile. It's just like trying to make logistics suits be good at killing infantry. Oh, wait... |
Master Jaraiya
Ultramarine Corp
436
|
Posted - 2013.07.15 17:55:00 -
[50] - Quote
FLAYLOCK Steve wrote: You're wrong kid. The core has a 2.0 blast radius. The lvl 4 has a 1.5. So yeah you're wrong, I said rarely 4 or 5 shot, the whole statement you made was invalid. And dude the core is a proto weapons, so it has to be worth skilling into. and trust me i can own you even with out my flaylocks so yea you lack skill. Kthxbye
Ok the Proto Breach FG has 1.5 blast radius with only slightly more splash damage than the Flaylock. How is it balanced when a sidearm has more blast radius than a heavy weapon? To top it off those are base stats. The Flaylock comes with a skill that somehow allows you to magically increase your splash damage by 25% *tadaaah* 2.5m
The FG should do way WAY more splash damage than a sidearm, and have a significantly larger blast radius.
Stop defending an obviously imbalanced OP weapon. |
|
ZDub 303
TeamPlayers EoN.
932
|
Posted - 2013.07.15 18:29:00 -
[51] - Quote
FLAYLOCK Steve wrote: You're wrong kid. The core has a 2.0 blast radius. The lvl 4 has a 1.5. So yeah you're wrong, I said rarely 4 or 5 shot, the whole statement you made was invalid. And dude the core is a proto weapons, so it has to be worth skilling into. and trust me i can own you even with out my flaylocks so yea you lack skill. Kthxbye
Flaylock Pistol Operation: Increases splash damage by 5% per level. You cannot have a core flaylock with less than 2.5m splash.. period.
Sorry kid, you're wrong. |
Master Jaraiya
Ultramarine Corp
436
|
Posted - 2013.07.15 18:33:00 -
[52] - Quote
ZDub 303 wrote:FLAYLOCK Steve wrote: You're wrong kid. The core has a 2.0 blast radius. The lvl 4 has a 1.5. So yeah you're wrong, I said rarely 4 or 5 shot, the whole statement you made was invalid. And dude the core is a proto weapons, so it has to be worth skilling into. and trust me i can own you even with out my flaylocks so yea you lack skill. Kthxbye Flaylock Pistol Operation: Increases blast radius by 5% per level. You cannot have a core flaylock with less than 2.5m splash.. period. Sorry kid, you're wrong.
Fixed that for both of us |
Courier VII
Opus Arcana Covert Intervention
3
|
Posted - 2013.07.15 19:25:00 -
[53] - Quote
By the way Steve, would you care to explain how one can "outrun" splash damage? Seems fairly obvious you've never tried to or you'd know that's like CCP's idea of "fair and balanced" matchmaking: it sounds nice, but in practice, it's full of donkey doo. Also, I find it hilarious when you're telling us to "move out of the way" of an explosive weapon. I'd like to understand how it's fair that a rocket pistol has as quick a reload as other conventional weapons, fires a stinkin mini contact grenade yet you still think it makes sense that no other sidearm has as much overwhelming power in such a variety of situations as this fruity ass Flaylock. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
74
|
Posted - 2013.07.15 20:03:00 -
[54] - Quote
Tech Ohm Eaven wrote:Pauses Skyrim.
BEFORE we had MORE than 9000 folks online in Dust then CCP buffed LLAVS so they were just about unkillable and then added the flaylocks and for good measure hey!! fused locus contact nades that are zero skill requirements.
AFTER And during a triple SP event we were LESS than 6000 folks online in Dust. Now during Mordus Event its LESS than 5000 folks online.
I say either CCP fixes things and fast or folks will continue to vote to play other games.
Looks at PS4 pre-order and goes back to playing Skyrim.
Skyrim is a great game , I love all the elder scrolls games. Still have so much to do in Skyrim. |
Spectre-M
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2013.07.15 20:16:00 -
[55] - Quote
Ive gotten killed with a flaylock many times, considering im in proto assault with lvl 3 shield extension(3) and lvl 3 armor plating(2)(about 600-700 hp), it is a sidearm that has a lot of potential. People apparently even put the weapon in thier names its such a good sidearm. My only way to even the playing field is by using fused locus nades(15 AUR and no SP) to replicate thier 'flaylock' style, because using a Duvolle AR even at medium range and every bullet counting, it still only takes 2 splash damage shots to kill. So i turn a corner and wait for them to step on my nade. Problem solved. I actually like the FL (dont use it myself) because it doesnt take alot of skill to bait them and let thier over confidence be thier undoing. They spam FL, i spam fused locus. And the nades cost alot less AUR. If CCP wanted to make things right, they would nerf both so i dont have to use my AUR just to hold them off. but then again...CCP wants to make $money$ and that means making people buy AUR to even out. sounds like they planned the whole thing, lol. In the art of war, you adapt to changing enviroments by using the opponents strengths and weaknesses. Try investing in some proximity mines and bait them that way, as there are alot of resources in this game to change the playing field. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
187
|
Posted - 2013.07.15 20:33:00 -
[56] - Quote
Master Jaraiya wrote:OwnD07 From BetaMax went 52/4 using almost exclusively Thukker Contact Grenades and a Core Flaylock Pistol. He was in a Proto Caldari ASSault Suit.
These weapons are ridiculous!
He is the ONLY person on his team that killed me the entire match. The second he pulled out an actual gun I destroyed him.
I run Amarr Heavy Frame A1-Series with a Boundless 1028 total HP Lol that's probably why he used those weapons, cuz you got mad from dying , started playing dumb out of anger an he finally decided to give you a fighting chance so he used a gun to give you a tad bit of pride then proceeded to waste you. Dude explosive weapons are your weakness your fat an slow- deal wit it. I run scout an knives you think I would even go near a guy running that on his fit? You should have picked a different side of the map! Plus heavies are a threat my knive take you out of the pack first, why? BECAUSE ITS A SMART STRATIGIC PLAY THAT'S WHY! You take the queen off the chess board as soon as you can, face it your a queen lol |
Master Jaraiya
Ultramarine Corp
439
|
Posted - 2013.07.15 21:08:00 -
[57] - Quote
OZAROW wrote:Master Jaraiya wrote:OwnD07 From BetaMax went 52/4 using almost exclusively Thukker Contact Grenades and a Core Flaylock Pistol. He was in a Proto Caldari ASSault Suit.
These weapons are ridiculous!
He is the ONLY person on his team that killed me the entire match. The second he pulled out an actual gun I destroyed him.
I run Amarr Heavy Frame A1-Series with a Boundless 1028 total HP Lol that's probably why he used those weapons, cuz you got mad from dying , started playing dumb out of anger an he finally decided to give you a fighting chance so he used a gun to give you a tad bit of pride then proceeded to waste you. Dude explosive weapons are your weakness your fat an slow- deal wit it. I run scout an knives you think I would even go near a guy running that on his fit? You should have picked a different side of the map! Plus heavies are a threat my knive take you out of the pack first, why? BECAUSE ITS A SMART STRATIGIC PLAY THAT'S WHY! You take the queen off the chess board as soon as you can, face it your a queen lol
This is about the dumbest thing I have heard so far.
I'm fat and slow yea? Deal with it huh?
I DO! I keep my fat ass inside complexes in CQC areas where I can catch guys in a choke point. After all that's where a Heavy should shine right? I don't go venturing out into open areas where I can be picked off by ARs SRs SCRs HAVs ran down by LAVs or the whole slew of other traps seemingly designed to catch Heavies in this game!
I guess you're right though I should go sit on top of a spire somewhere looking over the battle field like some majestic lord of war because as a heavy I am only here as a gimmick now right?
Or maybe I should just sit at a completely uncontested objective the entire battle waiting to duel it out with the lone ninja scout who might MIGHT come to try and steal the objective. Sadly unless I happen to spot him at 40 m away he's likely to win that battle because heavies cant track for **** in CQC and everyone knows it.
You act like a little child and smash your fist down on the chess board wrecking the game (flaylock user) because you have no strategical skills and nobody has fun playing the game! |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
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Posted - 2013.07.15 22:42:00 -
[58] - Quote
Master Jaraiya wrote:OZAROW wrote:Master Jaraiya wrote:OwnD07 From BetaMax went 52/4 using almost exclusively Thukker Contact Grenades and a Core Flaylock Pistol. He was in a Proto Caldari ASSault Suit.
These weapons are ridiculous!
He is the ONLY person on his team that killed me the entire match. The second he pulled out an actual gun I destroyed him.
I run Amarr Heavy Frame A1-Series with a Boundless 1028 total HP Lol that's probably why he used those weapons, cuz you got mad from dying , started playing dumb out of anger an he finally decided to give you a fighting chance so he used a gun to give you a tad bit of pride then proceeded to waste you. Dude explosive weapons are your weakness your fat an slow- deal wit it. I run scout an knives you think I would even go near a guy running that on his fit? You should have picked a different side of the map! Plus heavies are a threat my knive take you out of the pack first, why? BECAUSE ITS A SMART STRATIGIC PLAY THAT'S WHY! You take the queen off the chess board as soon as you can, face it your a queen lol You act like a little child and smash your fist down on the chess board wrecking the game (flaylock user) because you have no strategical skills and nobody has fun playing the game! I hope you know using a scout suit does require skill. Scouts are the weakest suits, so why not use a gun to make up for it. :) |
ECHO PACK
GamersForChrist Orion Empire
68
|
Posted - 2013.07.15 22:51:00 -
[59] - Quote
people need to use strategy when facing different weapons if a flaylock user shoots at your feet hop around and shoot don't stand there like an idiot then complain on the forums |
Master Jaraiya
Ultramarine Corp
439
|
Posted - 2013.07.16 01:14:00 -
[60] - Quote
ECHO PACK wrote:people need to use strategy when facing different weapons if a flaylock user shoots at your feet hop around and shoot don't stand there like an idiot then complain on the forums
Show me a Heavy who can hop around to avoid 2.5 m blast radius on both sides of him |
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