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181. Trust me CCP - in Feedback/Requests [original thread]
low genius wrote: quitters gonna quit. They shouldn't be getting bored, and they are...
- by Draco Cerberus - at 2014.03.10 17:25:00
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182. Trust me CCP - in Feedback/Requests [original thread]
Indeed, I have seen more than one thriving corp dwindle leaving only a few to play where there used to be well over 50 on at a time. Heck I even saw a pink fluffy b something the other day where I used to play against them almost every day.
- by Draco Cerberus - at 2014.03.10 17:19:00
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183. Trust me CCP - in Feedback/Requests [original thread]
I think you have accurately captured what is going on all over the game in your post OP. I myself (bittervet status confirmed) tend to play less often largely due to a lack of substantial benefits (in-game) to either dust or eve to participate in ...
- by Draco Cerberus - at 2014.03.10 17:02:00
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184. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
I agree that a speed buff would be good. I struggle to keep up with heavies when walking and repping, and have biotics at 5, what of those who don't.
- by Draco Cerberus - at 2014.03.10 16:43:00
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185. [Idea] Have people communicate with each other more. - in Feedback/Requests [original thread]
So get CCP to recruit for you? Not sure I follow most of what you are saying, could you be clearer? Double negative sentence structure is a clear barrier to good communication so ask Webster how to do it if you are having trouble, maybe they can h...
- by Draco Cerberus - at 2014.03.10 02:29:00
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186. 100% unique idea - in Feedback/Requests [original thread]
xSivartx wrote: Curious question, what would happen if they decided to start everyone back at o SP? You know, to curb ftm and they are changing things. I don't want to prestige my Dust game again, the previous benefits to doing so don't even ...
- by Draco Cerberus - at 2014.03.09 18:16:00
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187. (Suggestion/Idea) Clones, Planetary Conquest, and Biomass. - in Feedback/Requests [original thread]
LOL, this is more like a minor inconvenience for an Eve pilot, who could make more isk running one LV4 Mission or mining a lowish sec system for an hour or so with the or so being less not more time. If the system for genoloution clone purchases w...
- by Draco Cerberus - at 2014.03.09 18:12:00
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188. Vehicle Question: TTK? - in Feedback/Requests [original thread]
TTK for vehicles should be as quick as 1x RE or 1x Proximity Explosive.
- by Draco Cerberus - at 2014.03.09 17:53:00
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189. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: RKKR wrote: Meh...the game needs High/Mid/Low-slots. The game already has them, sort of. EVE doesn't have equipment/weapon slots. Our weapon/equipment slots are siphoned-off versions of would-be mid-slots or high-slots. ...
- by Draco Cerberus - at 2014.03.09 17:36:00
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190. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Hagintora wrote: Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego equipment, hence: S...
- by Draco Cerberus - at 2014.03.09 17:34:00
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191. [Request] Give me a flashlight - in Feedback/Requests [original thread]
Samuel Zelik wrote: LAVs have it. HAVs have it. Dropships have it. I can't see **** on some of the night maps; I wander around aimlessly until I find a way out in some of the darker corners. Please equip a togglable flashlight to all Dropsuits...
- by Draco Cerberus - at 2014.03.07 07:51:00
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192. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Lynn Beck wrote: Spectral Clone wrote: Or just always refund SP when a change is made. That is bad. Very very Bad. We can't be refunding SP every time a change is made, as that would just exascerbate the FoTM problem, along with any bala...
- by Draco Cerberus - at 2014.03.07 07:42:00
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193. supply and demand - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: it would be neat if the more popular items costed more while the least popular costed less like each item would have a base cost, then depending pn how many of tht item were bought and sold the day/week/or month b...
- by Draco Cerberus - at 2014.03.06 19:36:00
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194. Green Uplink for squad - in Feedback/Requests [original thread]
3Dollars Too Short wrote: Cant count how many times I thought I spawned on a squad uplink and ended up in the middle of a camp zone! Be easier if there was a way to see where my squad put up his/her uplink...espically when there is a cluster of...
- by Draco Cerberus - at 2014.03.06 19:17:00
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195. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Gabriella Grey wrote: As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on ...
- by Draco Cerberus - at 2014.03.06 19:10:00
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196. 1.8 = 1.03, or The Return of DDR514, or Got the T-shirt - in General Discussions [original thread]
Buster Friently wrote: BattleCry1791 wrote: Takahiro Kashuken wrote: Yea no With MAG 1.03 your bullets went everywhere except on target In DUST your bullets go where you actually aim I wasn't really referring to the mechanic so mu...
- by Draco Cerberus - at 2014.03.06 19:00:00
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197. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
OP, some great ideas in the design of your weapon, looks like something more geared towards support roles than the MD and would definitely fit in on the battlefield. To all the naysayers in here I implore you to consider that the current shotgu...
- by Draco Cerberus - at 2014.03.06 18:24:00
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198. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I mentioned this on IRC: Path of Exile has a robust microtransaction shop, but has zero pay-to-win aspects. Take a look through here and see what kind of bling you'd like your suits (and vehicles!) to have. https://ww...
- by Draco Cerberus - at 2014.03.06 18:12:00
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199. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: TLDR Solutions: While I agree damage mods have been a bit much, I think only the complex damage mods need a nerf; from 10% to 7%. The severe nerf coming in 1.8 is too much, especially considering there are stackin...
- by Draco Cerberus - at 2014.03.06 17:59:00
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200. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Altus Nox wrote: Doesn't seem like a bad idea as long as it could be implemented. I think a separate section of space where anything goes is still a necessary part of this game but having a place for people who want a fair challenge to go wou...
- by Draco Cerberus - at 2014.03.05 19:24:00
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