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21. No Death Until Clone Termination - in Feedback/Requests [original thread]
I agree that the stats need to be changed off of kdr, and that a merc is not dead till terminated, but I would at least settle for no death message to termination be the priority. When the screen is cluttered, how are we to know if we should ask f...
- by Doshneil Antaro - at 2014.12.20 01:25:00
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22. Equipment to weapon swap time? Gotta be something better? - in Feedback/Requests [original thread]
Doshneil Antaro wrote: This has been a problem since the beta. Before I started playing I was told that long ways back early beta equipment was cycled through similar to swapping to a side arm by just tapping the button. I wish CCP would just p...
- by Doshneil Antaro - at 2014.12.17 01:46:00
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23. Equipment to weapon swap time? Gotta be something better? - in Feedback/Requests [original thread]
This has been a problem since the beta. Before I started playing I was told that long ways back early beta equipment was cycled through similar to swapping to a side arm by just tapping the button. I wish CCP would just put that function back in f...
- by Doshneil Antaro - at 2014.12.17 01:45:00
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24. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: If PEs need anything its to actually work as Proximity Explosives . As they are they require physical contact to detonate which is what neccessitates seeding the ground with them instead of just planting one. Since they do...
- by Doshneil Antaro - at 2014.12.17 01:22:00
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25. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sorry CCP but this purposed fixed seems to be too bloated and leaves way too many loopholes. It is good that you recognise straffing is an issue but your solution is overly complicated and both sides are pretty much agreeing that this would not wo...
- by Doshneil Antaro - at 2014.11.20 16:07:00
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26. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: Juno Tristan wrote: Scouts have a lot of advantages at the moment so I would advocate a lower bandwidth than all other suits on the condition a new scoutly uplink is created that has a low bandwidth/spawn count/scan profile/...
- by Doshneil Antaro - at 2014.11.19 17:06:00
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27. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Kaeru Nayiri wrote: THE GOAL: To discourage the use of Remote Explosives used as a "Grenade" without hurting their intended purpose as choke point and null cannon defence. IDEA: Switch proximity and remote explosive damage...
- by Doshneil Antaro - at 2014.11.19 16:12:00
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28. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Mad Syringe wrote: Stile451[u wrote: 2:[/u] The second would be that equipment wouldn't self destruct but would rather deactivate if you don't have the bandwidth on your current suit(disabling visuals - no uplink light, no hive bubble). If...
- by Doshneil Antaro - at 2014.11.19 16:01:00
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29. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Doshneil Antaro wrote: First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, p...
- by Doshneil Antaro - at 2014.11.19 15:52:00
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30. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: THE GOAL: To discourage the use of Remote Explosives used as a "Grenade" without hurting their intended purpose as choke point and null cannon defence. IDEA: Switch proximity and remote explosive damage stats. Then switch t...
- by Doshneil Antaro - at 2014.11.19 15:40:00
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31. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: Cross Atu wrote: With respect Fox being stuck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. With respect Cross, when I made my earlier posts I was working off...
- by Doshneil Antaro - at 2014.11.19 15:15:00
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32. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
RedPencil wrote: RE and Prox BW are too high. - Low down the RE BW to 2 - Low down Prox BW to 1 I agree with proxis to 1, but reducing REs is a bad idea. The point to BW is to reduce equipment spam and RE's is a persistent isue vs infantry...
- by Doshneil Antaro - at 2014.11.19 04:04:00
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33. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Himiko Kuronaga wrote: HMG's kill at the appropriate rate inside of their cone of death, Aeon. You run into a heavy, you're supposed to die. Period. You nerf the HMG, and it will either change this situation or it won't. Ch...
- by Doshneil Antaro - at 2014.11.18 21:43:00
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34. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: Shotguns are nt even a problem... Using a gun beats shotgun Easily Using a gun does not beat heavy or sniper 90% of time With a basic shotgun on a basic scout such as Apex serpent you die ridiculously fast and ridi...
- by Doshneil Antaro - at 2014.11.17 02:50:00
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35. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Little something I dropped from another topic but is relevant : Doshneil Antaro wrote: I've been holding out for some time about my last idea as it would impact myself as a logi, and how the rep tool and the whole class performs. Rework the rep...
- by Doshneil Antaro - at 2014.11.15 05:00:00
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36. Sentinels are a problem! - in Feedback/Requests [original thread]
Sorry but I remember when heavies where better at distance than cqc, And it was way too painful to go back to. The reason they are overly used is that high hp, rediculous resistances, and the logi with a rep tool. The heavy has high tank and cqc...
- by Doshneil Antaro - at 2014.11.15 04:30:00
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37. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Lol, please range increase. That way I can equip them on my logi and OHKO all those scouts before they can decloak and do the same to me. The the op was thought out, there is a reason shotgun range was reduced in the first place. High dps and ran...
- by Doshneil Antaro - at 2014.11.11 19:20:00
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38. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Doshneil Antaro wrote: CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, b...
- by Doshneil Antaro - at 2014.11.07 08:29:00
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39. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Cross Atu wrote: /swaps "active" to "passive" in thread title, exits thread Normally by default I hate cpms, but this makes so much sense that I love you atm.
- by Doshneil Antaro - at 2014.11.07 01:57:00
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40. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
CCP listens to factual numbers. can some mathematician do the numbers and figure out the TTK of MD vs stock heavies to include how many rounds it takes? My last check off of others math was 17 rounds, but that did not include regean abilities of e...
- by Doshneil Antaro - at 2014.11.07 01:50:00
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