Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: Kevall Longstride wrote: Removal of exploitable/griefing mechanic > than retention of lore. Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iterat...
- by Doshneil Antaro - at 2014.10.29 20:02:00
|
62. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
bump
- by Doshneil Antaro - at 2014.04.23 18:04:00
|
63. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
After some testing with my corp mate, I have determined that I see a cloaked scout when he reaches 0m. Full sprint at about 2-3m. In the shadows, I do see very well though.
- by Doshneil Antaro - at 2014.04.20 21:23:00
|
64. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: no.... no actually... his argument skills are spot on here....your the one lacking a bit my friend. and you know theres even more reason links and hives cant be resupplied links are to intricate for a hive to reproduce...
- by Doshneil Antaro - at 2014.04.14 05:05:00
|
65. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: [quote=Doshneil Antaro][quote=Seymor Krelborn]ike I said before ammo is op too... and you get much more of that than 3 explosives that can be wasted very easily by an unskilled user Ammo for weapons DPS does not apply in...
- by Doshneil Antaro - at 2014.04.14 04:19:00
|
66. remote explosives - in Feedback/Requests [original thread]
Tonka Legacy wrote: One Eyed King wrote: You know what are also resupplied? Flux grenades. You know what takes out REs? Flux grenades. Stop your whining. He's right, especially proto flux. And if someone is using it as a common weapon,...
- by Doshneil Antaro - at 2014.04.14 04:11:00
|
67. remote explosives - in Feedback/Requests [original thread]
One Eyed King wrote: You know what are also resupplied? Flux grenades. You know what takes out REs? Flux grenades. Stop your whining. Do you know what else fllux grenades take out? My uplinks and hives. Your argument skills are terribad.
- by Doshneil Antaro - at 2014.04.14 04:08:00
|
68. remote explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Doshneil Antaro wrote: I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would ...
- by Doshneil Antaro - at 2014.04.13 19:24:00
|
69. remote explosives - in Feedback/Requests [original thread]
I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would not make them less effective. P.S. any post that h...
- by Doshneil Antaro - at 2014.04.13 16:50:00
|
70. Scan range/precision to work like weapons - in Feedback/Requests [original thread]
The ewar imbalance has been on my mind for awhile now. As it stands a medium suit with complex mods for precision and range are useless and a waste of isk/sp. This is even more exagerated with the dampening bonus from cloaks on scouts. Presision m...
- by Doshneil Antaro - at 2014.04.13 16:43:00
|
71. How logistics should be played - in Feedback/Requests [original thread]
I'm trying to wrap my head around this idea. It is appealing, but I just can't agree that a weapon should deal less damage than what is advetised. I was never a fan of the side arm only, but I think damage resistance trade off for it could work be...
- by Doshneil Antaro - at 2014.04.10 16:47:00
|
72. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
bump
- by Doshneil Antaro - at 2014.04.10 16:18:00
|
73. Redzone damage request - in Feedback/Requests [original thread]
I agree, but perhaps post this in bug section. I die anywhere with 3-7 secs left on the timer. I can be in any vehicle, or on foot when this happens.
- by Doshneil Antaro - at 2014.04.09 16:31:00
|
74. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
1. Decay timers. All deployable equipment should have a set time before they are destroyed. 1min 30secs for hives and REs. Uplinks should be longer, from 2-3 mins, and proximity mins3-5mins. Have them start off with lower timers, but add skills to...
- by Doshneil Antaro - at 2014.04.09 16:28:00
|
75. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
If you are color blind, please share your gaming experience in Dust, and how your condition affects your gameplay. Maybe we can <3 CCP into at least looking into coming up with a solution.
- by Doshneil Antaro - at 2014.04.09 04:47:00
|
76. Will CCP ever consider making a color blind mode? - in Feedback/Requests [original thread]
I'll keep this short, as color blind has been requested several times before and just ignored. I'll make a short list of ways being color blind slows me down personally. Blue, green greys, and light browns are basically one color. White blends in...
- by Doshneil Antaro - at 2014.04.09 04:45:00
|
77. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Shotguns are fine, it is ht detection that is the issue. I visually see 3/4 of my rounds make contact with most scouts that "try" to sneak up on me. Out of those it seems only 1 out of 4 rounds actually applies damage. Nerfing and buffing weapons ...
- by Doshneil Antaro - at 2014.04.08 17:00:00
|
78. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
MoonEagle A wrote: Thor Odinson42 wrote: Also, what if changing suits at a supply depot had a fee associated with it? Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit s...
- by Doshneil Antaro - at 2014.04.08 03:41:00
|
79. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
I like all the equipment changes and am glad there are less logis. I actually like the scouts with 2 equipment slots as well. It allows me to specialize in being a medic as opposed to being the jack-of-all-equipment. Uplinks timers feel better an...
- by Doshneil Antaro - at 2014.04.08 00:20:00
|
80. Breach Remote Explosives - in Feedback/Requests [original thread]
Step 1: Flip damage profiles of RE with the proximities. Step 2: Make proximities magnetic homing (like AV nades). Step 3: Keep the warning beep. by the time the tanker hears them, it is just telling him it is too late. This makes proximities ...
- by Doshneil Antaro - at 2014.03.22 15:14:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |