Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Rooftop combat balancing - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: And stopping the camping of rooftops pretty much ruins the purpose of the Heavy and snipers. They're two builds that pretty much rely on camping to be effective.. and as a heavy I have no problems shooting peo...
- by Doshneil Antaro - at 2013.08.13 22:21:00
|
162. Rooftop combat balancing - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: It's no problem calling a MLT dropship when the match starts and getting up high first to lock down the air. I usually end up getting to a roof top at around the same time as the enemy team, but since I'm on...
- by Doshneil Antaro - at 2013.08.13 22:13:00
|
163. Rooftop combat balancing - in Feedback/Requests [original thread]
Mobius Wyvern wrote: There is no imbalance. Moving on. Please do "move on" as simply posting your very short, nonfactual opinion is discarded. Two sentences comprised of five words is an invalid argument.
- by Doshneil Antaro - at 2013.08.13 22:05:00
|
164. Rooftop combat balancing - in Feedback/Requests [original thread]
General Erick wrote: All I heard was nerf rooftops Didn't know balancing terrain to encourage team play on objectives was a nerf. Obviously your ones of those players to scared to attack an object, so you sit somewhere safe to pad kdr. It's O...
- by Doshneil Antaro - at 2013.08.13 20:09:00
|
165. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Overall, I'd say that this idea is bad, but on the right track to balance shield vs armor weaponry. Their needs to be a MD that decimates shields and still be able to damage armor. Basically just flip the stats on the damage/bonus. Also Flaylock t...
- by Doshneil Antaro - at 2013.08.13 20:02:00
|
166. Rooftop combat balancing - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: Sorry - here's my tactic works Use dropship to get onto the roof as quickly as possible, don't land though - bail out a few feet on top. You gain an extra second to toss flux grenades onto the spawn beacons. Flux gre...
- by Doshneil Antaro - at 2013.08.13 19:49:00
|
167. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
Anything that makes shields even more superior than it already is would be counterproductive. Armor vs shields is so unbalanced, nothing like this should even be thought about creating as of yet. Eventually? Yes, but lets put it on the self for a ...
- by Doshneil Antaro - at 2013.08.13 19:29:00
|
168. Rooftop combat balancing - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: This is a counter problem - if your skill allows buy some flux grenades - they can currently take out spawn points easily. Second buy Militia-grade dropships so you can fly up to them bombard them. Third - wide fla...
- by Doshneil Antaro - at 2013.08.13 19:19:00
|
169. Rooftop combat balancing - in Feedback/Requests [original thread]
Lol you countered your own argument, so I'll not try to talk logic to you.
- by Doshneil Antaro - at 2013.08.13 18:48:00
|
170. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
I do recall ccp saying something like this was in the plans, but that was closed beta and not a word from them since. I would love this, tweaking a weapon to your individual play style would make my day, seriously.
- by Doshneil Antaro - at 2013.08.13 18:44:00
|
171. Rooftop combat balancing - in Feedback/Requests [original thread]
I've ignored talking in this subject for some time, as I believe this tactic is viable, but some issues arise because of this. I've seen other posts were people wanted ground access to rooftops, and I am against that. Access only by dropship gives...
- by Doshneil Antaro - at 2013.08.13 18:31:00
|
172. request hearing impared and color blind player - in Feedback/Requests [original thread]
Bump
- by Doshneil Antaro - at 2013.08.11 17:18:00
|
173. Vehicle - Shield Tanks - Tanks in general - in Feedback/Requests [original thread]
Though I do believe shield should be faster than armor, I'll let them have it. My only issue on balance is the armor reppers repair better than intend (bug), while the shield are worse than intended. Fix those two issues and then let's see how bal...
- by Doshneil Antaro - at 2013.08.02 23:08:00
|
174. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Forge guns don't bother me, but it still blows my mind that they do more damage to than a tank rail gun.
- by Doshneil Antaro - at 2013.08.02 22:52:00
|
175. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
The only fix needed for tanks is to fix the armor rep bug or fix the shield rep bug. If my shield tank would rep properly, I'd never lose out to nothing but they top tankers.
- by Doshneil Antaro - at 2013.08.02 07:30:00
|
176. Tanks. they need more survivability - in Feedback/Requests [original thread]
Armor tanks are faster and have a super repper (known bug). I've laid into many with max large turret skills proto rail or blaster, with damage mod. Everything I engage, even from behind, I fire my first full volley, the them down to next to nothi...
- by Doshneil Antaro - at 2013.08.02 07:14:00
|
177. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Gallente medic checking in. I have primarily been killed by assault with contact grenades. I myself prefer cooked names, half second cook, throw at own feet, fall back to closest cover, reload and back to shooting. The only people I know that use ...
- by Doshneil Antaro - at 2013.07.31 11:21:00
|
178. request hearing impared and color blind player - in Feedback/Requests [original thread]
I had a similar post back in closed beta, don't recall a ccp response, but I'll go double check.
- by Doshneil Antaro - at 2013.07.31 10:43:00
|
179. Tanks. they need more survivability - in Feedback/Requests [original thread]
I have a shield tank alt, 4.5 miles sp or so. I only die to beast armor tanks, or a well organized av team when I am being stupid. Tanks are fine, mine last on average 4-5 matches.
- by Doshneil Antaro - at 2013.07.31 05:40:00
|
180. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
I already have a love hate for this idea. Love the concept of making equipment use more of a role (aka a real logi), but holy crappie what a sp sinkhole. Minded it would be useful sinkness, but my suit already requires a ton of extra SP than any o...
- by Doshneil Antaro - at 2013.07.31 05:32:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |