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141. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Designing the scout to be specific anti-logistics is an odd approach, but I'd rather see scouts don't what they were designed for. Scouting. For starters, a scout suit should relay red dots to at least it's own squad. I know squad vision is going ...
- by Doshneil Antaro - at 2013.09.02 18:10:00
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142. LAV speed - in Feedback/Requests [original thread]
Laws should work simular to humvs. Militia should be a soft shell, bullets and explosives easily damage all occupants. Std hard shells, offers some protection to occupants, but can be penetrated. LLAV, explosive and bullet stoppers, occupants safe...
- by Doshneil Antaro - at 2013.08.31 20:54:00
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143. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Passive vehicle ammo regeneration is needed. Otherwise we will see either infantry and available camping the hell out of the supply depots, no matter if they are winning or losing. Or infantry swarms and forges blow the depots to prevent vehicles ...
- by Doshneil Antaro - at 2013.08.30 22:42:00
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144. Progressive Reloading - in Feedback/Requests [original thread]
I only would agree with this, if some realism is tied to it. Reloading should be in stages, with the different types of feed system have different start and restart place holders. Example of magazine feed: user drops old magazine, inserts new mag,...
- by Doshneil Antaro - at 2013.08.30 22:37:00
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145. [Request] Rethink CQC - in Feedback/Requests [original thread]
Shotty GoBang wrote: Request: Make the AR optimal at medium range rather than every range. Make the MD an instrument of area denial. For Sweet-Baby-Jesus's sake, make the Shotgun a shotgun. Basis: ARs and MDs are too effective in Close Quart...
- by Doshneil Antaro - at 2013.08.30 19:00:00
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146. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: Doshneil Antaro wrote: Master Jaraiya wrote: So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up ...
- by Doshneil Antaro - at 2013.08.30 00:38:00
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147. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Doshneil Antaro wrote: Interesting approach. I was rethinking my idea too. Instead of giving weapon/suits +/-, how about making proficiency work at different rates with the different suits. Example: nova knife profici...
- by Doshneil Antaro - at 2013.08.30 00:25:00
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148. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path. LOL nob...
- by Doshneil Antaro - at 2013.08.29 22:10:00
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149. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
Den-tredje Baron wrote: More than specializing weapons for the weapons for the suits i'll rather want to see specialised equipment for trhe suits. Like if CCP decide to put in jetpacks and cloaks scouts should be the only one able to fit these...
- by Doshneil Antaro - at 2013.08.29 20:18:00
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150. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: Doshneil Antaro wrote: Master Jaraiya wrote: KING CHECKMATE wrote: Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA. But i insist its not needed. No way. As I expla...
- by Doshneil Antaro - at 2013.08.29 20:11:00
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151. Get Ready to Troll... - in Feedback/Requests [original thread]
Master Jaraiya wrote: KING CHECKMATE wrote: Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA. But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG...
- by Doshneil Antaro - at 2013.08.29 19:44:00
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152. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
Keep in mind that the negatives I presented all are counterable via the specific weapon specialization. If a player uses a negative weapon, they can offset it with skills, just would not be able to make it work as well as other classes. Should not...
- by Doshneil Antaro - at 2013.08.29 19:01:00
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153. Giving suit specialization specialized weapon use - in Feedback/Requests [original thread]
This is just a simple list of what I think could add to the game, but I expect much flak just for posting it. It is for the purpose of giving suit specialization advantages/disadvantages to the different weapon types. It would offer some realism, ...
- by Doshneil Antaro - at 2013.08.29 18:26:00
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154. Get Ready to Troll... - in Feedback/Requests [original thread]
I have an alt heavy hmg less than 1mill sp. I can easily go 18-3 with a std non racial heavy suit and std HMG. 18-0 with a miltia forge. The difference between me and most heavy forges is I am on the ground pushing objectives, and am actually in h...
- by Doshneil Antaro - at 2013.08.29 17:27:00
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155. Logisics - in Feedback/Requests [original thread]
My thought was that all classes should have +s and -s to every weapon. Scout: + to sniper, nova knives No change to shotgun or smg - to everything else, with biggest - to av Logi: + av, smg No change to MD (once minimum arming distance is ...
- by Doshneil Antaro - at 2013.08.29 04:12:00
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156. Rooftop combat balancing - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Canaan Knute wrote: Doshneil Antaro wrote: I am not advocating to make it easier to get up high, rather trying to make a reason to not just massively team camp them and actually play the objs for change....
- by Doshneil Antaro - at 2013.08.14 06:06:00
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157. Rooftop combat balancing - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Doshneil Antaro wrote: I am disappointed in everyone that has posted on this topic so far. I brought constructively to the table, and you all went "waaaaa! Use derp ship! Spec into forge/sniper!". I even po...
- by Doshneil Antaro - at 2013.08.14 02:45:00
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158. Rooftop combat balancing - in Feedback/Requests [original thread]
I am disappointed in everyone that has posted on this topic so far. I brought constructively to the table, and you all went "waaaaa! Use derp ship! Spec into forge/sniper!". I even posted several times that high ground is a great tactic and should...
- by Doshneil Antaro - at 2013.08.14 02:21:00
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159. Rooftop combat balancing - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: The tactic is totally better than redline sniping. The spots are accessible to anyone who wants to buy a DS. I have 0 SP into dropships and I manage to get to high ground almost all the time. I'm a dedicated h...
- by Doshneil Antaro - at 2013.08.13 22:48:00
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160. Rooftop combat balancing - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Doshneil Antaro wrote: Interplanetary Insanitarium wrote: It's no problem calling a MLT dropship when the match starts and getting up high first to lock down the air. I usually end up getting to a roof...
- by Doshneil Antaro - at 2013.08.13 22:30:00
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