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121. Tacnet is Underpowered - in Feedback/Requests [original thread]
Garth Mandra wrote: I want passive scans shared. Not the visual detection just the ~10m dropsuit scanning. That way scouts get a bit of a buff and fitting scan mods to any suit becomes a valid tactic instead of a waste of space. Active scanne...
- by Doshneil Antaro - at 2013.11.07 17:11:00
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122. WTF AR takes out 830 hp in 1.15 seconds (video included) - in Feedback/Requests [original thread]
I am curious, has anyone checked to see if headshots are aim assisted as well? I hope not, as they should be skill based only.
- by Doshneil Antaro - at 2013.11.05 21:32:00
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123. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. Except for sniper rifles and hmg. Those weapons are weak sauce as is.
- by Doshneil Antaro - at 2013.11.05 21:10:00
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124. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
While I agree that the AR desperately needs to have some serious kick to address the aim assist+hit detection, there are still other weapons that have insane TTK. The scrambler rifle is skill based more so than the AR, but I die just as quickly to...
- by Doshneil Antaro - at 2013.11.05 21:04:00
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125. Smart restock - in Feedback/Requests [original thread]
Although this would be super awesome, CCP devs would probably screw this up with bugs. They would find a way to make stocking any suit harder than it already is with more locking up of the game.
- by Doshneil Antaro - at 2013.10.27 20:25:00
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126. (Request) Battle Server lock - in Feedback/Requests [original thread]
I don't want to see players segregated, but the op's rant does address certain flaws. It does seem that Asian based countries get all of the advantages of lag and little to none of the drawbacks of it by playing outside their servers. When selecti...
- by Doshneil Antaro - at 2013.10.24 04:48:00
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127. grenade balance - in Feedback/Requests [original thread]
I'm for the supply depot restock only, no hives at all. Keep the count at three, but reduce the damage by 100 points. Also penalize a poor throw when thrower is hit by his own grenade by not giving wp's for his enemy kill.
- by Doshneil Antaro - at 2013.10.24 01:41:00
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128. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Doshneil Antaro wrote: The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, a...
- by Doshneil Antaro - at 2013.10.23 21:24:00
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129. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, and marginal aga other logi. A good fix is to ...
- by Doshneil Antaro - at 2013.10.23 19:36:00
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130. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
The only real fix here is to expand the redline. Keep an area around MCC drop point extended to ground spawn redzones, but remove the rest of it. Many maps currently have high ground spots ideal for snipping over looking multiple if not all points...
- by Doshneil Antaro - at 2013.10.23 19:20:00
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131. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
CPU and PG need to be lowered as well. A back up weapon should not require close to the same as a main weapon. It is the jack of all trades as far as a sidearm goes, but compare it to any other sidearm and wtf runs through my mind. As a Login I li...
- by Doshneil Antaro - at 2013.10.18 22:12:00
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132. reduce scan range of scanner - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: i just find it ridiculous that you can scan a 200m diameter bubble around you. its way too much. i look at it like this: a swarm shoots 400m and in visual terms thats a hell of a distance. on some maps that almost the whol...
- by Doshneil Antaro - at 2013.10.18 19:48:00
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133. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Remov the 10% damage buff, make damage mods only one fitted per suit only, adjust aim assist to be more loose, and grenades supply Depot only restock. These changes would greatly improve TTK, but would leave armor suits at a disadvantage due to fe...
- by Doshneil Antaro - at 2013.10.18 19:35:00
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134. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
TTK is to short as is. It is forcing this game I to cod overdrive, and taking away all of the skill of the individual. After I downloaded this game pretty chrome, I had no expectations, if anything they were low. I started at the bottom with littl...
- by Doshneil Antaro - at 2013.10.14 07:27:00
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135. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Make armor reppers high slot. Makes dual tanking harder (which is good), while encouraging you to tank focus on your chosen suits stronger point. Then and only then, will we be able to see how shield vs armor actually fairs.
- by Doshneil Antaro - at 2013.10.14 06:35:00
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136. Why I love redzone sniping - in Feedback/Requests [original thread]
The biggest issue I have about sniping is that all of the designed sniper spots are in the red zone or require more sp to sink into dropships. If one thinks out side of the box, other spots are found even near or inside complexes. My sniper althou...
- by Doshneil Antaro - at 2013.10.13 19:39:00
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137. [request] 2 levels of sensivity - in Feedback/Requests [original thread]
I completely agree about this issue. This would help tremendously. As is, when ever CCP makes "fixes" to kb/m or ds3, it usually leads to the other one suffering. This is do to kb/m is just an emulated ds3. At least this would give you the buffer ...
- by Doshneil Antaro - at 2013.10.13 19:24:00
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138. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
I might be OK with this if they had higher cpu/pg requirements than a smg or at least closer to it. The current model makes it too easy to fit these onto any suit as is. Not a fan of noob tubes or these ultra auto aim tubes , but I understand if y...
- by Doshneil Antaro - at 2013.10.12 19:17:00
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139. DELETE ALL MAIL OPTION - in Feedback/Requests [original thread]
I really hope that implement a delete all function.
- by Doshneil Antaro - at 2013.10.09 19:35:00
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140. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Squad shared vision should go ahead away, except for the scout suits. That's what scouts are for, scouting out the enemy for friendly forces. This would actually make them desirable to have in squad, especially to spot enemies for obs.
- by Doshneil Antaro - at 2013.09.02 18:15:00
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